im having to translate it over to blitzmax and i just started using blitzmax on the line map(x,y) = readint(infile). blitzmax tells me the expression must be a variable.
@jay4457 "wouldnt it be better to use C++? " Not for making a platformer, most people use C++ for speed and making a platformer in almost any language barely requires any memory at all.
@amcadam26 Well, that's ironic. I was actually going to ask you if I could use the level editor that we create in these tutorials, for a game made in C++/SDL. I'm pretty sure I can, as long as I can load the editors output, into my engine.
not bad, but it's a little depressing you're still using a basic. why not, _at the very least_ develop in ruby or python? blitz basic is a seriously castrated language lacking even a half-decent OOP.
Considerign that I've not come across anything I've wanted to do that Blitz has not been able to cope with, I see no reason to switch, I believe in using languages to suit the need, not just for the sake of staying current.
fair enough. but have you thought about learning C and writing games for the ipod touch? Once you get passed the syntax and some of the complexities (pointers and mastering a graphics API like opengl) you'd actually find all your knowledge and skill in basic will still be very relevant. Further, you could make a bit of money selling your games on the appstore:)
I'm not interested in the ipod touch, I donn't follow comes out, the ipod's nicvethe crowd every time a new device comes out. I'm really just interested in showing people how to write games, the platform you show this on and language used reaslly isn't too important. I could use C and do known the language but prefer to write a game in 100 lines of code rather than a 1000.
Wow, I guess I its a sign that I should keep blitz basic as the first programming language to study and learn. I was just about to give up because I knew that Blitz lacked the necessary need of tutorials and It was taking you a while to make new ones. Anyway, thanks for the tut!
I find this incredibly un-helpful. I'm sorry. It just didn't help for shit. Sorry.
FallForYou55 1 month ago
minecraft or terraria?
TheWesternMiner 3 months ago
@DJBigz1988 you have to put that
map(x,y) = readint(infile) into a variable. For example
map = map(x,y) = readint(infile)
Faraz9023 5 months ago
Minecraft in 2d :D
Mbadly 11 months ago
@Mbadly hmm, I like that idea! Might be cool to try to write something like that!
amcadam26 9 months ago
@Mbadly terraria?
AutomatonGames 6 months ago
@Mbadly kinda like terraria
jahkahjah 3 weeks ago
@jahkahjah
yea terraria wasnt out when i wrote that comment. THEY STOLE MY IDE IM GOING TO SUE THEM lol :P
Mbadly 3 weeks ago
im having to translate it over to blitzmax and i just started using blitzmax on the line map(x,y) = readint(infile). blitzmax tells me the expression must be a variable.
DJBigz1988 1 year ago
could you make another video showing how to use arrow keys to move the screen around, i couldnt figure out owh to with the code.
Austink98 1 year ago
Could you replace the download link please i would really like this code for moving the screen around
Austink98 1 year ago
Please update links,
jeremythecool 1 year ago
links for source are dead. Can you update it?
AichiPL 1 year ago 12
where do u download whe u click the link in ur description to get this program.
Hunky359 1 year ago
This has been flagged as spam show
I myself prefer to makes games in Java.
@jay4457 "wouldnt it be better to use C++? " Not for making a platformer, most people use C++ for speed and making a platformer in almost any language barely requires any memory at all.
b1narycoder 1 year ago
Personally I despise basic but I'm guessing that's because it's syntax is very different from most languages and I didn't learn basic early on.
b1narycoder 1 year ago
pleas help I can't find the source coud for this program and I can't even copy it from the video, because I can't see it full, pleas help
mimidrie2 2 years ago
WTF dead link!
STAR123WARSS 2 years ago
please re-upload the sorce for these videos, I can't figure this out otherwise =S
trivient 2 years ago
Lovely video. I got nostalgic gosebumps from watching basic code! Did not know one still uses Basic but keep it up. I like it! :)
avelsdjur 2 years ago
thank you for the video man! your a big help! :D
littleman6 2 years ago
wouldnt it be better to use C++?
jay4457 2 years ago
No. Unless you can give me a good reason why C++ would be better for this type of game.
amcadam26 2 years ago
@amcadam26 Well, that's ironic. I was actually going to ask you if I could use the level editor that we create in these tutorials, for a game made in C++/SDL. I'm pretty sure I can, as long as I can load the editors output, into my engine.
AspireToDoItAll 1 year ago
not bad, but it's a little depressing you're still using a basic. why not, _at the very least_ develop in ruby or python? blitz basic is a seriously castrated language lacking even a half-decent OOP.
johnmair 3 years ago
Considerign that I've not come across anything I've wanted to do that Blitz has not been able to cope with, I see no reason to switch, I believe in using languages to suit the need, not just for the sake of staying current.
amcadam26 3 years ago
fair enough. but have you thought about learning C and writing games for the ipod touch? Once you get passed the syntax and some of the complexities (pointers and mastering a graphics API like opengl) you'd actually find all your knowledge and skill in basic will still be very relevant. Further, you could make a bit of money selling your games on the appstore:)
johnmair 3 years ago
I'm not interested in the ipod touch, I donn't follow comes out, the ipod's nicvethe crowd every time a new device comes out. I'm really just interested in showing people how to write games, the platform you show this on and language used reaslly isn't too important. I could use C and do known the language but prefer to write a game in 100 lines of code rather than a 1000.
amcadam26 3 years ago
hey my F5 window and my play window for my games says blitz runtime window, how do i rid of this?
BrandonioProductions 3 years ago
the apptitle command will sort you out
put: apptitle "My game name"
just after the graphics line
amcadam26 3 years ago
LOL - I love your videos, but you sound so fed up from about 4 minutes into this one.
TobyTheTissue 3 years ago
yes, sorry. I think it took me about four or five takes to get it right, so I was starting to get a bit fed up.
amcadam26 2 years ago
you think that a blitz game can be made without a blitz made level editor like using mapwin147??
spiritualreaper 3 years ago
if you can read the level file properly in your blitz game then yes this will work fine.
amcadam26 2 years ago
thanks... I'll try it when I'm not lazy..
spiritualreaper 2 years ago
I was so happy when I saw this new tutorial of yours. I love them and I have really missed them in this downperiod.
inigrow 3 years ago
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TobyTheTissue 3 years ago
Comment removed
TobyTheTissue 2 years ago
@TobyTheTissue IDC (I don't care)
ClayDemond2300 2 years ago
Nor do I: look.
TobyTheTissue 2 years ago
Comment removed
TobyTheTissue 3 years ago
Thanks man this is just what i've been looking for all over online. I had almost given up on it.
Webfaction 3 years ago
it's soo hard i use just to create maps codes and caracters infoemations
monicatudo 3 years ago
Yes!! More videos!! I was just about to give up on Blitz
JaxDragon1 3 years ago
Why would you give up ?
makaze34 3 years ago 3
Wow, I guess I its a sign that I should keep blitz basic as the first programming language to study and learn. I was just about to give up because I knew that Blitz lacked the necessary need of tutorials and It was taking you a while to make new ones. Anyway, thanks for the tut!
TheLividePianoist 3 years ago
Yeah, sorry I've been so slow at putting stuff up lately. I do enjoy coding but sometime lack the motivation to do it! ;-P
amcadam26 3 years ago
i just bought blitz3d
BlitzHitz 3 years ago
That's great to hear BlitzHitz, I'm sure once you've got a few games released you'll realise it was worth worth the money.
amcadam26 3 years ago