Added: 3 years ago
From: amcadam26
Views: 10,403
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  • I find this incredibly un-helpful. I'm sorry. It just didn't help for shit. Sorry.

  • minecraft or terraria?

  • @DJBigz1988 you have to put that

    map(x,y) = readint(infile) into a variable. For example

    map = map(x,y) = readint(infile)

  • Minecraft in 2d :D

  • @Mbadly hmm, I like that idea! Might be cool to try to write something like that!

  • @Mbadly terraria?

  • @Mbadly kinda like terraria

  • @jahkahjah

    yea terraria wasnt out when i wrote that comment. THEY STOLE MY IDE IM GOING TO SUE THEM lol :P

  • im having to translate it over to blitzmax and i just started using blitzmax on the line map(x,y) = readint(infile). blitzmax tells me the expression must be a variable.

  • could you make another video showing how to use arrow keys to move the screen around, i couldnt figure out owh to with the code.

  • Could you replace the download link please i would really like this code for moving the screen around

  • Please update links,

  • links for source are dead. Can you update it?

  • where do u download whe u click the link in ur description to get this program.

  • Personally I despise basic but I'm guessing that's because it's syntax is very different from most languages and I didn't learn basic early on.

  • pleas help I can't find the source coud for this program and I can't even copy it from the video, because I can't see it full, pleas help

  • WTF dead link!

  • please re-upload the sorce for these videos, I can't figure this out otherwise =S

  • Lovely video. I got nostalgic gosebumps from watching basic code! Did not know one still uses Basic but keep it up. I like it! :)

  • thank you for the video man! your a big help! :D

  • wouldnt it be better to use C++?

  • No. Unless you can give me a good reason why C++ would be better for this type of game.

  • @amcadam26 Well, that's ironic. I was actually going to ask you if I could use the level editor that we create in these tutorials, for a game made in C++/SDL. I'm pretty sure I can, as long as I can load the editors output, into my engine.

  • not bad, but it's a little depressing you're still using a basic. why not, _at the very least_ develop in ruby or python? blitz basic is a seriously castrated language lacking even a half-decent OOP.

  • Considerign that I've not come across anything I've wanted to do that Blitz has not been able to cope with, I see no reason to switch, I believe in using languages to suit the need, not just for the sake of staying current.

  • fair enough. but have you thought about learning C and writing games for the ipod touch? Once you get passed the syntax and some of the complexities (pointers and mastering a graphics API like opengl) you'd actually find all your knowledge and skill in basic will still be very relevant. Further, you could make a bit of money selling your games on the appstore:)

  • I'm not interested in the ipod touch, I donn't follow comes out, the ipod's nicvethe crowd every time a new device comes out. I'm really just interested in showing people how to write games, the platform you show this on and language used reaslly isn't too important. I could use C and do known the language but prefer to write a game in 100 lines of code rather than a 1000.

  • hey my F5 window and my play window for my games says blitz runtime window, how do i rid of this?

  • the apptitle command will sort you out

    put: apptitle "My game name"

    just after the graphics line

  • LOL - I love your videos, but you sound so fed up from about 4 minutes into this one.

  • yes, sorry. I think it took me about four or five takes to get it right, so I was starting to get a bit fed up.

  • you think that a blitz game can be made without a blitz made level editor like using mapwin147??

  • if you can read the level file properly in your blitz game then yes this will work fine.

  • thanks... I'll try it when I'm not lazy..

  • I was so happy when I saw this new tutorial of yours. I love them and I have really missed them in this downperiod.

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  • @TobyTheTissue IDC (I don't care)

  • Nor do I: look.

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  • Thanks man this is just what i've been looking for all over online. I had almost given up on it.

  • it's soo hard i use just to create maps codes and caracters infoemations

  • Yes!! More videos!! I was just about to give up on Blitz

  • Why would you give up ?

  • Wow, I guess I its a sign that I should keep blitz basic as the first programming language to study and learn. I was just about to give up because I knew that Blitz lacked the necessary need of tutorials and It was taking you a while to make new ones. Anyway, thanks for the tut!

  • Yeah, sorry I've been so slow at putting stuff up lately. I do enjoy coding but sometime lack the motivation to do it! ;-P

  • i just bought blitz3d

  • That's great to hear BlitzHitz, I'm sure once you've got a few games released you'll realise it was worth worth the money.

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