@charbok I think you're definition of harder difficulty is skewed. I mean for example you're comparing Super Mario to CoD.Two completely different games with two completely different styles. You're talking about a Super Mario game with 8 new worlds that were intended to be in the game to make it longer. (something you seem to be somehow against but for?) I seriously don't understand your logic. Somehow taking basic gameplay elements and giving them bigger strengths and weaknesses is a bad thing?
@charbok I guarantee if you played this Super Mario game on a Hard difficulty (which I'm not sure if it does I havent played it) you'd be complaining about the same "lazy developer" tactics. Making a game hard doesn't mean, hey, I get to play a completely different game within the game all games should do this. No, it means the developer is going to take the same game and put the player at different advantages and disadvantages all the while increasing the strength of the opposing side.
@charbok And who knows, maybe you're on the right track with the whole new enemies thing, but in a game like call of duty you can't do that because it just really doesn't make sense. Kill Spetznaz when suddenly NINJAS! Adding new situations also doesn't do anything but give the devolpers more opportunity to be cheap and more "grindier". Idk. either way you're going to complain when in actuality everybody does this, and I'm willing to wager games you love so dearly do this too.
@charbok My point being taking the same enemies and making them harder to kill still counts as increased difficulty. I know its frustrating and may seem imbalanced, but that's the risk you take when you choose an increased difficulty. Developers have been doing this for decades.
@mistercococruzin Just because it's been done for decades doesn't make it right. It IS frustrating and ISN'T fun. Add new enemies (of the same type, no new programming needed) in new locations. Make the player think. Not hide behind cover as their health regens...
More like add to it, and I completely agree. His CoD example was the best; add a group of snipers in a building that weren't there before, etc. Dying after taking less hits doesn't make a game more challenging, it makes it more dumb.
I was b****ing about this retarded "difficulty increase" that is becoming all to common for lazy developers to resort to, to a friend a few months back. You literally just spoke my mind to the world. Marry me Austin.
Soooo, your argument for a harder game is to add an entirely new game within the game?
MrCocoCruzin 1 month ago
@MrCocoCruzin My argument for a harder game is to not be fucking lazy developers.
charbok 1 month ago
@charbok I think you're definition of harder difficulty is skewed. I mean for example you're comparing Super Mario to CoD.Two completely different games with two completely different styles. You're talking about a Super Mario game with 8 new worlds that were intended to be in the game to make it longer. (something you seem to be somehow against but for?) I seriously don't understand your logic. Somehow taking basic gameplay elements and giving them bigger strengths and weaknesses is a bad thing?
mistercococruzin 1 month ago
@charbok I guarantee if you played this Super Mario game on a Hard difficulty (which I'm not sure if it does I havent played it) you'd be complaining about the same "lazy developer" tactics. Making a game hard doesn't mean, hey, I get to play a completely different game within the game all games should do this. No, it means the developer is going to take the same game and put the player at different advantages and disadvantages all the while increasing the strength of the opposing side.
mistercococruzin 1 month ago
@charbok And who knows, maybe you're on the right track with the whole new enemies thing, but in a game like call of duty you can't do that because it just really doesn't make sense. Kill Spetznaz when suddenly NINJAS! Adding new situations also doesn't do anything but give the devolpers more opportunity to be cheap and more "grindier". Idk. either way you're going to complain when in actuality everybody does this, and I'm willing to wager games you love so dearly do this too.
mistercococruzin 1 month ago
@charbok My point being taking the same enemies and making them harder to kill still counts as increased difficulty. I know its frustrating and may seem imbalanced, but that's the risk you take when you choose an increased difficulty. Developers have been doing this for decades.
mistercococruzin 1 month ago
@mistercococruzin Just because it's been done for decades doesn't make it right. It IS frustrating and ISN'T fun. Add new enemies (of the same type, no new programming needed) in new locations. Make the player think. Not hide behind cover as their health regens...
orenne 1 month ago
@orenne Lol Godamnit you need to decide if we're having this debate on Facebook or Youtube.
mistercococruzin 1 month ago
@mistercococruzin Yeah this is retarded. This is like, hard mode of Internet conversations...
orenne 1 month ago
@orenne and lol wtf I have two youtube accounts with the same name
mistercococruzin 1 month ago
@MrCocoCruzin
More like add to it, and I completely agree. His CoD example was the best; add a group of snipers in a building that weren't there before, etc. Dying after taking less hits doesn't make a game more challenging, it makes it more dumb.
orenne 1 month ago
Brilliant humor. ^_^
envmarx 1 month ago
Great commentary.
stephenwhardy 1 month ago
I was b****ing about this retarded "difficulty increase" that is becoming all to common for lazy developers to resort to, to a friend a few months back. You literally just spoke my mind to the world. Marry me Austin.
orenne 1 month ago