I Really want to make games with this, but the fact that you have to buy more packs to actually start making a good game annoys me. Is there a loophole around this?
@racerkid6980 You dont have to buy any packs or anything! ;) All you have to do is donate $5 to get the latest release, if not, you can download the latest "Free" one ;)
@MetallicDoom16 I had a couple of hidden skinmeshes in certain parts of the terrain, once the game finished, they were activated and every time the car "Touched" a specific one, it would activate a specific camera :)
@dogtorque These building models are free models from Turbosquid, others are from other free 3d model sites that I dont remember the address from, I did a search on google. :)
@Teodor1533 The actual camera is attached to a hidden skinmesh. I put the skinmesh on a path (Path object) and once the user selects a certain option from the menu, the skinmesh is activated(you set a value on the skinmesh path speed) and the camera follows the skinmesh. To stop the skinmesh at a certain position, you can use an event on contact with another hidden mesh.
I think your best bet is to search for Rush3Fan and PsikoT posts as they are the guys to goto for racing games, they both have solid racing games going on and have pretty much done this already. In this test I never finished all the internal stuff, since it was just a test. But it shouldnt be hard :) GL and remember, everything you need is in the forum ready to be pluked!, lol
@ADASADALOL32 you would have to compare and see who has the lowest position number once the final lap is registered, I think ther is a post about this somewhere in the forum....I think it is made by "PsikoT".
Hi dude look I made the event on value object to stop the cars and Show a sprite after 3 lamps and I have POS digit to, now how the game recognize who made it first
@ADASADALOL32 Lets say the race will finish once a player reaches 4 laps, you will set the event on value object to stop the cars and Show a sprite depending on who made it first. If you made it first, then you show a sprite that says something like "you win!".
@weapon121 If you didnt, then show a spite that reads "You lose". Of course their is alot of stuff you have to design in order to create a complete "Race" like, a menu system etc. your better off going here and follow all the tutorials and demos related to car simulations
@nostalu Everything I did was really easy to achieve with Rad. For the color change I just used the refresh object and file copy commands to update the mesh whenever the cursor was over X sprite. Same goes for the menu, whenever the cursor is over a specific mesh or sprite, it brings up a specific sprite or mesh accordingly. All you need to do is plan out specificly what you wish to do and create it step by step.
Do you mean in terms of loading from project to project? Loading time between projects right now averages out to about 25seconds. The only problem I had with cameras was that everytime I switched from one camera to the next, the frame rate would take a hit. In reality it was my fault since I was activating the next camera without actually turning off the previouse one. Once I fixed this, the frame rate went back up to 60 straight through :)
Nice camera work. In the offroad demo we found adding cameras added some larger downloads. As if they still were rendering. Have you bumped into this problem yet?
Hey, does anybody know where I can find a good tutorial on how to use 3D Rad?
Kokanauka 3 weeks ago
how do you get sound into your game?
0606indy 3 months ago
Cool! Can u give a tutorial??
sebastianbond75 6 months ago
How do you get the timer working for lap time?
Also I think you should either get rid of that number (speed) or scale it up because a top speed of 35 inst very impressive.
HeyItzaMeMario 7 months ago
HOW YOU DO FOR MAKE MENU FOR MY 3D RAD GAME???
dcesdc 9 months ago
I Really want to make games with this, but the fact that you have to buy more packs to actually start making a good game annoys me. Is there a loophole around this?
racerkid6980 11 months ago
@racerkid6980 You dont have to buy any packs or anything! ;) All you have to do is donate $5 to get the latest release, if not, you can download the latest "Free" one ;)
weapon121 11 months ago
@racerkid6980 Ummm, do something like this:
Get google sketchup
Create 3D model, like a sign and export
Create a car in 3DRad
Event on contact, to change the sign from static to dynamic rigidbody on contact
You just made a car able to run over a sign, done in 5 minutes...
GTSRyan 2 months ago
Nice! How did u get the camera view to keep changing like that once the race was over?
MetallicDoom16 1 year ago
@MetallicDoom16 I had a couple of hidden skinmeshes in certain parts of the terrain, once the game finished, they were activated and every time the car "Touched" a specific one, it would activate a specific camera :)
weapon121 1 year ago
@weapon121 oh cool
MetallicDoom16 1 year ago
very good video
3DRadHelp 1 year ago
@3DRadHelp Thx! I also made a pinball game that can be seen in my videos ;)
weapon121 1 year ago
how do you make your opponent move by itself
MegaDerick123 1 year ago
@MegaDerick123 Use the car AI. You can see how to use it in the Car Ai help file ;)
weapon121 1 year ago
man i really want the to get some more stuff
dogtorque 1 year ago
i cant wait till i finish making my game
dogtorque 1 year ago
i cant figure out how to get the lap thing working
dogtorque 1 year ago
hey dude please give me the link to get the buildings im making a game and i need buildings please tell me
dogtorque 1 year ago
@dogtorque These building models are free models from Turbosquid, others are from other free 3d model sites that I dont remember the address from, I did a search on google. :)
weapon121 1 year ago
how did you make change car?
this is amazing. I NEEEED the demo.
TheRetaix 1 year ago
How did you make the camera movement in the menu?
Teodor1533 1 year ago
@Teodor1533 The actual camera is attached to a hidden skinmesh. I put the skinmesh on a path (Path object) and once the user selects a certain option from the menu, the skinmesh is activated(you set a value on the skinmesh path speed) and the camera follows the skinmesh. To stop the skinmesh at a certain position, you can use an event on contact with another hidden mesh.
weapon121 1 year ago
Dude, tell me HOW you use the mouse to click
TheRetaix 1 year ago
@TheRetaix All you have to do is activate the "mouse over flag" in the sprite/skinmesh properties box.
weapon121 1 year ago
@weapon121 O_O
TheRetaix 1 year ago
I think your best bet is to search for Rush3Fan and PsikoT posts as they are the guys to goto for racing games, they both have solid racing games going on and have pretty much done this already. In this test I never finished all the internal stuff, since it was just a test. But it shouldnt be hard :) GL and remember, everything you need is in the forum ready to be pluked!, lol
weapon121 1 year ago
@ADASADALOL32 you would have to compare and see who has the lowest position number once the final lap is registered, I think ther is a post about this somewhere in the forum....I think it is made by "PsikoT".
weapon121 1 year ago
Hi dude look I made the event on value object to stop the cars and Show a sprite after 3 lamps and I have POS digit to, now how the game recognize who made it first
ADASADALOL32 1 year ago
Comment removed
ADASADALOL32 1 year ago
Good job!, can you tell me please how to make the player win or the cpu? good job!
ADASADALOL32 1 year ago
@ADASADALOL32 for some reason I cant post a long reply!
weapon121 1 year ago
@ADASADALOL32 all you have to do is monitor the lap and position objects, Which are just counter objects, with the event on value object .
weapon121 1 year ago
@ADASADALOL32 Lets say the race will finish once a player reaches 4 laps, you will set the event on value object to stop the cars and Show a sprite depending on who made it first. If you made it first, then you show a sprite that says something like "you win!".
weapon121 1 year ago
@weapon121 If you didnt, then show a spite that reads "You lose". Of course their is alot of stuff you have to design in order to create a complete "Race" like, a menu system etc. your better off going here and follow all the tutorials and demos related to car simulations
weapon121 1 year ago
@weapon121 Read the bottom replies, its all screwed for whatever reason! Go to 3D Rad and go to the section that has tuts on car simulation :)
weapon121 1 year ago
@weapon121 Thanks
ADASADALOL32 1 year ago
@nostalu Everything I did was really easy to achieve with Rad. For the color change I just used the refresh object and file copy commands to update the mesh whenever the cursor was over X sprite. Same goes for the menu, whenever the cursor is over a specific mesh or sprite, it brings up a specific sprite or mesh accordingly. All you need to do is plan out specificly what you wish to do and create it step by step.
weapon121 1 year ago
Great work !
Harneetsssss 1 year ago
PLZ Give me link to this terrain!
i need it...
-CSF
CessnaSkyhawkFlyer 2 years ago
you god!!
lgpro51 2 years ago
Do you mean in terms of loading from project to project? Loading time between projects right now averages out to about 25seconds. The only problem I had with cameras was that everytime I switched from one camera to the next, the frame rate would take a hit. In reality it was my fault since I was activating the next camera without actually turning off the previouse one. Once I fixed this, the frame rate went back up to 60 straight through :)
weapon121 2 years ago
Nice camera work. In the offroad demo we found adding cameras added some larger downloads. As if they still were rendering. Have you bumped into this problem yet?
screenracer 2 years ago