So what about in a 3D environment? Would you get the position of an object using some sort of GetX(), GetY(), and GetZ() functions, take the area of the object, and as long as the second objects' location is relative to the location of the first objects', test for the size of the area (if (object2.area <= object1.area) { stop_animation();}) ? And then of course, add a bunch of physics to calculae how far the object is "thrown" and stuff...
excelent tutorial, but i have a question, if used in 3d environment i'd just have to add the third parameter for depth and that would be a bounding sphere, but what if i need to find a collision between a bounding sphere and a binding box?
Yeah for 3D you would just add a thrid parameter. You might want to check out my vector class one that I have, it shows you a more effective way of making these. Im not to sure on the box though.
why is he so excitedv and over hyped?
bytedildo 1 month ago
nyahhhhh welcome to another c++ tutorial
matthewfieldhouse101 7 months ago
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pinguimanso 7 months ago
don't sound so excited...
pnoozi 1 year ago
So what about in a 3D environment? Would you get the position of an object using some sort of GetX(), GetY(), and GetZ() functions, take the area of the object, and as long as the second objects' location is relative to the location of the first objects', test for the size of the area (if (object2.area <= object1.area) { stop_animation();}) ? And then of course, add a bunch of physics to calculae how far the object is "thrown" and stuff...
Tarandarklord 1 year ago
excelent tutorial, but i have a question, if used in 3d environment i'd just have to add the third parameter for depth and that would be a bounding sphere, but what if i need to find a collision between a bounding sphere and a binding box?
elqueseam 2 years ago
Yeah for 3D you would just add a thrid parameter. You might want to check out my vector class one that I have, it shows you a more effective way of making these. Im not to sure on the box though.
dexxx83 2 years ago
I used hypercam, and visual studios c++ express
dexxx83 2 years ago
what program did you use? the text looks nice and clear.
videosnax 2 years ago
@videosnax he used an Unregistered Hypercam program, it shows right at the top left corner.
Tarandarklord 1 year ago