I have set up online servers as well as a STEAM GROUP to set up matches for Unreal Tournament 1999, 2004, and 3. My User Name: BigSpeck - Steam Group Name: Speck's Unreal /V/idya. Add me on your friends list,So I can contact you when I set up a few matches. You don't need the steam version to play , but having steam makes it easier to know when a match is up.
Give this comment a thumbs up so that everyone can know and relive the glory days of UT!
In my opinion,from what I can tell it's a Windows beta till 00:09,since then on it's quite likely psx graphics indeed, (considering the very good Quake 2 psx version quality)or maybe the whole stuff is running on a Dreamcast,but I don't know if it's able to produce that special fx on the shotgun and also all the frame should looked bilinear filtered and it's some pixelated instead. No way it's on N64, a lot far blurrier than that (with its infamous fake myopia antialiasing I always hated).
@nooblet911 It couldn't look like that on N64 because it has WAY too low space on cartridges,but neither could PS1.That video was taken off a PC version of Unreal.
I actually saw pictures of a real PS1 port running,but it didn't look too good.I really wish they ported Unreal to PS1.Actually,on second thought,it is kind of possible to group up teh oldunreal (Smirftsch has the source code) people with people who have knowledge on programming on PS1.
@nooblet911 Nope,it couldn't.The game is kinda big for it's time.500 - 700 MB for PC,but I am sure it would be around 250 - 500 depending on how many maps are there and how many textures and their resolution.
It all depends on the media that it is on,as the maximum was 64 MB (it is possible,I think,256 Megabytes or even more?),but at the time,production costs would be so high that it wouldn't even be affordable for publisher to sell the game.The expansion pak would help tho....
the game was planned for n64 dd but got canned due to 64dd getting canned. 64dd disks were roughly the size of an 512 mbit carts (64 mb) and it required the 4 mb ram pack to operate.
@xan1242 Unreal was developed for N64 too, by DMA design. They used the N64 dd but they had based it on the 97 version of Unreal anyway, the N64 port was developed since 97 but cancelled in 98 or so. This PSX version was real though, they had it actually running well, Nick Pelling was one of experts for playstation using some hacks etc to get stuff running but I think it required some memory pack as well. This video is just on the psx levels running on PC, hence the normal res gun etc.
@LeoTCK Yeah, Naughty Dog were using hacks as well. They said that they were using some sort of virtual memory on CD. I remember Andy Gavin saying that he used CD in a more aggressive way, so Unreal would be even more likely possible. If only we could get Epic let us make Unreal on PS1... I don't know why they even give a shit about UE 1 and original Unreal anymore, the way I see it, they abandoned the Unreal series completely.
@xan1242 You can legally buy Unreal 1 and other old games in the series off of Steam and GOG.com as of right now. Epic is still making money out of them and has even gone so far as to enhance Unreal 1 to take advantage of current 3D card tech, hardly abandonware.
@TheSciFiCat I know that ('cuz I bought it for $10).
I meant it more like that they don't even develop the Unreal series after UT3.
That what you're talking about (taking advantage of current 3D card tech) is all made by the modding group at OldUnreal with 227 patch and OMP for UT, nothing is made by Epic there. Only thing Epic has done here is that they have handed the source code to Smirftsch.
Kojima was paid to say that MGS couldn't run on Saturn, but the fact is, i could have because even Shenmue was originally developed for Saturn, which was more graphical and complex than MGS. The Saturn was a better 2D machine and a better 3D machine, and this footage of Unreal was probably on a Sega console, not a Sony console.
@GamingPalooza This footage was running on the PC version of the game and I do not think the porters could utilize whose 2 processor power because Unreal uses only one of them.You simply CAN'T make Unreal Engine run on 2 processors,but making UE to run on both of them would require almost complete recoding of the engine.Even if you ran Unreal on one processor,it would still be choppy,so no.
haha come on ps fanboys!! PS1 wasn't even capable handling Quake 1 as it was developed on SEGA Saturn with all the lighting effects etc.. This statement was straight from the developers!! And you think this is for playstation? :PPPP
Also.you're an idiot.There is NO POSSIBLE WAY that Quake 1 was DEVELOPED on a Sega Saturn.It first came for PC and then ports were made (and I think I even saw that they considered to port it to the Playstation).In conclusion,IT CAN run Quake 1 but no one did that.
I believe he was referring to the Slave Driver engine. Quake for the Saturn did not use the original Quake engine. it used the Slave Driver engine, an engine which was written for another game. Duke Nukem 3D for the Saturn also used it.
Whether or not Slave Driver was ever ported to the PSX, I do not know, but I think he was referring to the engine.
Ah ok... so these are the maps from a never released Unreal port to the PSX (which probably would have looked fairly primitive if run on the PSX engine), backported to the original PC engine.
@starsiegeplayer Those maps in the video are not backported, (they were developed with the PC version and then later ported inhouse with the PSX), but using very low res doom/doom2 quality textures, you can't tell that much on software rendering as it was done pretty well, but those have no filtering or detailtextures etc. People who said they saw even bumpmapping in the video are idiots, it's due to the resolution of the video, but still this was recorded by Nathan Silvers on PC in softrend.
33mhz, 2mb of ram, a pathetic GPU with 1mb of ram that's only capable of gourand and flat shading. No way in hell PSX could do it. Unreal was released in 1998 and was the Crysis of its day, by this time PSX was a piece of junk hardware-wise. Now Dreamcast, released in late 1998, could do something like that. But PSX? It's like running Crysis on 486 DX/2.
@animaegray in 1998, 100mhz was enough for most games, and even nowadays some console ports require 3 times the power of a console to run smooth. but this was not on ps1, it was on pc, these were just ps1 test levels.
@JURPO90 Not test levels, those were the real levels, they were just developed on PC(duh) with extra low res texture packages as I mentioned. And this video comes from Nathan Silver's website (look his site up on google), his video reel of his work. I have most of the levels salvaged, they were separated into multiple parts, they were all exlusive with a new story taking place. They had it running on real PSX though inhouse, which of course looked even worse.
@LeoTCK what ever, but this video was not made with ps1, but the levels ran on pc. maybe there was real ps1 build, but i bet it would look uglier than this. but you seem to actually have some ps1 unreal levels because they show up on related videos.
@JURPO90 I know for sure there was a real build on the PSX, there was an article in playstation magazine about this game, together with screenshots which were the actual ones from playstation.
This video was taken from the video reel of Nathan Silvers, just cut the parts about Unreal PSX, this was not meant to be a trailer for the game or something like that. You are forgetting that I spoke to almost all members of the team and have most of the stuff, although most of them lost the content.
@LeoTCK but the main point is that THIS VIDEO is not real ps1 footage, but some levels that could have been in real ps1 build. i dont know much from original unreal, but i remember it being like quake but with pretty graphics and shitty tech, because it ran better on my old voodoo2 than my dads bit newer geforce256.
@JURPO90 Yes but it was never said it was real ps1 footage, however this was back in the day the only game footage in video practically. Unreal was made for glide originally and the later made official opengl and direct3D drivers were working right only with certain hardware either, luckily there were released custom ones too for the game.
@LeoTCK but the drivers didnt do crap on my next computer, it was the whole engine that was bad, because it took too much power and deus ex ran bad on my back then good gaming computer. just because it had optimized for glide api. but its good that glide died with 3dfx, and everyone use directx or opengl.
@JURPO90 Yeah I kinda know what you mean, I had to run Unreal in very low res and software rendering back in the days. The engine has its own flaws, the BSP tree building method isn't that great either from mapping point of view and it's all way too static and prone to failures. But still, the inclusion of decent scripting language and all that made it a pretty much sucess for mod makers.
To be honest, I think they should have at least ported the original Unreal to the DC. It really wouldn't have worked that well on the PS1 if they could get it to run. The PS1 did get an incredible port of Quake II, but QII's environments are closed-in compared to the giant sprawling landscapes of Unreal. I'm guessing a PS1 port of Unreal would probably have been very different than the original game (maybe even a completely original game). Just speculation of a port that never happened though.
@teh2Dgamer It did work well, they had the inhouse version running well on the PSX hardware, this video is from the PC version where they made the maps in, but they used extra low res texture packages for the maps (and they would use same for the skins in the PSX hardware versions I guess). Try reading some info on this, there were various threads on the topic. I am working on a rework of those maps, of the ones that got salvaged at least. It was like expansion pack, all new maps with polylimits
@fuckcomments Please research before uttering such stuff, this was not recorded on the PSX hardware but on the in developement version for PC, however the textures have no filtering and are low res compared to the pc version(minus skins on the guns and decoration and pawns, which were replaced in the real hardware version as well I believe). But this is real, in fact I have most of the Unreal PSX content after I collected it from various developers.
ok, lets stop dreaming, I finaly got it whats the case here - this is the pc footage, it just shows the maps that would be in the psx version. move along all.
Of course, the psx version existed though and ran better than ut PS2, but is long lost and this what is shown in the video is lost too, only few maps were saved.
your comment wasn't deleted btw. its just lametube with their 'new' posting crap (you can't see your own posts when you post them unless you click on 'view all messages').
sigh my comment got deleted, of course this is from pc version, this video is from Nathan SIlver's site, unfortunately he didn't have the stuff anymore now due to HDD crash.
Now I have this unfinished old beta, but only one level that was shown in this video is in it basically. They ported it to the PSX hardware and got it running better than UT on PS2, but that code would be long lost now. Or it would just spawn legal issues. I wished I had more.
maybe it ran better than ut on the ps2, but I seriously doubt it looked comparable. I mean look at quake 2 for the psx (and that was impressive for the console).
You can look at my channel, I've got some video from this beta, although I ran it with Glide, because I could, so on PSX it would look far worse. And the textures are very low res, doom like. But I don't think it would look worse than Quake2, they also were later replacing some worse looking levels and it was not yet all finished, although far more finished than the work in progress beta I got..
Actually the default setting was exactly that I believe, it was even set to use lowest texture detail and everything, i had to turn many things back on. But yeah I get your point.
I am sure I responded to this, for some reason this time I am sure it was deleted. I got it from one of the designers itself, if you look at the topics, you will see I started this hunt for the files and I contacted nearly all of the people who worked on it, it took me almost year to get at least some beta, even though this one is unfinished wip beta.
This was just on playstation, there was N64 version but developed by DMA. However they cancelled it when Infogrames took over GT Interactive, plus other reasons. So you can blame these guys for that.
Are you calling me a liar or somehting like that? or the whole research over at beyondunreal? Go google Unreal PSX and read the beyondunreal thread, the psx version existed, I have a beta now even!
I really don't get the people saying it is fake. I have fucking proof it was not, there were even few articles back then, I can still find them on webarchive.
There was N64 version, but that was even more different and by DMA, this is however the PSX version by Pterodactyl studios.
You are fake, I don't get this stupidity alright. I have the(not full) beta version of this project already, the developement folder that was when they developed it on PC, the coders were then porting it to PSX. But the maps used special low res packages, they look worse and more pixelizated than the crisp look at Unreal. I really have nothing to say else, except that this video is being flamed for nothing.
Pardon me, but if you look closely there is a lot of pixelization in 0:14 for example...not only that, but the video was recorded on the PC, with the engine version they worked with. Porting the game to PSX was done inside pterodactyl studio (not the contractors) and we didn't see shots of that or video, get it now?
I played the PC versions of two levels (each consisting of two maps) shared by one of the level desgners. Due to the limitations of the PS1 hardware, the levels are quite small and you have to backtrack a lot. I found the level design pretty cool, but the emphasis is way too much on puzzle solving. It just doesn't feel like Unreal. Also, I nearly puked because of all the steep platforms... LOL
This is not played on a PS1... It's just the levels being ported to the PC. Info: unseen64(dot)net
Actually this video is played on the special version of Unreal they developed it into, it had the special coding needed, the version was 221 something. It was played on the PC, but on the version that was ported to the PSX, the level design and all stuff was developed on the PC.
The released maps, they are reworked versions, and the designer, Matthew Kagle worked on the game in 99, there was still developement later on, so I don't know if his levels were redesigned or replaced by others also.
Just wait a couple of days, there will be an article about Unreal PSX on U64. This video shows the level design of some of those unreleased Playstation levels, but at the same time it does not mean that the video was recorded from the PSX hardware.
Why don't you all take a look at this guys videos, he knows what he is talking about, not random people who THINK they may know. This is the Unreal built for PSX.
yeah, 33mhz wasn't much processing power either. The n64 would have been able, but carts were too costly and restrictive. I remember sony claiming one time the ps1 could render 1,000,000pps!!!, it dropped to 500,000 then 300,000 such lies lol. Then an interview with one of its top devs said 75,000 - whose telling the truth?
It's possible it is not ps1 as the textures are perspective correct and not linear, meaning they stay streight no matter what.
However, it dosn't seem that far off. I don't see smooth texels, or the high res the dreamcast can also do.
Quake 2 was smooth and looked good too. Gun lights emit from all charas. The 4 armed guy upclose looks below dreamcast, too blocky and typical block chunk fists.
Emulation never does much, any other wouldn't be emu to begin with. Needs to be same specs.
i dont find it possible that this is a ps1 game just by the looks of the polygons and textures. PS1 typically had a flaw with polygons where they ended up being very jagged instead of a smooth straight line.
and that gun model clearly hard dynamic lighting effects and textures that are far superior to the PS1.... PS1 video memory is the same as running an old PC game in software mode, not much filters and effects for lighting and textures. This is not a PS1 prototype. Do not be fooled.
You could simulate dynamic lighting on PS1, however this is usually not done to achieve half-decent polygon throughput. Nonetheless, perspective correct texturing, highres textures, and the fact alone that unreal engine 1 sophisticated scene management needs multiple megabytes of RAM (certainly more than 1.5), pretty much exclude this running on PS1 hardware.
This is clearly not a Ps1 prototype... it looks on par with what would be on the Dreamcast.
PS1 is not capable of doing half of the dynamic lighting effects shown in this videos and the textures are clearly on par with Dreamcast... PS1 cannot handle those kind of textures.
@GamingPalooza: wasnt the dreamcast more similar to the ps2 in terms of graphics? If so this clearly wasnt taken off dreamcast. It would have been able to produce much better graphics. This does look more like a ps1 game..
Ya, Dreamcast actually had a bit more video memory then the PS2 and had the capabality to compress textures, while the PS2 really did not have that capability too well. PS2 had more speed and ram though, plus a DVD rom. This prototype looks like very early dreamcast prototype or something... look at the rifel, it has too much details and lighting, and reflection for it to be a PS1 game.
Sorry, but that weapon model shown in the beginning of the video... no way that is PS1. Too detailed and the lighting effects have never been that good on the PS1.
actually he also stated "it actually looked like an fps that would/ve wanted to play" which means he thought unreal was cancled also due to the following words "not like this halo and COD bullshit." so my comment wasnt actually pointless it makes perfect sense.
Interpret the comment however you want, but incase you didn't know, games for different platforms aren't always the same. Here's an example for you: Sonic Adventure DX was made with the same engine as Sonic Adventure 2 Battle, but only Sonic Adventure DX was ported to the PC. I would have loved to see that game hit PC, as some people, like me, like multi-platform games.
@gamemaster14neo Unreal wasn't ported to consoles untill now, because their technology was too high and too advanced for the consoles. That's why you needed a big machine computer at the time to run this...
@MSDjMichaelSlash Quake 2 looked pretty good on ps1, I would imagine that unreal wouldnt have been too bad. Unreal Tournament was good on ps2 and dreamcast.
@Draknfyre PS2 UT was released in 2000. DC UT was later ported by Secret Level in 2001, and it just is ONE OF THE PLAIN WORST PORTS OF UT EVER. It's worse than the PS2 version in many, many ways.
Also, Unreal Tournament isn't Unreal. Unreal never had a console port. It still doesn't.
I might have been mixed up on release years, but there is still two things.
1. I never said anything about Unreal and Unreal Tournament being the same game. I know they are different games. My point was UT HAD been ported, twice, and had higher system requirements than Unreal. So his comment about systems not being able to handle Unreal was wrong.
2. The Dreamcast version actually had online capabilities. If I remember correctly, the PS2 was offline only.
@leileilol It was gonna have if they didn't cancel the N64 port (developed alongside Unreal, cancelled before final Unreal was released) and this one. The footage is from PC, but in software rendering and showing the actual psx maps. As this was recorded by one of the level designers anyway, Nathan Silvers, was taken from his site. There are few realPS hardware shots in existance though, I can't link you to them however because I can't in comments, if you want to see the shots pm me.
you haven't played the unreal series i take it, think of it as a FPS with a storyline, and has nothing to do with rpg elements. as for these graphics, they were top of the line
Really PS1 version?
hankmanGTA 1 week ago
music pleeeeeaaaase :) :) :)
TheFuzimi 2 weeks ago
@TheFuzimi Rob Dougan - Furious Angels
95Navigator 1 day ago
@95Navigator thanks :))
TheFuzimi 1 day ago
There's even a playable beta version of the then proposed N64
where I then ask why it is not yet brought out :-(
Killertamagotchi1 1 month ago
why was this version cancelled ?
beastson 1 month ago
This has been flagged as spam show
I have set up online servers as well as a STEAM GROUP to set up matches for Unreal Tournament 1999, 2004, and 3. My User Name: BigSpeck - Steam Group Name: Speck's Unreal /V/idya. Add me on your friends list,So I can contact you when I set up a few matches. You don't need the steam version to play , but having steam makes it easier to know when a match is up.
Give this comment a thumbs up so that everyone can know and relive the glory days of UT!
Message me on youtube for a link to the group!
UnrealSpeck 3 months ago
In my opinion,from what I can tell it's a Windows beta till 00:09,since then on it's quite likely psx graphics indeed, (considering the very good Quake 2 psx version quality)or maybe the whole stuff is running on a Dreamcast,but I don't know if it's able to produce that special fx on the shotgun and also all the frame should looked bilinear filtered and it's some pixelated instead. No way it's on N64, a lot far blurrier than that (with its infamous fake myopia antialiasing I always hated).
Lagash1973 4 months ago
this is how the game could look on the mighty n64, not the crappy ps1.
nooblet911 5 months ago
@nooblet911 It couldn't look like that on N64 because it has WAY too low space on cartridges,but neither could PS1.That video was taken off a PC version of Unreal.
I actually saw pictures of a real PS1 port running,but it didn't look too good.I really wish they ported Unreal to PS1.Actually,on second thought,it is kind of possible to group up teh oldunreal (Smirftsch has the source code) people with people who have knowledge on programming on PS1.
xan1242 5 months ago
yeah, the storage space was a problem on the n64. perhaps with a big 64 meg (512 mbit) cart and the expansion pak it could be done on n64.
nooblet911 5 months ago
@nooblet911 Nope,it couldn't.The game is kinda big for it's time.500 - 700 MB for PC,but I am sure it would be around 250 - 500 depending on how many maps are there and how many textures and their resolution.
It all depends on the media that it is on,as the maximum was 64 MB (it is possible,I think,256 Megabytes or even more?),but at the time,production costs would be so high that it wouldn't even be affordable for publisher to sell the game.The expansion pak would help tho....
xan1242 5 months ago
the game was planned for n64 dd but got canned due to 64dd getting canned. 64dd disks were roughly the size of an 512 mbit carts (64 mb) and it required the 4 mb ram pack to operate.
nooblet911 5 months ago
@xan1242 Unreal was developed for N64 too, by DMA design. They used the N64 dd but they had based it on the 97 version of Unreal anyway, the N64 port was developed since 97 but cancelled in 98 or so. This PSX version was real though, they had it actually running well, Nick Pelling was one of experts for playstation using some hacks etc to get stuff running but I think it required some memory pack as well. This video is just on the psx levels running on PC, hence the normal res gun etc.
LeoTCK 2 months ago
@LeoTCK Yeah, Naughty Dog were using hacks as well. They said that they were using some sort of virtual memory on CD. I remember Andy Gavin saying that he used CD in a more aggressive way, so Unreal would be even more likely possible. If only we could get Epic let us make Unreal on PS1... I don't know why they even give a shit about UE 1 and original Unreal anymore, the way I see it, they abandoned the Unreal series completely.
xan1242 2 months ago
@xan1242 You can legally buy Unreal 1 and other old games in the series off of Steam and GOG.com as of right now. Epic is still making money out of them and has even gone so far as to enhance Unreal 1 to take advantage of current 3D card tech, hardly abandonware.
TheSciFiCat 2 months ago
@TheSciFiCat I know that ('cuz I bought it for $10).
I meant it more like that they don't even develop the Unreal series after UT3.
That what you're talking about (taking advantage of current 3D card tech) is all made by the modding group at OldUnreal with 227 patch and OMP for UT, nothing is made by Epic there. Only thing Epic has done here is that they have handed the source code to Smirftsch.
xan1242 2 months ago
Sybinios
LoooooooL
The psx runs quake 2 (And That is way better than quake 1)
Oh and btw kojima said that saturn coudnt run MGS The same as psx so STFU
Faoman2011 5 months ago
@Faoman2011
Kojima was paid to say that MGS couldn't run on Saturn, but the fact is, i could have because even Shenmue was originally developed for Saturn, which was more graphical and complex than MGS. The Saturn was a better 2D machine and a better 3D machine, and this footage of Unreal was probably on a Sega console, not a Sony console.
GamingPalooza 5 months ago
@GamingPalooza This footage was running on the PC version of the game and I do not think the porters could utilize whose 2 processor power because Unreal uses only one of them.You simply CAN'T make Unreal Engine run on 2 processors,but making UE to run on both of them would require almost complete recoding of the engine.Even if you ran Unreal on one processor,it would still be choppy,so no.
xan1242 5 months ago
FAKE
nastybeard 5 months ago
haha come on ps fanboys!! PS1 wasn't even capable handling Quake 1 as it was developed on SEGA Saturn with all the lighting effects etc.. This statement was straight from the developers!! And you think this is for playstation? :PPPP
sybnios 6 months ago
@sybnios Look what Faoman said.
If it can run Quake 2,why not the first one?
Also.you're an idiot.There is NO POSSIBLE WAY that Quake 1 was DEVELOPED on a Sega Saturn.It first came for PC and then ports were made (and I think I even saw that they considered to port it to the Playstation).In conclusion,IT CAN run Quake 1 but no one did that.
Why continuing console wars?Most retarded thing ever.
xan1242 5 months ago
@xan1242
I believe he was referring to the Slave Driver engine. Quake for the Saturn did not use the original Quake engine. it used the Slave Driver engine, an engine which was written for another game. Duke Nukem 3D for the Saturn also used it.
Whether or not Slave Driver was ever ported to the PSX, I do not know, but I think he was referring to the engine.
Draknfyre 3 months ago
@Draknfyre Oh... I saw it was ported already on Unseen64 (or on Wikipedia), but they haven't finished the game.
xan1242 3 months ago
Would people please stop calling the first playstation console for PSX?
PSX is a playstation mediacenter DVR system that was basically a PS2 at its core.
It introduced the Xross Media Bar XMB interface that Sony later used on PSP and PS3 and lots of other stuff too I have heard.
REVLEX321 7 months ago
Ah ok... so these are the maps from a never released Unreal port to the PSX (which probably would have looked fairly primitive if run on the PSX engine), backported to the original PC engine.
starsiegeplayer 9 months ago
@starsiegeplayer Those maps in the video are not backported, (they were developed with the PC version and then later ported inhouse with the PSX), but using very low res doom/doom2 quality textures, you can't tell that much on software rendering as it was done pretty well, but those have no filtering or detailtextures etc. People who said they saw even bumpmapping in the video are idiots, it's due to the resolution of the video, but still this was recorded by Nathan Silvers on PC in softrend.
LeoTCK 7 months ago
33mhz, 2mb of ram, a pathetic GPU with 1mb of ram that's only capable of gourand and flat shading. No way in hell PSX could do it. Unreal was released in 1998 and was the Crysis of its day, by this time PSX was a piece of junk hardware-wise. Now Dreamcast, released in late 1998, could do something like that. But PSX? It's like running Crysis on 486 DX/2.
animaegray 10 months ago
@animaegray Not really...PS1 was like PS3 when it was released (1995)
xan1242 9 months ago
@animaegray in 1998, 100mhz was enough for most games, and even nowadays some console ports require 3 times the power of a console to run smooth. but this was not on ps1, it was on pc, these were just ps1 test levels.
JURPO90 7 months ago
@JURPO90 Not test levels, those were the real levels, they were just developed on PC(duh) with extra low res texture packages as I mentioned. And this video comes from Nathan Silver's website (look his site up on google), his video reel of his work. I have most of the levels salvaged, they were separated into multiple parts, they were all exlusive with a new story taking place. They had it running on real PSX though inhouse, which of course looked even worse.
LeoTCK 7 months ago
@LeoTCK what ever, but this video was not made with ps1, but the levels ran on pc. maybe there was real ps1 build, but i bet it would look uglier than this. but you seem to actually have some ps1 unreal levels because they show up on related videos.
JURPO90 7 months ago
@JURPO90 I know for sure there was a real build on the PSX, there was an article in playstation magazine about this game, together with screenshots which were the actual ones from playstation.
This video was taken from the video reel of Nathan Silvers, just cut the parts about Unreal PSX, this was not meant to be a trailer for the game or something like that. You are forgetting that I spoke to almost all members of the team and have most of the stuff, although most of them lost the content.
LeoTCK 7 months ago
@LeoTCK but the main point is that THIS VIDEO is not real ps1 footage, but some levels that could have been in real ps1 build. i dont know much from original unreal, but i remember it being like quake but with pretty graphics and shitty tech, because it ran better on my old voodoo2 than my dads bit newer geforce256.
JURPO90 7 months ago
@JURPO90 Yes but it was never said it was real ps1 footage, however this was back in the day the only game footage in video practically. Unreal was made for glide originally and the later made official opengl and direct3D drivers were working right only with certain hardware either, luckily there were released custom ones too for the game.
LeoTCK 7 months ago
@LeoTCK but the drivers didnt do crap on my next computer, it was the whole engine that was bad, because it took too much power and deus ex ran bad on my back then good gaming computer. just because it had optimized for glide api. but its good that glide died with 3dfx, and everyone use directx or opengl.
JURPO90 7 months ago
@JURPO90 Yeah I kinda know what you mean, I had to run Unreal in very low res and software rendering back in the days. The engine has its own flaws, the BSP tree building method isn't that great either from mapping point of view and it's all way too static and prone to failures. But still, the inclusion of decent scripting language and all that made it a pretty much sucess for mod makers.
LeoTCK 7 months ago
i just think the pc version off games have way more options consoles just get the vanila
byerscm 1 year ago
HA HA buy the pc verion noobs! you can get mods on the pc and not on a shitty playstation console you can't!
byerscm 1 year ago
BYERSCM -- because if you're going to be a smug PC elitist douche, might as well be ignorant and ten years late as well!
Lioyd1rving 1 year ago
To be honest, I think they should have at least ported the original Unreal to the DC. It really wouldn't have worked that well on the PS1 if they could get it to run. The PS1 did get an incredible port of Quake II, but QII's environments are closed-in compared to the giant sprawling landscapes of Unreal. I'm guessing a PS1 port of Unreal would probably have been very different than the original game (maybe even a completely original game). Just speculation of a port that never happened though.
teh2Dgamer 1 year ago
@teh2Dgamer It did work well, they had the inhouse version running well on the PSX hardware, this video is from the PC version where they made the maps in, but they used extra low res texture packages for the maps (and they would use same for the skins in the PSX hardware versions I guess). Try reading some info on this, there were various threads on the topic. I am working on a rework of those maps, of the ones that got salvaged at least. It was like expansion pack, all new maps with polylimits
LeoTCK 7 months ago
This is obviously not the PSX, look how clear the textures are, do you remember the PSX's textures? TEARING AND FUZZ.
fuckcomments 1 year ago
@fuckcomments Please research before uttering such stuff, this was not recorded on the PSX hardware but on the in developement version for PC, however the textures have no filtering and are low res compared to the pc version(minus skins on the guns and decoration and pawns, which were replaced in the real hardware version as well I believe). But this is real, in fact I have most of the Unreal PSX content after I collected it from various developers.
LeoTCK 1 year ago
FAKE !!!
spajsboyz 1 year ago
@spajsboyz ure ass is fake
DjAdam16 1 year ago
The best unreal.
redfoxbennaton 1 year ago
man, how far have we come in graphics. this looks shitty today but for that time it was freaking awesome!
andrewwk6 1 year ago
fake
N2K10 1 year ago
*facepalm* Are you able to say anything else? Or is it the only words you say your entire life?
LeoTCK 1 year ago
fake
N2K10 1 year ago
ok, lets stop dreaming, I finaly got it whats the case here - this is the pc footage, it just shows the maps that would be in the psx version. move along all.
nooblet911 1 year ago
Of course, the psx version existed though and ran better than ut PS2, but is long lost and this what is shown in the video is lost too, only few maps were saved.
LeoTCK 1 year ago
your comment wasn't deleted btw. its just lametube with their 'new' posting crap (you can't see your own posts when you post them unless you click on 'view all messages').
nooblet911 1 year ago
sigh my comment got deleted, of course this is from pc version, this video is from Nathan SIlver's site, unfortunately he didn't have the stuff anymore now due to HDD crash.
Now I have this unfinished old beta, but only one level that was shown in this video is in it basically. They ported it to the PSX hardware and got it running better than UT on PS2, but that code would be long lost now. Or it would just spawn legal issues. I wished I had more.
LeoTCK 1 year ago
maybe it ran better than ut on the ps2, but I seriously doubt it looked comparable. I mean look at quake 2 for the psx (and that was impressive for the console).
nooblet911 1 year ago
@nooblet911
You can look at my channel, I've got some video from this beta, although I ran it with Glide, because I could, so on PSX it would look far worse. And the textures are very low res, doom like. But I don't think it would look worse than Quake2, they also were later replacing some worse looking levels and it was not yet all finished, although far more finished than the work in progress beta I got..
LeoTCK 1 year ago
you can see how it would look like if you run it in software and in 320 by 240 pixels res.
nooblet911 1 year ago
@nooblet911
Actually the default setting was exactly that I believe, it was even set to use lowest texture detail and everything, i had to turn many things back on. But yeah I get your point.
LeoTCK 1 year ago
where did you get it btw?
nooblet911 1 year ago
@nooblet911
I am sure I responded to this, for some reason this time I am sure it was deleted. I got it from one of the designers itself, if you look at the topics, you will see I started this hunt for the files and I contacted nearly all of the people who worked on it, it took me almost year to get at least some beta, even though this one is unfinished wip beta.
LeoTCK 1 year ago
why did they cancle it? I think it would be great on n64 and ps1
nooblet911 1 year ago
This was just on playstation, there was N64 version but developed by DMA. However they cancelled it when Infogrames took over GT Interactive, plus other reasons. So you can blame these guys for that.
LeoTCK 1 year ago
-Could be N64 -version, that was certainly on at one point of time.
M1XART 2 years ago
Are you calling me a liar or somehting like that? or the whole research over at beyondunreal? Go google Unreal PSX and read the beyondunreal thread, the psx version existed, I have a beta now even!
I really don't get the people saying it is fake. I have fucking proof it was not, there were even few articles back then, I can still find them on webarchive.
There was N64 version, but that was even more different and by DMA, this is however the PSX version by Pterodactyl studios.
LeoTCK 1 year ago
FAKE
N2K10 2 years ago
You are fake, I don't get this stupidity alright. I have the(not full) beta version of this project already, the developement folder that was when they developed it on PC, the coders were then porting it to PSX. But the maps used special low res packages, they look worse and more pixelizated than the crisp look at Unreal. I really have nothing to say else, except that this video is being flamed for nothing.
LeoTCK 1 year ago
this doesn't looks like a PSX version.. those lightning effects and no pixellation.. imposible on psx
totoro3 2 years ago
this looks more like the dreamcast demo they did at E3 1999. (it never panned out, though DC did get UT.)
BillyCauseyjr 2 years ago
Pardon me, but if you look closely there is a lot of pixelization in 0:14 for example...not only that, but the video was recorded on the PC, with the engine version they worked with. Porting the game to PSX was done inside pterodactyl studio (not the contractors) and we didn't see shots of that or video, get it now?
LeoTCK 2 years ago
its for the pc but it was posed to be released for the psx, they just released the maps so we can stil play it after 10 years.
EpicUnreal 2 years ago
Could be that the are mostly pre-rendered textures but I guess that would have taken 4 discs if they would been pre-shaded...
Jumpseri 2 years ago
Why they could not make it like quake 2?Seperate a map in parts.
xan1242 2 years ago
Why is it controlled with a mouse?
jacksprat1990 2 years ago
I played the PC versions of two levels (each consisting of two maps) shared by one of the level desgners. Due to the limitations of the PS1 hardware, the levels are quite small and you have to backtrack a lot. I found the level design pretty cool, but the emphasis is way too much on puzzle solving. It just doesn't feel like Unreal. Also, I nearly puked because of all the steep platforms... LOL
This is not played on a PS1... It's just the levels being ported to the PC. Info: unseen64(dot)net
WTFBOOMDOOM 2 years ago
Actually this video is played on the special version of Unreal they developed it into, it had the special coding needed, the version was 221 something. It was played on the PC, but on the version that was ported to the PSX, the level design and all stuff was developed on the PC.
The released maps, they are reworked versions, and the designer, Matthew Kagle worked on the game in 99, there was still developement later on, so I don't know if his levels were redesigned or replaced by others also.
LeoTCK 2 years ago
The song whor playdet at the videos was gread know someone the name of the song ?
Miyamoto10 2 years ago
Rob Dougan - Furious Angels
spyMic158 2 years ago
Just wait a couple of days, there will be an article about Unreal PSX on U64. This video shows the level design of some of those unreleased Playstation levels, but at the same time it does not mean that the video was recorded from the PSX hardware.
monokoma 2 years ago 2
Why don't you all take a look at this guys videos, he knows what he is talking about, not random people who THINK they may know. This is the Unreal built for PSX.
KozmikKilla 2 years ago 3
more like PC version in software mode....
R4Zi3L 2 years ago
Correct. The PSX cant render or filter such textures.
gundalfx 2 years ago 3
yeah, 33mhz wasn't much processing power either. The n64 would have been able, but carts were too costly and restrictive. I remember sony claiming one time the ps1 could render 1,000,000pps!!!, it dropped to 500,000 then 300,000 such lies lol. Then an interview with one of its top devs said 75,000 - whose telling the truth?
liveswired 2 years ago
unreal....
WockesZero 2 years ago
It's possible it is not ps1 as the textures are perspective correct and not linear, meaning they stay streight no matter what.
However, it dosn't seem that far off. I don't see smooth texels, or the high res the dreamcast can also do.
Quake 2 was smooth and looked good too. Gun lights emit from all charas. The 4 armed guy upclose looks below dreamcast, too blocky and typical block chunk fists.
Emulation never does much, any other wouldn't be emu to begin with. Needs to be same specs.
silenceofthehills 2 years ago
too smooth for PS1.
maybe because it's played on Tech PS1?
or Emulated on PC?
kesadisanatindonesia 2 years ago 2
calling bullshit on this one.
jbc429 2 years ago
Looks like pc footage cause the movement is to smooth. looks like the player was using a mouse
ChanKaiHong 2 years ago
That was quite impressive for the PS1.
ScrewAttackEurope 2 years ago 3
That is so not PS1 footage.
Mozgus 2 years ago 2
i dont find it possible that this is a ps1 game just by the looks of the polygons and textures. PS1 typically had a flaw with polygons where they ended up being very jagged instead of a smooth straight line.
and that gun model clearly hard dynamic lighting effects and textures that are far superior to the PS1.... PS1 video memory is the same as running an old PC game in software mode, not much filters and effects for lighting and textures. This is not a PS1 prototype. Do not be fooled.
GamingPalooza 2 years ago 4
Now that I think about it, you might be right. Rad observation there bro
Madnam 2 years ago
You could simulate dynamic lighting on PS1, however this is usually not done to achieve half-decent polygon throughput. Nonetheless, perspective correct texturing, highres textures, and the fact alone that unreal engine 1 sophisticated scene management needs multiple megabytes of RAM (certainly more than 1.5), pretty much exclude this running on PS1 hardware.
3yE 2 years ago
God damn that looks great of the ps1!
stan254 2 years ago
The look movements look WAY too smooth to be a PS1 video. I call bullshit. Nobody knew how to smoothly look around in the PS1 gen.
kareeji 2 years ago
damn for ps1 this was pretty good
desaaron777 2 years ago
LOL some of these comments are pointless. Yes Unreal was cancelled on PSX. NOT the PC.
It was a groundbreaking game for its time.
adamzwakk 2 years ago
Looks like Quake...
Skullbird11 2 years ago 2
This is clearly not a Ps1 prototype... it looks on par with what would be on the Dreamcast.
PS1 is not capable of doing half of the dynamic lighting effects shown in this videos and the textures are clearly on par with Dreamcast... PS1 cannot handle those kind of textures.
GamingPalooza 2 years ago 24
@GamingPalooza: wasnt the dreamcast more similar to the ps2 in terms of graphics? If so this clearly wasnt taken off dreamcast. It would have been able to produce much better graphics. This does look more like a ps1 game..
HKA25 1 year ago
@HKA25
Ya, Dreamcast actually had a bit more video memory then the PS2 and had the capabality to compress textures, while the PS2 really did not have that capability too well. PS2 had more speed and ram though, plus a DVD rom. This prototype looks like very early dreamcast prototype or something... look at the rifel, it has too much details and lighting, and reflection for it to be a PS1 game.
GamingPalooza 1 year ago
@GamingPalooza About lightning,it is possible,for e.g. look at Tekken 2 Lei's level,that's some dynamic lightning.
xan1242 1 year ago
@GamingPalooza nor triliner filtering ,bump mapping ,etc (sorry my english)
greatgnomex 7 months ago
@greatgnomex
Sorry, but that weapon model shown in the beginning of the video... no way that is PS1. Too detailed and the lighting effects have never been that good on the PS1.
GamingPalooza 7 months ago
@GamingPalooza
LOL!
tchurka 5 months ago
god knows why this game was cancelled, it actually looked like an fps that would/ve wanted to play, not like this halo and COD bullshit.
yoda2355 2 years ago
unreal wasnt canceled...
the ps1 version was
Bo1oman 2 years ago
I was laughing, because he didn't say unreal, he said I quote: "this game was cancelled," rendering your comment very pointless.
MasterJ37 2 years ago 2
actually he also stated "it actually looked like an fps that would/ve wanted to play" which means he thought unreal was cancled also due to the following words "not like this halo and COD bullshit." so my comment wasnt actually pointless it makes perfect sense.
good day sir
Bo1oman 2 years ago
Interpret the comment however you want, but incase you didn't know, games for different platforms aren't always the same. Here's an example for you: Sonic Adventure DX was made with the same engine as Sonic Adventure 2 Battle, but only Sonic Adventure DX was ported to the PC. I would have loved to see that game hit PC, as some people, like me, like multi-platform games.
Good day to you too
MasterJ37 2 years ago
Honestly for the power of the ps1 I thought they did a decent job, when you compare it to the original game it doesnt look too bad.
I always wondered why Unreal wasnt ported to consoles.
gamemaster14neo 2 years ago 12
this is NOT ps1 footage, this are ps1 MAPS running on pc hardware.
nooblet911 1 year ago
@gamemaster14neo Unreal wasn't ported to consoles untill now, because their technology was too high and too advanced for the consoles. That's why you needed a big machine computer at the time to run this...
MSDjMichaelSlash 5 months ago
@MSDjMichaelSlash Quake 2 looked pretty good on ps1, I would imagine that unreal wouldnt have been too bad. Unreal Tournament was good on ps2 and dreamcast.
gamemaster14neo 5 months ago
@MSDjMichaelSlash
Unreal Tournament was released on the Dreamcast in 2001, and for the PS2 a little after that. You are wrong.
Draknfyre 3 months ago
@Draknfyre PS2 UT was released in 2000. DC UT was later ported by Secret Level in 2001, and it just is ONE OF THE PLAIN WORST PORTS OF UT EVER. It's worse than the PS2 version in many, many ways.
Also, Unreal Tournament isn't Unreal. Unreal never had a console port. It still doesn't.
Also this is obviously PC footage.
leileilol 1 month ago
@leileilol
I might have been mixed up on release years, but there is still two things.
1. I never said anything about Unreal and Unreal Tournament being the same game. I know they are different games. My point was UT HAD been ported, twice, and had higher system requirements than Unreal. So his comment about systems not being able to handle Unreal was wrong.
2. The Dreamcast version actually had online capabilities. If I remember correctly, the PS2 was offline only.
Draknfyre 1 month ago
@leileilol It was gonna have if they didn't cancel the N64 port (developed alongside Unreal, cancelled before final Unreal was released) and this one. The footage is from PC, but in software rendering and showing the actual psx maps. As this was recorded by one of the level designers anyway, Nathan Silvers, was taken from his site. There are few realPS hardware shots in existance though, I can't link you to them however because I can't in comments, if you want to see the shots pm me.
LeoTCK 1 month ago
This comment has received too many negative votes show
Hm.. Mix Poor Graphics, with Oblivion, and finally, Doom. I bet that would be this game.
hydralisk100 2 years ago
you haven't played the unreal series i take it, think of it as a FPS with a storyline, and has nothing to do with rpg elements. as for these graphics, they were top of the line
therealAgerbon 2 years ago 4
I wasn't thinking of the RPG elements in the game, i was thinking of it as the AI in the game.
hydralisk100 2 years ago