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From: InTrepidGaming
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  • I think it looked a little better on the PS1.

  • Im a nintendo fanboy and i can say NO SHIT AN N64 GAME RUNS BETTER ON AN N64

  • What's this? An N64 game runs better on an N64 than on a completely unrelated console?

    MIND FUCKING BLOWN.

  • falso por q la ps1 nunca tuvo al mario 64 nunca , esto es una , comparacion contra la n64 y un emulador con las graficas bajadas

  • I think a PSX version would lose more than just the trilinear interpolation for texture smoothing...

  • Can you do a comparison on FF7 on N64?

  • PS1?

  • remembering this games just takes off what PSX can't do that the n64 can. But it doesn't put in what the PSX could do that the N64 couldn't, so this just isn't how Mario 64 would look on PSX. Mario 64 would look much better. BUT Mario 64 is one of the 1st games on N64 and it does not use almost nothing of the N64 power.

  • and I thought that I am a nerd...

  • If Mario 64 was ported over to PSX it would have been done completely differently. Textures would actually be BETTER than the simplistic, blurry textures found in Mario 64. PSX has a larger texture cache so they wouldn't need to be stretched out and blurred with a trilinear/bilinear filter and mip mapped to hell. Look at Crash and Spyro games: More detailed textures and polygon counts just as high as N64 games really. N64 mostly used low poly-counts covered with post-processing to blur textures.

  • @Suplexmachine

    Differently, but not necessarily better. I imagine some of the texture work would be more refined and the audio quality would be higher, but I don't see it handling some of those wide open spaces and draw distances without loading times, reduction in geometry and excessive fogging. Ape Escape and Spyro are probably the PS1's best attempts and they're not quite up to snuff. Then you compare them to the Rareware games like Banjo and it's not even fair anymore.

  • @dunnono00 There would be loading times because the data would have to be pulled off the CD format.  However, the CD format would allow for more expansive worlds because of all of the data it could contain. I'd take larger games with more detailed texture art and arguably more complex polygonal geometry with some loading times tacked on, no problem (heck loading still exists today on 360/PS3). Polygonal geometry is actually very comparable between N64 and PS1 games. N64 used fog a lot too...

  • @Suplexmachine

    Not exactly. CD can hold more information but for the most part that was taken up by audio, cgi, pre-rendered environments. Combined with memory restrictions and access times that limited the ability to display any theoretical expansiveness on screen, a CD does not automatically make for more expansive worlds. Again if you've played the premier N64 titles you'll see no lack of variety. And if you thought N64 fog was bad, imagine how much worse it would be on the PS

  • @dunnono00 Games being on CD format does not mean the developers automatically MUST include CG, pre-rendered environments, or higher quality audio. There are games that have no CG/FMV and use real-time environments instead of pre-rendered ones. Many 3rd party developers left Nintendo due to them going the cart route, which didn't allow enough storage space for what they wanted. I still own my N64 and have played its great games; it lacks variety in many genres. N64 had fog, PS1 had draw-in.

  • what the F is this?? how dare you put mario on PS??

    :O

  • psx could render almost twice polygons

  • @felchs no it couldn't, n64 was way more powerful, except the cds have shit ton more memory

  • @Bolt892

    check out on wikipedia, with texture mapping and other effects,

    N64 ~100,000 polygons

    PsOne: ~180,000 polygons

  • @felchs The PS1 was also 32 bit

  • @zzyzx0788

    PS1 was 32 bit but the bits, by itself, doesn't say much about true processing. It's just the computational word length.

  • @felchs Yea I know. I was just sayin.

    Frankly in terms of real-time graphics I still think the PS1 looked like ass up against the N64, even if the N64 was a little blocky

  • @felchs How many polygons a console can throw around on the screen at once usually doesn't mean anything because the only time something like that is done is for tech demos. Comparing a good PS1 game to a good N64 game we see that they usually push about the same amount of polygons. N64 even usually had less polys in their characters making them more blocky but smoother because of anti-aliasing. PS1 had higher quality textures too compared to N64's Vaseline machine.

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  • @AnnoyingGooglization

    I did some tests with gDEBugger, on emulators.

    On average N64 games can render from 1000 to 1800 polygons on a scene at 30 fps, so 54000/sec. Psx could render on avg from 1500 to 2500 polygons at 30fps, so 84000.

    I saw some poly peaks in some games on storyline scenes: MGS: ~8,000 and on Conker's Badu: ~5000 polygons count.

    Tech demos were a little bit overrated. They didn't take into account the game play processing and physics, just polygon count.

  • @felchs Just as I suspected.  Cool data!

  • @Bolt892 Not even dude the cartrige had alot more memory. Just look at resident evil 2, they put a two disk ps1 game on one n64 cart.

  • @DrummerBoyJustin You have no idea what you are talking about, just google "do n64 cartridges have more memory then CDs?" and you'll see you're wrong.

  • @DrummerBoyJustin Incorrect. CD's hold much more data than a N64 cartridge. Angel Studios pulled off the port of the century with Resident Evil 2 on N64. Fitting that game onto cartridge was a MIRACLE they did an incredible job, but the backgrounds are lower resolution, texture detail is lessened or missing at times, FMV/CG is heavily compressed, and it still has to LOAD even though on cart. Special effects like fire look awful too. Go to Lens of Truth DOT COM and check out RE2 comparison!

  • @felchs Nope, N64 it's way more powerfull than PSX, or tell me, there exists any game in psx with better graphics than Conker's Badu Fur Day of N64?, the answer it's no ;)

    N64=64 Bits

    PS1=32 Bits

  • @TheVolvagia

    You're wrong.

    I did some tests with gDEBugger, and I got some games for polygon count.

    On average N64 games can render from 1000 to 1800 polygons on a scene at 30 fps. Psx could render on avg from 1500 to 2500 polygons at 30fps.

    There were some poly peaks in some games on storyline scenes: Metal GS: ~8,000 and on Conker's Badu: ~5000 polygons count.

    The "processing word 64/32" doesn't mean anything on this case because the vídeo processing is more important.

  • @felchs Yea, Conker moves 5000 polygons and MGS moves 8000, but can you tell me why in Conker the factions of the characters, senarios, movements, effects like blood, water or fire, eye-moves and sound effects looks way better than MGS?

  • @TheVolvagia *scenarios

  • @TheVolvagia Conker came out in 2001, while Metal Gear Solid came out in 1998...so Conker had better have better graphics! Rare focused more on special effects and animation than Konami did with MGS. Konami was focusing more on story and gameplay. But even then...I'd say MGS has much more detailed graphics and more complex environmental geometry.

  • @AnnoyingGooglization how rare, I say the opposite of what you say, I've played both games and believe me, Conker is much better than MGS, including the detailed graphics and enmviromental geometry, and not just conker, until turok 3 had better graphics than mgs...

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  • @TheVolvagia

    Conker is very very good game, but I don't think Conker so much better than MGS.

    But if you think it is, the processing power doesn't say anything about the art of a game. You can put less polygons and the game to be more beautiful.

    Take a look at Crash Bandicoot 3, I think it is so beautiful as Conker.

  • @felchs I never said that conker was better than MGS, i just said that the game have very nice graphics to be a N64 game (and it doesn't require the expancion pack).

  • @felchs conker is better than mgs in my opinion

  • @TheVolvagia False. 64-bit vs. 32-bit doesn't really mean much. Most N64 games used 32-bit data operations and RARELY used 64-bit data precision operations. Heck, Skyrim is technically a 32-bit game and that just came out recently. Conker's Bad Fur Day is Rare's shining trophy of game development and is probably the most graphic-intense game on N64, but could N64 pull off the texture quality in Chrono Cross or FFIX? 3D models in Tekken 3? 2D games like JoJo's Bizarre Adventure or SFA3? Nope.

  • @AnnoyingGooglization Pokemon Stadium 2, Ogre Battle 64, Turok 3, Paper Mario, Zelda Majora's Mask, ECW Hardcore Revolution and Jet Force Gemini are other Graphic-intense games on N64, did psx can move them?, maybe paper mario, but the others...i doubt it....

    And the reason why the N64 can't pull of the texture quality of that games it's cuz it uses cassetes, not CD's, remember that the cassetes have less memory than the CD, but technically that doesn't change that the N64 was more powerfull.

  • @TheVolvagia No. The reason N64 can't pull off high texture quality is because of the small texture cache. It's only 4KB, which then gets cut to half (2KB) if mip mapping was implemented (which it usually was). Both PS1 and Saturn had higher texture cache's, which means more information/detail in texture mapping. N64 had to use low quality textures then BLUR them a lot. Like you said, carts held much less information than CD's too. Read N64's "Programming Difficulties" section on Wikipedia.

  • @TheVolvagia I would not consider ECW Hardcore Revolution or Ogre Battle 64 to be examples of "graphically intense" games. The other ones you mentioned are very nice though. Both N64 and PS1 have their strengths and weaknesses. PS1 has some great looking titles like Chrono Cross, Tekken 3, Gran Turismo 2, Crash Bandicoot 3, Spyro 3, Vagrant Story, Einhander, Ridge Racer Type 4, Soul Reaver, FFIX, RE3, Wipeout 3, Crash Team Racing, Parasite Eve series, Quake 2, Legend of Dragoon, Tobal 2, etc.

  • @AnnoyingGooglization just compare the WCW vs nWo Revenge or Wrestlemania 2000 games with ECW Hardcore Revolution, it's a HUGE difference, Ogre Battle it's a game with the RPG style of the Super Nintendo, and it have very good graphics, and yea, you're right, both consoles have their strengths and weakness.

  • @TheVolvagia I know I own all N64's wrestling games by THQ and I owned Warzone and Attitude. Youtube "WWF Smackdown (PS1) - The Rock Entrance" and you'll see The Smackdown games on PS1 have higher polygon counts in the wrestlers and more detailed textures than any wrestling game on N64. I know of the Ogre Battle games and their graphics are nothing special, not bad, but nothing special.

  • Thats how the textures looks on the DS Version

  • Can you do Paper Mario? I'm curious to see how it would look.

  • This is not very acurate. Of course this is always gonna be just speculative, but still, ps1 didn't had that many gliches on polygon edges, while it de have severe texture warping - due to lack of perspective correct texture projection - wich doesn't happen in your simulation.

    A shallower color range would also be a nice touch.

  • @buzinaocara Also worth noting, lack of Z buffering. To simulate this, huge changes to the actual game-code would be needed, to use software polygon sorting, and to use gourgard shading to create the color depth-of-field effect.

    To be fair with PSone as well, it would not be unreasonable to at least use higher-res textures, even if they were generated out of the original 64 ones upscaled with bilinear or bicubic filtering.

  • que mario 64 en play 111

    den una descarga del juego ;)

  • "software-rendered graphics on Project 64,"

    this is the most stupid serioes on youtube ever.

  • Fake.

  • take that sony.

  • @1Koakuma1 "software-rendered graphics on Project 64," an emulator, not anything here has to do with playstation.

  • playstation cant run golden eye or be as fun so in this case ps sucked but it was fun

  • ps1 was 32bit, and had a 16bit depth buffer in most games.

    N64 was 64bit, and always used a 24bit depth buffer.

    ps1 also used 2 processors, as opposed to the N64's one. However, added clock rates for both are: ps1; combined ~66MHz. ----- N64; ~93MHz

  • @TailsSena n64 had two processors - 1 CPU @93.75mhz and a Reality Co-Processor at 62.5Mhz.

  • @liveswired ...No...

  • @TailsSena ........yes.......it's common knowledge and well documented.

  • this is why n64 rules

  • @TheCollinsd1 do only rtard fanboys post here?

  • you can aslo play N64 on a hacked wii :)

  • @Mariokart412 really explain me how ? cause with wii64 its not really playable yet...

  • @5ol1dsn4ke ill PM you istructions.. :)

  • @5ol1dsn4ke Mario 64 is completely playable on wii64... try downloading the newest version. It works fine for me...

  • fake

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  • Could you imagine thw load times on the PS version!?

  • @TheBrandonRegan

    Mario 64 had an 8M ROM and the PSX had a 2x cdrom so the entire game could be read in 28 seconds.

  • @Cocobo1 It isn't called a PSX, the PSX was released during the PS2 release, and the mein differences were, it had a remote, it introduced the PS Menu screen (Like the one on PS3) for reality, call it the PS1 or just PS

  • coker bad fur day in playstation

  • What emulator did you use to do this? I can't find any on Zophar. (I do, but...)

  • The PlayStation is only 32-bit whereas the N64 was 64-bit.

  • There's no reason why a Psone Mario character model WOULD use textures over goroud shading. Most of the FF7 models had it.

  • @andyukmonkey Only FF7 used goroud shading in the characters. FF8 and especially FF9 used high quality, highly detailed texture mapping on the characters instead of goroud shading. Check out the polygonal models in characters from Chrono Cross over at GameFAQS dot com and you'll see they hold way more texture detail then we ever saw on N64 due to it's small texture cache resulting in textures needing to be overly-stretched over polygon models and blurred with bilinear filtering.

  • Too bad it would've controlled like dog shit with the original PS controller. (Yes, I'm aware the DualShock was later released)

  • actually the ps1 is capeable of running mario 64 because in mario 64 most of the stuff you see is actually 2D like those bomb enemies and those round shaped stuff but still it will lose all the shading and smoth framerate and there will be a lot's of annoying loading screens it will also lose the smoth text mapping that back then the N64 capable of plus the CD can easly handel all the content of the cartridge but if they did that then they will have to rename the game to mario 32.

  • @fareedbakhit but the cd was one of the many reason ps1 had shit loading time theread speed of the cd was far inferior to cartridge reading speed.

  • @Atstyle cartridge don't even need a reading they are more like a part of the console that you'll buy separate that's the point why nintendo have sticked with the cartridges back then sony & sega gose with the new media the CD's it said in the making of RE 0 on the N64 while testing the beta the game don't have loading time at all but then they have cancel the 64 version in favor of the NGC where it got loading times in the mini DVD of it plus the ps1 is kinda slow on reading the CD.

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  • @fareedbakhit exactly but you're making a mistake even cartridge have reading speed. just like todays sd cards have. just that it a whole lot faster than cds.

  • @Atstyle yeah theres even games back then have loading times on cartridges i don't know why's that.

  • WTF??? PS1 READS 64 GAMES ??

  • n64 any day any way

  • do a comparison of n64 and ps1 and gamecube and dreamcast on resident evil 2 pls

  • shall have the link to download super mario n64 for ps1

  • @pedrox2020 You don't, its fake. he just disabled bilinear filtering or used a form of software rendering on a N64 emulator to get the blocky effect of a PS1. a PS1 does not have the power to play any N64 game.

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  • personally, i was never a fan of the N64, and its horiible contoller. Smoother graphics dont hide the fact that the playstation had miles more better games. But if your looking for a true retro battle of the fanboys, give me SEGA any day of the week brother!

  • @Hambag2009 while i disagree with what you said about nintendo (i personally enjoy the controller) i agree with the sega part

  • i wonder how mario 64 would,ve look like on the snes using the superfx2 chip,and yes it was intended to be an snes game called supermariofx but it was moved to the n64.

    i guess mario fx would,ve look like vortex.

  • Im the 8 to 16-bit generation of gamers, I remember the good old days, and we were still comparing graphics then. At the end of the day, a game is a game, if your having fun playing it, who cares. Each to their own.

  • hi where do I download super mario n64 for ps1?

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  • where I can get zelda ocarina of time?

  • PS1 should have way less polygons...

  • Can you put Goldeneye 007 on PS1?

  • There's a lot more to the differences between PlayStation and N64 than the N64's anti-aliasing.

  • You got the ps1 all wrong it would have said loading please wait every time Mario walked.

  • i really dont see a difference....

  • You forgot the wobbly texture problem the PS1 always had.

  • @TheMariofan1200 read the desc noob

  • sega saturn with vp2 chip :P

  • Well yes, your video highlights a few differences between the PS1 and N64 but if this really WERE for the Playstation it would have been optimized for such. It's unfair to just throw in a filter but not upgrade the textures or give it orchestrated music ;)

  • Dude, Nintendo games that have been MADE by Nintendo cant be on other systyms, cause its Nintendo property. If they had Nintendo though-out games on other systyms, that means Nintendo allows it, and right now, Nintendo didnt allow it

  • @MrDUDEMIR its an emulator to simulate what it would be like, not on actual play station

  • @altf8 ohhhhhhhhhhhhhh, my bad, i have the emulater anyway, but its the same exact thing

  • Do Star Fox 64

  • Did everyone miss Driver 2 and Spyro? By the end of the PS1's lifetime, Mario 64 would have been more than possible.

  • Do Ocarina of Time!!! :D

  • Mario 64 Nisiquiera EXISTE Ni EXISTIRA Para Playstation 1

  • @srodasb y que aun asi se ve mal

  • PSX game used Gouraud shading: Tekken, Tobal 2, Motor toon Gp, Toshiden, etc...

  • There's no way Mario 64 would look that good on the Playstation.

  • n64 is far better than the ps1

  • Can you do this with Mario Kart 64, please?

  • Lies...Graphics Super Mario 64 on the N64 do not look like that.

  • @AwesomelukeyProject If you have a RAM Expansion pack they do, it makes the graphics HD. I have the original N64, RAM Expansion, and SM64, and this is what it looks like.

  • @MegaMarioGuy2 , Where would you get these "Ram Extensions" ?

  • @AwesomelukeyProject Well either online, or a place called Play N Trade. They sell a lot of the NES and N64 games and all that. There cheap to.

  • @MegaMarioGuy2 , I know about Play N Trade because I got 3 Gamesharks for the N64 from there. v2.0 v3.0 & v3.3 :P

    You must live near me because there are only 2 states that contains one.

    Anyway, thanks. I will be sure to look at that.

  • @AwesomelukeyProject Hey, that's pretty cool! Who knows? Maybe well cross paths one day! Anyway, I'm always glad to give advice to nice people.I'm sending you a FR right now.If you ever need help with anything like that, just ask me. I'll be happy to help.

  • Don't call me a whore for saying this. But it looks crappier on Playstation than N64 O_O

  • Try running Majoras Mask on it! It has the best graphics of it's generation!

  • Mario on Playstation?! Did the world end?

  • existe mesmo emulador de n64 para playstation

  • that's impossible ps1 is from sony not nintendo

  • @TheCani2003 It's called emulation -_-

  • I take back what I said after switching to 1080p... Very nice and I hope to see more.

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  • Kirby 64 please!

  • i like this game better on the n64

  • Yeah the N64 had better shaders, but all (most of) the games were all kiddy graphics like the gamecube did aswell, with colourful characters and all that.

    Kinda annoying that the game isn't actually ran on a PS1 in the video.. (could of compared a multiplatform game or something.)

  • So did you like disable like ground shading texture and stuff like that on an emulator?

  • Mario 64 on the PS...

    Wasn't that Bubsy 3D?

    Oh, wait. Mario 64 was fun.

  • Lol turok 3 and 2 on ps1.

  • PS couldnt handle that mario engine. Dear God, could you imagine the load times?? lol. And the gameplay would be horrific.

  • @willsmackyoudown actually incorrect. Playstation was capable of doing higher polygon rates, heck the Playstation had better looking games than the N64 when you look at late into the system's lifespan, at least N64 games that didnt use the ram expansion. The Ram expansion helped the N64 IMMENSELY as it undid the system's biggest problem, the utter lack of video ram which led to extremely low quality textures. Only reason they look good in mario is because the textures lack definition.

  • @downphoenix

    Dude, If PS could even do "Hyrule Field" in Ocarina of Time, then I would be impressed. The PS was not capable of handling wide open environments. The closest they got was Spyro...... and that was far inferior to Mario 64. Better graphics in closed enviroments.. yes. In an open 3d world.... absolutely not.

  • @downphoenix

    With customized ucode, the N64 was capable of much higher polygon counts than the PS1. Also, you'll note Conker's Bad Fur Day, one of the graphical pinnacles of the system, didn't use the Expansion Pak.

  • @willsmackyoudown Yep, and the N64 could never handle even half of Crash or Spyro's engine because of the N64's low polygon count.

  • Graphics do not matter, PSX had many more great games than N64 did which is why it is better, though that is not to say N64 didn't have great games too, it did, in terms of RPGs the system sucked and I love RPGs.

  • Do a video showing what Conker's Bad Fur Day would look like on PS1

  • this proves that n64 wasnt more powerfull than ps1

    oh wait ps1 had better music and sound qualitty

    PS1 WINS!

  • @Mrchadwarden1 So the PS1 had better sound and music, automatically making it superior? By your logic the PS3 or 360 are the greatest consoles ever!

  • Amm... You cant get super mario for Playstation

  • not much difference in terms of graphics and gameplay

  • question: How did you even did the convertion!?.... where did you get game dude!?

  • i gotta say nintendo wins on ps graphics

  • If Mario64 was on the PS1 it could have 20x the content since it's not limited to the tiny ass memory of N64 carts.

  • Cool video, but it'd look a lot worse than that.

  • It is actually the N64's graphics are quite superior to the PSX. However if you compare games such as Spyro, one reaches the conclusion that the real beauty of a game are the programmers who make it.

  • Graphics don't matter, gameplay does.

  • @ElmntNinja Nintendo 64 had tons of games

  • @ElmntNinja Amen to that brother...

  • @ElmntNinja Nowdays no one gives a shit about that unfortunately...

  • @93bendzsi I do...I'm 15,and I've freakinglly looked everywhere for a NES...I'm an huge Nintendo fan,I still want to find a Virtual Boy =.=

  • @ElmntNinja sure so lets just all go back to playing 8 bit monochrome versions of zelda and mario forever. c'mon man graphics mean a lot don't kid yourself :/

  • @proballa27 Graphics don't help on the gameplay, all it does is make more "fancy", meaning that graphics will take up more space than gameplay.

  • @proballa27 true I highly doubt I would of felt as much of the magic of the lost woods in ocarina or the emotion of when Link left the kokiri tribe if it was a still picture and text. Great visual asthetics can make a great game better with atmoshphere.

  • @ElmntNinja those were the good days. when games were not judged by graphics but by gameplay. but graphics is sort of important, we don't want games you can barely tell what it is.

  • @TheWheelieWorkshop - Forgive me, but you are wrong. Those werent the good old days, console owners were just as aggressive and competitive. People who actually could afford to buy an N64 at the time of release, would go on about how smooth the graphics looked in comparison to the 32-bit consoles. Well duh, of course,,its a different machine, with 64-bit, but it did not have as many games on offer as the PS1

  • @Hambag2009 You're Wrong. That's Why Nintendo had to advance their technology. first of all. to make the 3DS better with better graphics. because people disliked the bulky graphics. That's Also why people nowadays Diss the Wii fro not having HD graphics.. THUS THE HD Wii U (with a Non HD Control Touch- Screen.)

  • That would happen, if Sony and nintendo dont hate each other.

  • @BigDream64 Yeah... Its one of our BigDreams, BigDream64.

  • The playstation could not produce large, open worlds like the n64. Even if a developer did it would definitely be alot blockier, you would have excess polygonal break up, texture warping, aliasing and worlds filled with slowdown. The largest worlds created on the ps1 were in Crash and Spyro - both narrow and very small play areas.

    That said I love the ps1, it had the best support and the best 3rd party devs onside.