Added: 3 years ago
From: CholeraSC
Views: 5,200
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  • Muta-ling instead of lurkers would get you map control, allowing you to expand more and take advantage of the lack mobility of a Terran mech army.

    That said, I'd have done no better. My APM is considerably worse.

  • 2:23 is baws.

  • I would have actually gone for a overlord speed/drop load up those lurkers that he has seen and try to deal some damage just like you were thinking.

  • wheres all your lings 3k min just build lings to keep the min count down and who knows the lings might just might get a kill XD

  • You should of got some scourge to 2hit the SV

  • my apm is 70 and below =]

  • rofl doing a bit of mineral hack...

  • Hey, at least you have 150 apm, I have anywhere from 50-70, and only very rarely 70. I seem to max out at around 95 ish

  • You can have pretty high APM if you use your hotkeys often.

  • If your apm counter says 150 its probably about 100 acording to BWChart, they dont count actions the same way

  • I thought you were commenting while playing before, now it makes more sense because I thought that was crazy. I agree with some of the others. I was thinking you need more zerglings early game. You stick with lurkers too religiously. You started making a lot of money and I think quicker Mutas would have been effective, you just waited too long. But of course it's alot easier for me to say what to do when I'm not trying to do it mid game myself. I would like 2 play you but my internet is too slow

  • hey cholera, play a game or too on bluestorm

  • Yea should of just pump zerglings, lings would own whatever mech units they are against. Specially good if you are low on gas and behind.

  • I'm not that skilled at StarCraft, but I'm sure that well-micro'd Vultures could easily tear apart entire Zergling armies. But I might be wrong.

  • If it was 2 vultures against 6 lings then yes. But its much more harder to do if there are masses of lings.

  • What about their mines? I'm sure well placed mines can easily decimate entire Zergling armies. And they aren't that expensinve to research, only 100 Mins and Gas.

  • if there is a mine field, you would just send a few in to clear the mine field.

  • Okay, okay, you win. Mass zerglings win.

  • mutaling would have owned that build !

  • tt= qq too =D

  • (`・ω・´)

  • wat u realli need is zerglings, ur mineral count means u could have put down anotbher 3 hats when u went mutas n pumped zerglings

    the reason y mech fails badly to zerg is zerglings

    gg nevertheless

  • im total noob at sc...played like 20 games...can give you tips..;D

  • You say you're not good but you have good potential, like you sent 1 hydra first with 2 lurkers so hydra would absorb the damage.

  • Tough to say, possibly...

  • Great commentary, but there were so many sexual references in there.

    "I should have pulled out earlier"

    "He's going for the frontal push"

    ;p

  • xD rofl!!

  • "Oh, I'm pulling the thing back in..."

  • Sorry, that was supposed to be in reply to kevinsmith987 below! :)

  • :3!!!!

  • :4!!!!

  • Σ:

  • Random, but i'd love to see what a pro would do here. If you gave Jaedong control at like the 3min mark of this vid, would he still be able to win? Would be fun to watch.

  • He thought I laid a trap with my tanks? No. I was an idiot and forgot where my Goliaths were. =p

  • Lol

  • LOL yeah... wtf were those gols doing?

  • i wonder which commentator on sc2gg is the best.

  • The best player? Out of SC2GG commentators I would probably vote for PsyonicReaver.

  • I think it is Combat-EX, he is a pretty good player!

  • I think on this map you want mobility so cracklings/mutas are a pretty good choice and then going into ultras with defilers would be very nice.

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