However, the material options will do you a ton of good, even if you don't put in a texture. Fool around with the material buttons; you'll be able to see the effects in real time on the prerendered sample on the left of the screen.
Thank you i really apretiate your help. i have a book that i got in the mail the other day that teaches charcter modeling and animation. and has some stuff on uv texturing and i may do it like this.
3. To put a texture on it, go to the material buttons (a button with a red ball on it). Click add new (on the materials selection button.). Then click the button that looks like it has leopard spots on it; that is the texture button. From there, you can play with different texture options.
Is this done in Blender? It looks like it, but I'm not sure. Just a few pointers:
1. Make the stars farther back in the background (in blender there's an option called stardist. Move that and "size" around until the stars don't move like they're between the camera and the earth. Then make the Earth a LOT bigger, so it doesn't move too much. Do this without losing the image by building the entire scene, then parenting the whole scene to an 'empty' and shrinking it down. Way down.
Oops, I made a small mistake. Star Dist. is the average distance *between* stars. Mindist. is the distance from the camera. Mindist. up, and Stardist. down a little, and adjust the size correspondingly. You have to play with it to figure out where you want the stars.
However, the material options will do you a ton of good, even if you don't put in a texture. Fool around with the material buttons; you'll be able to see the effects in real time on the prerendered sample on the left of the screen.
b59125 4 years ago
Thank you i really apretiate your help. i have a book that i got in the mail the other day that teaches charcter modeling and animation. and has some stuff on uv texturing and i may do it like this.
tbow001 4 years ago
2. Try smoothing the animation out.
3. To put a texture on it, go to the material buttons (a button with a red ball on it). Click add new (on the materials selection button.). Then click the button that looks like it has leopard spots on it; that is the texture button. From there, you can play with different texture options.
b59125 4 years ago
Is this done in Blender? It looks like it, but I'm not sure. Just a few pointers:
1. Make the stars farther back in the background (in blender there's an option called stardist. Move that and "size" around until the stars don't move like they're between the camera and the earth. Then make the Earth a LOT bigger, so it doesn't move too much. Do this without losing the image by building the entire scene, then parenting the whole scene to an 'empty' and shrinking it down. Way down.
b59125 4 years ago
Oops, I made a small mistake. Star Dist. is the average distance *between* stars. Mindist. is the distance from the camera. Mindist. up, and Stardist. down a little, and adjust the size correspondingly. You have to play with it to figure out where you want the stars.
b59125 4 years ago