pffft FAKE! Real developers could do this in ASSEMBLY!
If this is real I demand to see a deterministic automaton defining the state of the program during execution. At the very least you owe us a regular expression or some sort of conversion between the two.
I tried too recreate your amazing project, but I'm not finished yet. This is amazing oh god and you killed this =x. Ahh so bad. Tried in XNA 4.0, so uncompleteable
P.S. I'd really like to see the particular values and calculations for attraction forces in this video. I tried, but it's hard to replicate how organic this video makes everything look.
I tried to recreate this project so source code could be available and so people could play around with it (because it looks rather fun). I posted it on SourceForge. Just do a google search for "XNA particles sourceforge" (without quotes) and it should be the first couple of links. Hope everyone has fun with it, and thanks to dhscaresme for inspiring me to work on it.
I really appreciate you posting this video, so thanks!
@CodyDuncan1260 Cody, great reproduction. Another ask though is you download only have the .xnb files. I don't use XNA .... would you upload the original .fx files?
Heres my theroy on how he coded this, he has a particl sprite set, with a class for rendering each one, and loops and draws one million particles to it. left click ativates AI chase, etc,...
any chance of sharing the source somewhere? I'd love to know how you've done this and play with the code myself. All my particles are sprites, which is fine until I want more than a few thousand of them.
@NemoKradXNA it is 3D, but the particles are restricted to the xz-plane. if you calculate positions for the y (depth) dimension as well you can get them to bounce around inside a cube or a sphere, make a 3d fountain, etc. etc. y is just fixed at 0 in the video.
@dhscaresme OK cool. I have just done a render of a million particles (have posted the clip too) but my fps is a little less than yours, any tips on where I could improve my perf?
@Novotnajz no links to the program right now, sorry. during spring break I might be able to put it up somewhere and I'll post the link if I can. The song is Crystal Castles Untrust Us and I first heard it in a mtn. bike movie (new world disorder 9 or 10?). hope they continue to let people use their music. Check out their youtube page.
Thanks for the compliment, but it is simpler than you might think. Just 100 or 200 lines of code in all, including the shaders, and the math is maybe 4 lines of simple algebra. Just google around for hlsl and stateful particle engine and you'll be well on your way!
pffft FAKE! Real developers could do this in ASSEMBLY!
If this is real I demand to see a deterministic automaton defining the state of the program during execution. At the very least you owe us a regular expression or some sort of conversion between the two.
bosox20051 5 days ago
I tried too recreate your amazing project, but I'm not finished yet. This is amazing oh god and you killed this =x. Ahh so bad. Tried in XNA 4.0, so uncompleteable
Novotnajz 2 months ago
(!!!FORRRRRRRrrrrrrrrrrrr............... ) haha
ryanz400 2 months ago in playlist Favorite videos
P.S. I'd really like to see the particular values and calculations for attraction forces in this video. I tried, but it's hard to replicate how organic this video makes everything look.
CodyDuncan1260 2 months ago
I tried to recreate this project so source code could be available and so people could play around with it (because it looks rather fun). I posted it on SourceForge. Just do a google search for "XNA particles sourceforge" (without quotes) and it should be the first couple of links. Hope everyone has fun with it, and thanks to dhscaresme for inspiring me to work on it.
I really appreciate you posting this video, so thanks!
XNA particles sourceforge
CodyDuncan1260 2 months ago
@CodyDuncan1260 Cody, great reproduction. Another ask though is you download only have the .xnb files. I don't use XNA .... would you upload the original .fx files?
..and well done and thanks for sharing.
AtmosMr 2 months ago
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CodyDuncan1260 2 months ago
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CodyDuncan1260 2 months ago
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CodyDuncan1260 2 months ago
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CodyDuncan1260 2 months ago
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CodyDuncan1260 2 months ago
You're maxing out the precision of a floating point number, which appears as lines in the simulation.
Cool.
colinshark 2 months ago
Heres my theroy on how he coded this, he has a particl sprite set, with a class for rendering each one, and loops and draws one million particles to it. left click ativates AI chase, etc,...
SecondCocacola 2 months ago in playlist Liked videos
Beautiful !
TheRealAIBrain 3 months ago
Beautiful work. Very impressive. Are you using point sprites to render the particles? Would you be willing to share the HLSL code? Michael
AtmosMr 4 months ago
Sweet demo. Maybe add one more line of code: hide_mouse();
:)
grandpause 5 months ago
any chance of sharing the source somewhere? I'd love to know how you've done this and play with the code myself. All my particles are sprites, which is fine until I want more than a few thousand of them.
PoorOldRisingSun 9 months ago
The second that main beat kicked in, I was like :o
Awesome :)
afallenapple 10 months ago
please i want to learn more in xna -.- sourcee pls :(
Novotnajz 11 months ago
That is nice dude, are they 2D or 3D particles? Impressive either way :)
NemoKradXNA 11 months ago
@NemoKradXNA it is 3D, but the particles are restricted to the xz-plane. if you calculate positions for the y (depth) dimension as well you can get them to bounce around inside a cube or a sphere, make a 3d fountain, etc. etc. y is just fixed at 0 in the video.
dhscaresme 11 months ago
@dhscaresme OK cool. I have just done a render of a million particles (have posted the clip too) but my fps is a little less than yours, any tips on where I could improve my perf?
NemoKradXNA 11 months ago
-.- but remember for link to dwnld the project :D incredible ;)
Novotnajz 11 months ago
thx for reply
Novotnajz 11 months ago
That is just holy s**t beautiful..
DrJBN 11 months ago
pls link to download your program -.- maybe source code?:D plssssss
Novotnajz 1 year ago
@Novotnajz no links to the program right now, sorry. during spring break I might be able to put it up somewhere and I'll post the link if I can. The song is Crystal Castles Untrust Us and I first heard it in a mtn. bike movie (new world disorder 9 or 10?). hope they continue to let people use their music. Check out their youtube page.
dhscaresme 1 year ago
@dhscaresme Did you post it yet?
Einhanderkiller 4 days ago
name of song please? remix ye? pls link to download -.-
Novotnajz 1 year ago
great work
Novotnajz 1 year ago
Thanks for the compliment, but it is simpler than you might think. Just 100 or 200 lines of code in all, including the shaders, and the math is maybe 4 lines of simple algebra. Just google around for hlsl and stateful particle engine and you'll be well on your way!
dhscaresme 1 year ago
Stuff like this makes me so miserible! I'll never EVER be this good! Well done mate this work is stunning!
sdtuu 1 year ago