@aliasdarknut Sounds like you have a syntax error on line 8. Check what that line 8 says in a (in text editor that lets you search by line number) and post it here. Or if yousee the error a missing ; or ] just fix it and re-run compiler. let me know if you have more questions. I also have a forum up at FMJgames.com with other questions that have been asked about this tut.
@MatthewMatte added < but it is now stating "unrecognised type 'defaultAnimSet'", ive been searching for answers on the internet but have found nothing, and being a beginner at scripting (only doing this to add a custom character with the freedom to add anything else like animsets, etc) i dont have the knowlege to fix it myself
@aliasdarknut Ok so you don't have this defaultAnimSet(0)=AnimSet'AxMesh.Anims.BigMarine'
you need to switch it to the default male animset, youll have to open the content browser and search animsets only and youll see the one im talking about. Then you can right click and copy full name to clipboard, shut down UDK and paste it in your code and recompile. should fix it.
@MatthewMatte got it working, it was that and i hadn't stated that it was an AnimSet array, thanks for the help, been trying to get a custom class working for ages
@TheEliteMontage did you add the new class to the DefaultEngineUDK.ini file? Make sure you close UDK and add the line of code. Then try to re-open and it should compile
followed the tutorial on the website, but every time i try to compile, it comes up with
development/src/fmjgame/classes/fmjplayercontroller.uc(8) : error, missing '<' in 'array'
aliasdarknut 3 months ago
@aliasdarknut Sounds like you have a syntax error on line 8. Check what that line 8 says in a (in text editor that lets you search by line number) and post it here. Or if yousee the error a missing ; or ] just fix it and re-run compiler. let me know if you have more questions. I also have a forum up at FMJgames.com with other questions that have been asked about this tut.
MatthewMatte 3 months ago
@MatthewMatte added < but it is now stating "unrecognised type 'defaultAnimSet'", ive been searching for answers on the internet but have found nothing, and being a beginner at scripting (only doing this to add a custom character with the freedom to add anything else like animsets, etc) i dont have the knowlege to fix it myself
aliasdarknut 3 months ago
@aliasdarknut Ok so you don't have this defaultAnimSet(0)=AnimSet'AxMesh.Anims.BigMarine'
you need to switch it to the default male animset, youll have to open the content browser and search animsets only and youll see the one im talking about. Then you can right click and copy full name to clipboard, shut down UDK and paste it in your code and recompile. should fix it.
For copy and pasting the script.
fmjgames.com/tutorials/udk-classes-tutorial-third-person-game/
MatthewMatte 3 months ago
@MatthewMatte got it working, it was that and i hadn't stated that it was an AnimSet array, thanks for the help, been trying to get a custom class working for ages
aliasdarknut 3 months ago
@aliasdarknut heay im having the same problem as u. what do i change the default anim too?
spunkflunk 1 week ago
@aliasdarknut hey i have the same problem. what exactly did u type in to fix it please
AccentJustice 5 days ago
@TheEliteMontage There is a manual compiler, it's called Frontend.exe its in the Binaries folder. Did you get it to work?
MatthewMatte 5 months ago
Comment removed
TheEliteMontage 5 months ago
@TheEliteMontage did you add the new class to the DefaultEngineUDK.ini file? Make sure you close UDK and add the line of code. Then try to re-open and it should compile
MatthewMatte 5 months ago
Followed your tutorial, and got your classes but when i go to *Attempt to compile the compiler doesnt popup?
TheEliteMontage 5 months ago