guess u go on to texture.... still, i believe some people would be crazy enough to to actually model every wrinkle and skin fold, bump and surface features. can that be done here or can you only get that detail on another program? (maya for example)
@etheangel2220 I don't use Maya but yeah sculpting applications like ZBrush or MudBox would do that, this is just a lowpoly model, I did do some experimentations with this particular model in Sculpris though even after triangulation (it is/was required for sculptris) there were some issues, texturing usually makes the trick, but I'm just learning it.
Nice modelling, your topology looks good. Only critique i would have is its a bit stylized.You could have studied the original a little more.
If you were to try it on zbrush, Zspheres are a much better way to go than making your low poly inside max or maya.
cheers.
RockBackingTrack 1 month ago
@RockBackingTrack Thanks, yeah ZBrush is awesome, but it is expensive, so I have used Wings3D (free, open-source 3d modeling software).
Korado3D 1 month ago
awesome!
cipher10000 11 months ago
looking good!
NightShiftMoggy 1 year ago
guess u go on to texture.... still, i believe some people would be crazy enough to to actually model every wrinkle and skin fold, bump and surface features. can that be done here or can you only get that detail on another program? (maya for example)
etheangel2220 1 year ago
@etheangel2220 I don't use Maya but yeah sculpting applications like ZBrush or MudBox would do that, this is just a lowpoly model, I did do some experimentations with this particular model in Sculpris though even after triangulation (it is/was required for sculptris) there were some issues, texturing usually makes the trick, but I'm just learning it.
-K3D
Korado3D 1 year ago
I must say, that is a splendid job you did modeling Jabba. I'm sure that George Lucas would be impressed if he saw this.
Drew47AT 1 year ago