Added: 3 years ago
From: GaleRazorwind
Views: 2,690
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  • This was shit.

  • got enough supports there buddy

  • Thats not ejector. Ejector is -1.1 or greater. B&M has their hill tops at -.2 to -.5 vertical G's.

  • Great B&M! Even the tops of the hills are perfect, because they only produce floater, like a correct B&M.

  • Actually, it is ejector air. The first airtime hill produces about -.7 or so.

  • good track but... wtf song ????

  • 5/5 Theres no way what was only 30fps the video made it look like maybe 80fps...insanely smooth

  • great job! VERY smooth... how high was it, though?

    I've never been on Raging bull, but I really want to! Oh, just so you know (even though you didn't mention it), it wasn't the first Hyper-twister. Fujiyama at a park in Japan, but it's not by B&M.... anyway, good job with the supports. I think that the out and back hypers by B&M still get enough good g's from the huge up or down helixes...

    I've been on Apollo's chariot, and I am definately going on Goliath (six flags over georgia) ::continue

  • this summer, and I hope for nitro in the near future... I love B&M, though!

  • top of the lift is about 155ft, and the big drop is about 130ft

  • Ok. Well, just so you know, this isn't technically a hyper, just the "hyper" cars that B&M named, then. Mainly because all of their coasters with this type are over 200

  • Dude, this ride just blew me away.

    This has to be by far your most smoothest Newton Track. I saw almost none of those Newton "Stiff" transitions, but there were a couple of those, probably because some of the lead-ins and outs were a bit too sharp (Ex: 4:02 ). The supports were pretty good (Auto Flange Abuse!) Lol. The pacing was wonderful, but was a bit too slow for my taste. The airtime was great too. This ride is really original as well. I can't wait for your next!

    5*

  • Sorry, It's 1:47

  • Thank you! I am starting to learn how to do advanced Newton things now, like fooling around with different transition styles. Anyway, I think I have really started to figure out what inputs will get those nasty outputs. I had put it up on coastersims but I took it down since the Three Blind Mice II finished this week. I will put it up at the start of next week. BTW, I made the track for "Let The Right One In"

  • Seriously? You just started using different transition styles? I've always been using them. I'm making a low-to-ground Intamin Woodie That has a first drop similar to a CCI. I just get all these jerks on the first turnaround after the drop, so I'm not sure how to fix the problem and such.

    Btw, I know you made the track. I was just about to check if you uploaded a video, but I was checking my comments xD

  • I will upload a video, probably later today. Also, if you email me the newton file and the track file it is in, I can try to figure out how to make it smooth

  • Another amazing coaster as usual! Keep up the good work! I'm loving the music.

  • Awesome! 5/5 How long did it take you to make this?

  • It took about a day or two to make the track (Newton FTW) and it took about 3 or 4 days to support it.

    If you haven't tried Newton yet, take a look at my tutorials, starting with part 1, which has the link to DL it. My tutorials have been given a thumbs up from the creator of the program.

  • nice coaster

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