Added: 3 years ago
From: danimate
Views: 1,361
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  • It does indeed make sense J. Also I had problems trying to parent the box with the hands so it looks a little shaky and the hands keep moving. It all takes time and practice to sort out.

  • Hmmm.....I could be wrong about this, so hopefully someone else could critique this, but I found it a bit slow when the character fell. Other than that, I did find it a bit entertaining though!

  • Cheers for the comment J. I know what you're saying about the character. The rigging and puppet controls weren't the best so it was quite hard to animate. A bit of practice and I'm sure I'll nail it next time.

  • I have to agree with the fact on the rigging though cause sometimes you have to work with the rig to your best advantages to make the animation work. The rig that I made using Antony Ward's Game Character Development with Maya has a few problems and a couple of things that I didn't add which was mainly the fingers of my characters in my FaceOff animation cause I didn't want to go thru the process of trying to put the guns in their hands and what not.

  • I hope I made sense there. Other than that, with a little more practice, you'll nail it.

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