looks sweet! with good and fast action,.dose it lockOn if you aim at a target ? cuse it looks like it would be impossible to get a hit using manual aiming,. .
Hit detection is pretty forgiving, which mitigates the need for a pixel perfect shot.
There's no aim assist as such. Luckily, I've a fair amount of experience in that area, so if it comes to that, it should be alright.
There's another form of lock-on (not in this video) which I've just added, but it's for rockets rather than aiming. Rather than aim over the target for a few second to lock, you simply draw a circle around it.
this looks amazingly fun to play. love it and will be following.
otakuofanime 1 year ago
@otakuofanime wait just looked at the date. does this mean that this was never finished?
otakuofanime 1 year ago
@otakuofanime I've been too busy working on Brink to carry this on in my spare time, but I hope that I will be able to re-visit it at some point.
I have a lot of homebrews, but this is the one I'd really like to try to develop out further. Finding the time is really hard, though.
JunkerJames 1 year ago
@JunkerJames ah cool :) will have a look
otakuofanime 1 year ago
Man that looks nice!
cactussquid 3 years ago
That means a lot, coming from you, sir!
JunkerJames 3 years ago
looks sweet! with good and fast action,.dose it lockOn if you aim at a target ? cuse it looks like it would be impossible to get a hit using manual aiming,. .
jphwacheski 3 years ago
Hit detection is pretty forgiving, which mitigates the need for a pixel perfect shot.
There's no aim assist as such. Luckily, I've a fair amount of experience in that area, so if it comes to that, it should be alright.
There's another form of lock-on (not in this video) which I've just added, but it's for rockets rather than aiming. Rather than aim over the target for a few second to lock, you simply draw a circle around it.
JunkerJames 3 years ago