Added: 10 months ago
From: yArietis
Views: 4,651
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  • Maya hates autodidates =.= Everything I try to load does not come with the textures and I have no Idea how to load the textures into the models, it's so unfriendly, unlike MMD >.>

  • As concernd 3ds yes, use Milkshape 3D, it's a quite useful import/export program

  • is it possible to import these models with or without animation into 3ds max or unity 3d?

  • Nice but this is blizzard models

    show us ur models :P

  • where can i download some .m2 file/wow model !?

  • Whenever I try to import a .FBX file, it seems to import a skeleton for each animation which messes the whole thing up as it's impossible to work with it. I'm very new to the program though. But how can I load it in as just one skeleton and easily use the different animations?

  • @WaYoH676

    For me that’s fascinating. It’s impressive how a good texture can smooth a low polygonal model, it makes the difference

  • can you make your own custom animations and what-not with the models by using this? like model posing?

  • @Ragkid Yes, but you will need to learn how to build a rig. This set of control objects is only present for animators and the model is stripped of them once the animation is imported from Blizz's animator's programs into WoW.

  • @Ragkid

    Yes you can animate the models as you want i tried it :)

  • @wackyLegends

    Cool i want to see your anim, now :)

  • @yArietis

    I just tried it. Its pretty easy to rig in maya :))

  • I don't suppose they're skeletonized ?

    

  • i have wow downloaded and the viewer but nothing came up :/ i want to import a night elf to my island in kaneva(another mmo) as a .DAE ...I'm very new to this stuff, any help??? it will save me a lot of time in money.

  • i think that feral heart is the best armor set ever made

    Cata sets Sucks! :D

  • Hi raddarfx if you are interested in how to open the models, just read the description under the this vid, there is an explanation.

    & hi you too WowBlack, download wow patches from GamersHell com - Download Section - Patches and Fixes

  • Give me a download link please :)

  • Nice work on getting the models over to Maya, but this video tells the rest of us nothing. If you were just showing what you can do, excellent work. If you were going for a "how to" vid, just clicking all over files you previously created doesnt cut it.

  • lol amazing the murloc dance :D

  • Hey, i have a problem with this method, maybe you can help me.

    When i import/open the .OBJ File in Maya i don't get the model imported, but all of its polygons as one line. If I try to scale/rotate/focus it nothing happens.

    The polycount tells me that ~2000 polygons have been importet and the UV Editor is all fine.

    [Did it with WoW 3.3.5a,Modelviewer r206 and Maya 2011]

  • very nice job :)

  • nice to see again Medivh, he reminds me to the earliest Warcraft 2 ^^

    Realy good the murloc dance! ;)

  • How did you import the models, I've saved them as .fbx and then tried to import them and the program encounters an error and shuts down.

  • @ShrinkmasterX

    if a file crash during the import you cannot import .FBX for that character. You can only open the file in .OBJ mode (without skeleton and animations).

    In general I found that models called ''creatures'' in WowModelViewer list can be imported on Maya in booth .OBJ & .FBX mode, ''characters'' can only be imported as .OBJ file.

  • @yArietis why my characters don't have joints after i import them?

  • @ShrinkmasterX Dude when every i import a creature i get the joints cords all over the place and it doesent have the animation that i set it with?

    have you ran into anything similar?

    Thanks !

  • really awesome^^

    

  • @TheCrooper

    Thanks, even if it’s only a Blizzard work ;)

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