@Galient5@alonalon777 Dear Esther is currently being remade for a commercial release on Steam on February 14, 2012.
Valve does NOT work with "this guy". sure they have contact, but "this guy" is the developer and his team has got a Source Engine licence.
Copied from the Dear Esther homepage:
We are finishing off Steam integration and you can expect to see a page arrive on Steam in the very near future. We can also confirm that Dear Esther will retail at $9.99.
@alonalon777 Just search "Dear Esther" on the PC gamer website. They're both helping very slightly with the production and they're releasing this on steam for 30 or so dollars. I'm pretty sure that they will NOT be using this in their games since they didn't use Dark Messiah's which was much more visually pleasing than their own. Also, there would be copyright issues etc, valve would be better of doing changes like that on their own.
I think one of the reasons why Half Life 2 episode 3 takes long time is that people have been said in these videos that even Valve could not do it, so now they want to prove them wrong, also they probably try to make some realistic snow and weather effects but without using too much cpu memory. Btw in 2004 Valve still made their games so that they required almost nothing from the hard drive, for example hl2 took 0,5 gb but now it takes 10 times more when they updated it to look like episode 2
@Geoxile I've made something similar myself. The new source engine uses a brush-based refraction shader. (Specifically The windows is Portal) Essentially All you do is apply this shader to a moving water texture and make it scroll. Once you got that, all you have to do is make a displacement brush in your map and shape it into a river. Message me if you're confused on how to do this.
It looks fantastic but is actually pretty simple, since it's not actually physically flowing water. Only a shader texture applied to a face that runs down the mountain.
that is utterly breathtaking - hardly reconize the source engine.
Do you mind asking how do you have sand/grass/rocks in your displacement (grass is a decal? or is it drawn near the sand on the texture?) ? Cause I wonder how there can be grass on the rock part without the sand that should come with since it's only 1 displacement.
nevermind I got it...(was a stupid question ^^) I forgot that when you "subdivide" many brushes into 1 displacement, they are still separated even though they look like only 1 displacement.
@Galient5 @alonalon777 Dear Esther is currently being remade for a commercial release on Steam on February 14, 2012.
Valve does NOT work with "this guy". sure they have contact, but "this guy" is the developer and his team has got a Source Engine licence.
Copied from the Dear Esther homepage:
We are finishing off Steam integration and you can expect to see a page arrive on Steam in the very near future. We can also confirm that Dear Esther will retail at $9.99.
BSBmovies 1 month ago
This has been flagged as spam show
You guys realize that Valve is helping this guy make it right?
Galient5 5 months ago
You guys realize that Valve is helping this guy make it right?
Galient5 5 months ago
@Galient5 oh really?
utubeb14 4 months ago
@utubeb14 Yup
Galient5 4 months ago
@Galient5 umm, proof, i just, need to see that.
also, if they are helping him make it, valve better use THIS version of the modified source engine.
this is better then cryengine and works better! i hope atleast
alonalon777 4 months ago
@alonalon777 Just search "Dear Esther" on the PC gamer website. They're both helping very slightly with the production and they're releasing this on steam for 30 or so dollars. I'm pretty sure that they will NOT be using this in their games since they didn't use Dark Messiah's which was much more visually pleasing than their own. Also, there would be copyright issues etc, valve would be better of doing changes like that on their own.
Galient5 4 months ago
I think one of the reasons why Half Life 2 episode 3 takes long time is that people have been said in these videos that even Valve could not do it, so now they want to prove them wrong, also they probably try to make some realistic snow and weather effects but without using too much cpu memory. Btw in 2004 Valve still made their games so that they required almost nothing from the hard drive, for example hl2 took 0,5 gb but now it takes 10 times more when they updated it to look like episode 2
isokessu 11 months ago
Gotta ask, how'd you make the river texture?
Geoxile 1 year ago
@Geoxile I've made something similar myself. The new source engine uses a brush-based refraction shader. (Specifically The windows is Portal) Essentially All you do is apply this shader to a moving water texture and make it scroll. Once you got that, all you have to do is make a displacement brush in your map and shape it into a river. Message me if you're confused on how to do this.
randomvideoaccount4 10 months ago
needs more godrays
sparkwire 1 year ago
This makes Gabe MAD
Hellstenen 1 year ago 2
Gabe wants to sit on this
but he cant
he simply cant.
HellHunterCombine 1 year ago
I came. But I kept it in a glass so that I can think of this mod everytime I'm bored.
FunnyMcBunny 1 year ago
Some modders use the engine better than the company that made it. You sir, are one of them.
Medevila 1 year ago
DAMN the atmosphere is just stunning!
oliverandm 1 year ago
i'd like to know, when you plan to release this? it looks amazing
MMTwister 1 year ago
awesome
hunned1985 1 year ago
LOL
Better than valve, I dare say.
Esuld 1 year ago 26
Also,
DO WANT
Esuld 1 year ago
@Esuld ya thats like comparing diamonds to shit
seaoats9 1 year ago
This has been flagged as spam show
@Esuld ya thats like comparing diamonds to shit
seaoats9 1 year ago
@Esuld I'm sure if valve wanted to, they could top this, but as of now they focus on gameplay and functionality so older computers can run them.
McPfoot 1 year ago
this looks so mutch better than the original mod!
KevboardGames 2 years ago 22
Flowing water? No effing way. You are the person Valve had in mind when they made Source. Their releases are just scratching the surface.
ppitm 2 years ago 4
It looks fantastic but is actually pretty simple, since it's not actually physically flowing water. Only a shader texture applied to a face that runs down the mountain.
TacoPluss 2 years ago
@TacoPluss Doesn't matter how it's made, only how it looks.
FunnyMcBunny 1 year ago
@FunnyMcBunny Yes, but I thought this would be something people might think.
TacoPluss 1 year ago
Have my babies good sir.
10Blue01 2 years ago
that is utterly breathtaking - hardly reconize the source engine.
Do you mind asking how do you have sand/grass/rocks in your displacement (grass is a decal? or is it drawn near the sand on the texture?) ? Cause I wonder how there can be grass on the rock part without the sand that should come with since it's only 1 displacement.
Bretzel42 2 years ago 2
nevermind I got it...(was a stupid question ^^) I forgot that when you "subdivide" many brushes into 1 displacement, they are still separated even though they look like only 1 displacement.
Bretzel42 2 years ago
This has been flagged as spam show
Awesome ! more more more !!!!
yotho01 2 years ago
great job
Spyker2041 2 years ago