@TheMichelangelou You need to use the "inflow" type of fluid instead of one based on the volume of your shell. If I let this go, it would flow forever.
I found a way of getting enough memory for really high fluidsims:D just turn up your paging file size to however much paging file memory (RAM, but alot slower) that you want. i turned mine up to 300GB, and baked a fluidsim of 1000:D cba 2 render it tho lol, my computer takes ages to render it coz its too CPU heavy
It won't overflow, unless you change the domain size, which is probably set to the size of the box. You would have to redo the fluid setup if you wanted to make it overflow.
Actually, the domain size on this is much larger. So it is actually interacting with the real walls of the box, not the domain. But it took 4 days just to do the baking for this 40 second animation, so letting it overflow probably would have taken another 3 days.
Wow this is very nice! I have a couple of liquid simulations in my channel, but they're nothing as good as this :D My laptop takes forever to render though, so it's hard. oh by the way, if you do decide to re render this, I want to see it overflow :) haha, great job though!
Really nice vid. I´m trying to make "inflow" video too, but im not able to set the "water material" right. May i ask you how did you set it up?...i really like the water drops hitting the glass, it looks very realistic (and i want to do it the same;).
The first thing I'd recommend is having a lot of RAM and drive space. I have 4GB of RAM on the machine that I used to make this. A lot of the realism just comes from me cranking up the resolution of the fluid domain to 200, for which you'll need lots of RAM and hard drive space . I think I used something like 9GB of drive space or more to bake this. Then I think I used ocean water and green glass from the blender materials website. Just google for blender materials and you'll find it.
i have 1 more question. what gravity did u set the inflow as? you know you have to set it in the z gravity to negative something. yea what did u set it as?
There may be a 1000 other blender fluid simulations, but out of the ones I've seen so far your's is definitly the best. The area of water that is pouring down is really realistic, and the way the surface of the water moves in the glass box.
Hm, that's one of the best I've seen - it almost really looks/feels like WATER, not goo or mercury. Water is still more jittery, vivid, unsteady. Maybe that's YouTube though ;)
very nice!
Ri4tje 2 months ago
render time??? o_O
SkeloFilms 6 months ago
nice, in the future we will have P.C.'s so powerful we can render that in real time
bigjust12345 7 months ago
AAAAAAH! IT'S THE BLENDER ANIMATION SONG!!!!!!
BFSOfficial 8 months ago
how High a resolution is this, about 200?
ty
mendelievium 1 year ago
when i tried this there wasn't that much water. why? in your animation it flows and flows and.. i guess about 20 liters;D
TheMichelangelou 1 year ago
@TheMichelangelou You need to use the "inflow" type of fluid instead of one based on the volume of your shell. If I let this go, it would flow forever.
deltaray3 1 year ago
@deltaray3 thanks :) but i still need a domain right?
TheMichelangelou 1 year ago
@TheMichelangelou Yes you still need a domain.
deltaray3 1 year ago
why do you bake the fluid? does it do the same as simulating would do?
rzb82 1 year ago
why nt use GPU?
happygamestvfun1 1 year ago
@happygamestvfun1 Can I use yours?
deltaray3 1 year ago 6
@happygamestvfun1 Your intelligence is a tribute to gamers everywhere.
samplingrate 3 months ago
I found a way of getting enough memory for really high fluidsims:D just turn up your paging file size to however much paging file memory (RAM, but alot slower) that you want. i turned mine up to 300GB, and baked a fluidsim of 1000:D cba 2 render it tho lol, my computer takes ages to render it coz its too CPU heavy
McLardopolis 1 year ago
como descargar blender fluid nose
edgar7793 1 year ago
It won't overflow, unless you change the domain size, which is probably set to the size of the box. You would have to redo the fluid setup if you wanted to make it overflow.
utubexpert3 1 year ago
Actually, the domain size on this is much larger. So it is actually interacting with the real walls of the box, not the domain. But it took 4 days just to do the baking for this 40 second animation, so letting it overflow probably would have taken another 3 days.
deltaray3 1 year ago
@deltaray3 how is your computer so slow or is mine so powerful?
coolymichael 1 year ago
Wow this is very nice! I have a couple of liquid simulations in my channel, but they're nothing as good as this :D My laptop takes forever to render though, so it's hard. oh by the way, if you do decide to re render this, I want to see it overflow :) haha, great job though!
freekyfrogy 2 years ago
nice
DennisH2010 2 years ago
lol pause at 0:01
gamerman001 2 years ago 23
sick
ronanh9 2 years ago
Lol....
WhielyRose 2 years ago
@gamerman001 LOL!! ROFL
funofsk8ing 1 year ago
@gamerman001 Haha you perverted bastard :D
D3w10n 11 months ago
@gamerman001 lol rlly? perv
epikphaylle 11 months ago
i think this is the best water animation ive seen, its really reallistic, what material did you use?
wolfgevaudan21 2 years ago 4
Thank you very much. All these comments are inspiring. I really should re-render this with a better scaled wood texture.
deltaray3 2 years ago
echt cool!
Janina2205 2 years ago
cool looks so real !!!
blax100dk 2 years ago 2
This comment has received too many negative votes show
can some 1 please help me.
i want to know how to make liquids in 3dmax.
darioushs 2 years ago
Really nice vid. I´m trying to make "inflow" video too, but im not able to set the "water material" right. May i ask you how did you set it up?...i really like the water drops hitting the glass, it looks very realistic (and i want to do it the same;).
ambrozeek 2 years ago
The first thing I'd recommend is having a lot of RAM and drive space. I have 4GB of RAM on the machine that I used to make this. A lot of the realism just comes from me cranking up the resolution of the fluid domain to 200, for which you'll need lots of RAM and hard drive space . I think I used something like 9GB of drive space or more to bake this. Then I think I used ocean water and green glass from the blender materials website. Just google for blender materials and you'll find it.
deltaray3 2 years ago
An entire day only rendering? I think Blender needs and render Acceleration wizard
LuiDeca 2 years ago
When the water is in the box, it looks like sewer water.. xD.. Fantastic fluid, btw.. :D
ZipTunic 2 years ago
i have 1 more question. what gravity did u set the inflow as? you know you have to set it in the z gravity to negative something. yea what did u set it as?
asfadasfa1234 2 years ago
your welcome. what was the render time for this?
asfadasfa1234 2 years ago
Its in the description. ;-)
Weird, Youtube automatically added music to this when it didn't have it before. I wish they wouldn't do that.
deltaray3 2 years ago
yours is 2nd best ive seen. the magic fluid thing is better.
asfadasfa1234 2 years ago
Thank you very much. That's quite a compliment considering how many fluid simulations there are on youtube. ;-)
deltaray3 2 years ago
There may be a 1000 other blender fluid simulations, but out of the ones I've seen so far your's is definitly the best. The area of water that is pouring down is really realistic, and the way the surface of the water moves in the glass box.
Insaneagram 2 years ago
Well done it make my want to drink some water or jump into a pool lol or make something like that by the way how long it u to Bake
PackRat137 2 years ago
Thanks. Like it says in the description of the video, it took 4 days to bake on a dual 3.0GHz Xeon system.
deltaray3 2 years ago
U welcome :)
PackRat137 2 years ago
how did u make the fluid continuous?
F1R3P1L0T 2 years ago
You use 'inflow' as a fluid type, then it just keeps generating fluid like a facet.
deltaray3 2 years ago
do you know if there is a way to make it start stop start in the same render?
a2zhandi 2 years ago
Hm, that's one of the best I've seen - it almost really looks/feels like WATER, not goo or mercury. Water is still more jittery, vivid, unsteady. Maybe that's YouTube though ;)
NWAustria 3 years ago
wait, how do u playback the finished rendered animation?
phillydoughboy 3 years ago
You mean after you've rendered it in Blender? You should be able to press Ctrl+F11. Its also available from the Render menu.
deltaray3 3 years ago
o cool, thanks.
phillydoughboy 3 years ago
now im thirsty lol
IwannaWATCHyouBLEED 3 years ago
whoa that musta took forever lol
yoyoboy70 3 years ago
Actually, what took the most time was baking the fluid simulation. I think that part alone took 3 days. The rendering took a day or so.
deltaray3 3 years ago