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  • why does developer always gotta be a bunch of pussys we dont care if this aint no final version we are already happy with that shit thats there right now

  • Download plz

  • why no techdemo? that would be cool for the fans.

  • where to download

  • where to download

  • where to download 

  • @SteedsGaming Only the holes need to be synced perfectly.

  • PLEASE! Upload this and share please! I want to test it :D

  • I've always wanted to do this!

  • this is freaking awesome!

  • ow yeah, now sync that across the network!

  • fucking cool!!

  • does this also work on amd cards?

  • Is there any way to try this using the UDK?

  • @boneyarddm You can use it with anything, including Quake 3. Thats the wonder of coding ;)

  • What game is this and or where in the hell can I find it?

  • @rockcabbage This isn't a game. He seems to be using the Unreal Development Kit and added some code to make the room he built fully destructible.

  • @NovaHorizon Can't this be done with the destructable object tool?

  • @SethiXzon honestly, I'm not sure on that one. I haven't gotten into udk enough to know most of the tools. This was my introduction video to apex, and saw some more explanations later that day. The main issue is I just didn't want someone thinking it was a game when it wasn't. (He'd be looking for weeks to find a game that doesn't exist.. lol)

  • Always bugs me that these demos don't show outer walls beng destroyed

  • @Flackon ther have to be some limts. where would you get if you break through?.. wait i have an idea. an automaticly generated hole. like if you shoot yourself into a wall underground.

  • @nutzeeer If you solve the problem of illumination and are in an open world game, I'd expect to be able to break an outer wall. I don't mean diggint to the center of the earth or anything. Just something reasonable.

  • @Flackon 3d cracks,disruptions,gaps or whatever it is called

  • Very nice, but was this done on the moon? Or were the physics intentionally set to 'floaty' setting? Best example is at 0:51.

  • @Mocib intentionally, definitly. Its to show the effect better.

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