@teamkca wow~! so something so simple that nobody have noticed it before? Because it seems that it's not like the normal "counter mode on" that most fighting games have that only the initial hit of a combo is in counter and the rest turns normal, but EVERY hit has counter property and gives higher stun to the dummy. Quite nice find! Keep it up! :D
can this be done on the xbox 360 version or just the arcade version
mature942 7 months ago
@mature942
Maybe can!
teamkca 7 months ago
can this be done on the xbox 360 version or just the arcade version
mature942 7 months ago
Nice too see a something new from MotW. Good job guys :)
aserot 7 months ago
hello very nice idea to make counter hit combos i love the idea.
can you tell me what program did you use to video capture?
ryugitonychoper 7 months ago
@ryugitonychoper
Thx for your reply :)
I used Kawaks loder capture ver(Cps&Neogeo emulator,nondrop frame 60fps capture enable)
teamkca 7 months ago
Cool CMV. So stylish!
Remxi 7 months ago
I never thought a combo video would be so funny
ManhwaFan 7 months ago
amazing, great combos
2D50 7 months ago
I came.... >o<
manoftheleaf 7 months ago
Awesome, I'd like to know how this bug works. Already on CX's main page now. :)
Vecta 7 months ago
@Vecta
Thx Vecta :)
Q:How to multiple counter bug?
A:Just practice mode counter option "On"
Just performance :)
I love this game
teamkca 7 months ago
@teamkca wow~! so something so simple that nobody have noticed it before? Because it seems that it's not like the normal "counter mode on" that most fighting games have that only the initial hit of a combo is in counter and the rest turns normal, but EVERY hit has counter property and gives higher stun to the dummy. Quite nice find! Keep it up! :D
Vecta 7 months ago
@Vecta It's nothing new. This has been known for a long time now. It's a training mode bug.
JaimeDL 7 months ago
@JaimeDL
I know this bug but first time see a CMV use this.
aserot 7 months ago
@aserot It's been used in a lot of combovideos before though.
JaimeDL 7 months ago