Added: 2 years ago
From: pixsimdesign
Views: 11,588
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  • Thank you very much. Lovely diagrams and slides. Great presentation and pace.

  • Wow this helped me so much. My scenes were dark and then i cranked up the gamma and it looks so much better. Thank you so much.

  • @thomps333 - Thanks, I do need to update this video, as some of the slides had some minor errors, but it still gets the message across hopefully!

  • Thanks, this does help explain it for me very well.

  • >>> THANK YOU!...

  • For the final step, you mention PShop, but LW is an animation package, so what about AE instead? Which AE 'effect' would you apply in AE that is equivalent to the PShop ....ummm.... filter?

  • clear and to the point. nice one

  • clear and to the point. nice one.

  • thanks for this it really heps :D

  • Excellent explanation.

  • Excellent explanation.

  • brilliant mate.

  • Thank you very much :) Gamma correction is a very difficult subject to explain and you did great

  • grt tutorial..thanks

  • Thanks a lot - very well explained - I'll now definitely be able to take advantage of this, cheers!

  • so how do you de-gamma textures?

  • It depends on the 3D software you're using, but the process should be the same for most.

    You need to find each image's Gamma setting (usually in the properties for each image).

    Then work out the 'de-Gamma' value: 1.0 / TARGET GAMMA, so for a Gamma correction of 2.2 it would be: 1.0 / 2.2 = 0.4545

    You then enter that number into the image's Gamma setting.

    I do mention this in the video, but as it's a general overview it doesn't go into any specific packages.

  • Many thanks for the great help and good overview ... :D

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