The technology is amazing. Thanks for your hard work.
xhyldazhk 7 months ago
@xhyldazhk Thanks! We're almost ready with v0.60, so this video is almost two releases behind.
MortalCoilGames 7 months ago
how the navmesh generation work, did you use recast/detour implementation, or voxelizing youself ?
utkua 11 months ago
@utkua It's a pure Python voxelizing system that we wrote. If someone made Python bindings for recast/detour, we'd definitely add support for that.
MortalCoilGames 9 months ago
@MortalCoilGames I tired actually, but was an overkill for my purpose, data types are so low level to be encapsulated easily.
utkua 9 months ago
Yeah, I can't disagree on the animation. It is very much programmer art and I'm pretty horrible at animating. :)
MortalCoilGames 1 year ago
Animation doesn't seem all there yet, but this looks pretty promising.
sslaxx 1 year ago
Dosn't look that bad.
JohnPortfolio2010 1 year ago
The technology is amazing. Thanks for your hard work.
xhyldazhk 7 months ago
@xhyldazhk Thanks! We're almost ready with v0.60, so this video is almost two releases behind.
MortalCoilGames 7 months ago
how the navmesh generation work, did you use recast/detour implementation, or voxelizing youself ?
utkua 11 months ago
@utkua It's a pure Python voxelizing system that we wrote. If someone made Python bindings for recast/detour, we'd definitely add support for that.
MortalCoilGames 9 months ago
@MortalCoilGames I tired actually, but was an overkill for my purpose, data types are so low level to be encapsulated easily.
utkua 9 months ago
Yeah, I can't disagree on the animation. It is very much programmer art and I'm pretty horrible at animating. :)
MortalCoilGames 1 year ago
Animation doesn't seem all there yet, but this looks pretty promising.
sslaxx 1 year ago
Dosn't look that bad.
JohnPortfolio2010 1 year ago