Added: 1 year ago
From: MortalCoilGames
Views: 1,453
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  • The technology is amazing. Thanks for your hard work.

  • @xhyldazhk Thanks! We're almost ready with v0.60, so this video is almost two releases behind.

  • how the navmesh generation work, did you use recast/detour implementation, or voxelizing youself ?

  • @utkua It's a pure Python voxelizing system that we wrote. If someone made Python bindings for recast/detour, we'd definitely add support for that.

  • @MortalCoilGames I tired actually, but was an overkill for my purpose, data types are so low level to be encapsulated easily. 

  • Yeah, I can't disagree on the animation. It is very much programmer art and I'm pretty horrible at animating. :)

  • Animation doesn't seem all there yet, but this looks pretty promising.

  • Dosn't look that bad.

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