@G0LFMADE Good question. In theory there is no such thing as 100% "perfect dice", nice are "near perfectly balanced". However during construction the pips are accounted for!
@ch987ch Good question. Possibility space extends into any number of dimensions, however visual space is limited to 3D. If you look up a hypercube video is it a good example of what 4D "behaves like". However, for many rolls in, say, 25 dimensions we are out of luck. The way I show large possibility spaces (in another video) is to represent the size in another way. Say if we rolled 10 dice, and wrote each and every possibility on a page of paper. This would make a stack of paper over 6km high
Does the quality of the dice themselves have an impact? Such as pips vs no pips, rounded edges vs squared edges, and so on?
G0LFMADE 2 months ago
@G0LFMADE Good question. In theory there is no such thing as 100% "perfect dice", nice are "near perfectly balanced". However during construction the pips are accounted for!
ArtOfTheProblem 2 months ago
@ArtOfTheProblem Thanks for the quick reply! I'm a roleplayer and often times my group has wondered about this.
G0LFMADE 2 months ago
Great videos!! Keep it up! :)
Cinqmil 3 months ago
cool, but how will things be explained in the next sequence? 4d? are the visuals only limited to the 3 dimensions?
ch987ch 4 months ago
@ch987ch Good question. Possibility space extends into any number of dimensions, however visual space is limited to 3D. If you look up a hypercube video is it a good example of what 4D "behaves like". However, for many rolls in, say, 25 dimensions we are out of luck. The way I show large possibility spaces (in another video) is to represent the size in another way. Say if we rolled 10 dice, and wrote each and every possibility on a page of paper. This would make a stack of paper over 6km high
ArtOfTheProblem 4 months ago
sweet
lynmyd 4 months ago
Awesome Video Man. Really basic ideas but nice editing and presentation.
mrtamborineman10 5 months ago
@mrtamborineman10 Thanks! hope to have some more 'meaty' stuff up soon
ArtOfTheProblem 5 months ago