Added: 3 years ago
From: cybercow222
Views: 6,203
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (20)

Sign In or Sign Up now to post a comment!
  • do you think quake 3 could run on n64?

  • @nooblet911 Maybe if you toned down the resolution and detail far enough - they had to make some sacrifices just to get Quake2 to run acceptably. Even if you play with the memory expansion pak installed the game doesn't run at a higher resolution, just a higher color depth. The N64's quirky graphics architecture would result in a serious amount of detail loss, which may not be acceptable for a game like this

  • quake 2 wasn't exactly a terribly good port if you know what I mean. the n64 was hard to program for but that was mostly because of lack of space on the cartridges and limited programing tools. just by disabling z-buffering the console got a big performance boost. and there was a so-called turbo 3d mode which could supposedly allow up to 500k polygons in ps1 quality (no z-buffering, linear filtering, anti-aliasing, ect.).

  • Oh! my old pentium 166mmx, with Voodo2 ran Q3 faster then this expencive peace of metal.

  • @movlw1 As first the R10K runs circles around your nub mmx, the second, the Voodo2 is an late 98' design which is nearly 3 years ahead and still the raw OpenGL performance is on SGI side.

  • Given its age.. this is incredible performance on a 195mhz R10k max impact..  The 195 R10K was the last upgrade for the indigo2 series machines.. however upgrading a R4K machine requires you to completely replace the motherboard and PSU

  • Hi, I installed Quake on sgi fuel, but I have a problem with displaying the correct game. The screen is black but can hear sound. Did anyone install this game on graphics sgi fuel V10Pro Odyssey?

  • is there even an os on which the quake hasn't been ported?

  • What CPU do you have inside your Indigo2? Great video, I would love to run Quake on one of my SGIs, but none of them have hardware accelerated texturing :(.

  • Hi :) its an 195 Mhz R10000 and is working flawlessly. I think an O2 would be more suitable 4 playing quake because of "floating" texture ram ... but i always prefer I2 over O2 either ... unless you want to go with an octane or higher ... what system do you have ? cheers

  • @cybercow222 Well the High/Max. Impact graphics has the added benefit of doing all geometry/lighting operations in hardware.. although I'm not sure how much that matters for this game (it certainly doesn't matter if you have a fast CPU though) how much texture RAM do you have in your system btw? The game is unfortunately pretty dog-slow even at 640x480 on my 195 MHz R10000 O2 with 128 MB RAM

  • Its a computer from 1992

  • Hi, how did you install Q3 ?

  • i downloaded neko_quake3 and when installed, you will need to copy the base files from retail windows version in the install dir on your sgi machine ...

  • Hard to believe how far tech has come, my HP Pavilion sitting on my desk, is probably more powerful than that SGI, and can load Q3A in a matter of seconds with a beautiful smooth framerate, still, i love these old systems, awesome retro feel about them :)

  • Cool !!!

    I wan't to install this game on my I2 R10000, but i don't known from where...

  • I'd prefer to go back with the Indigo2, sell it, come back and buy a nice new car.

  • lol, that would be nice, but ... i will think twice even, if we had it back then ... well the job done with and the job value would be much more than one car :)

  • So , my old k6-2 400 and my stealth III 64mb was better than a SGI :D at least on this game lol.

  • The K6-2 is 6 year younger.

  • Too low quality for this...

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more