Added: 2 years ago
From: gamefront
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  • Anybody looking to use the Unreal Engine for their games they can go use UDK for free if you want. Unreal engine is mainly for big companies like BioWare and such. UDK is the free version with some restrictions. UDK is mainly for smaller indie developers or some people who want to make their own free games. They have a commerial use license but after you make your first 50K you get a 25% royalty charge. Also with the actual Unreal engine for big companies you get the source code so you can edit

  • Pls make a new halo with unreal engine pls Then i would love u forever

  • a link could help...

  • Fantastic features. I sure hope they release them to the public :)

    That song rules too. :D

  • where i can download that engine

  • You just need a couple hundered thousand dollars and you got it.

  • at 1:30 what was that thermal vision thing

  • your streaming video is scrap, please. thank you.

  • Um... UE3 is about 10,000 dollars, y'know... I do wish they would make a publicly available one that's a lot less expensive... Like the Leadwerks Game Engine 2.0 which is only 150 dollars.

  • Nice engine... By the way, it supports 33 millions of polygons per level instead of 10 available in CryEngine 3!

  • Polycount support isn't an engine feature. Any modern engine can support as many polygons as the hardware can render. Additionally, polygons are no longer the only aspect that needs to be considered. Now particles and lighting have become the norm, performance is much more dependent on how many shaders are in a scene, for example. In Crysis, there are over 18,000 shaders at any one time.

  • What I mean that Leadwerks Engine 2.3 give you the same performance no matter 1 or 1 million polygons are on screen at the same time. CryEngine 3 can't do the same thing.

  • Yeah... I'm a level designer. That's impossible - performance is entirely dependent on the power of the hardware. I have an extensive knowledge of game design and am soon going to be working for Crytek.

    If that was even technologically feasible, then why don't game companies use this Leadwerks Engine 2.3 instead of the engines they do use? Actually, they'd implement the same feature in their engines... rendering calculations for all rasterization techniques are freely available.

  • @UltimaRage Performance can be increased by the engine, or other softwares. While most of it is determined by your hardware. Unreal Engine uses a few technology to have great looking games, while allowing the user with lower end hardware to have great performance too.

  • @GordonFreeMANness

    Thats completely incorrect, and Ultimarage is correct.

  • @themodman101 You suck dicks. Ultimarage lied. You believed. You're a moron. He's a moron. Do morons work at Crytek only? Well, I guess it is 100 percent true: MORONS ONLY!!!

  • The Epic guys have always made a point of offering their editor tools to the public because they strongly encourage a modding community.

    WHEN this will be available to the public is the real question. No other reason why they would make this more user friendly if they weren't going to submit it to the public.

  • SWEET, where do u buy it?

  • It's available to anyone that has the money to buy it

  • Nice! I wonder if this is available to the public...

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