I've actually been considering the difficulty of creating a planet simulation. Currently the fluid engines I've used only work axis based, so you can say that gravity is +9p/s but you can't say gravity is +9 p/s toward the center of a sphere.
I actually understand a little (just a little)about what you mean by those technical limits, it is very frustrating sometimes working with these programs because you already know what you want to create, it's just that you're limited to how much of it you can actually bring to realization. I'm sure you'll find a way!
to get a sphere, just make a domain cube bigger than your sphere, start your fluid inside your sphere, and set the sphere as an obstacle. =D
DevonCh40 3 years ago
doesn't work, blender makes obstacles non hollow therefore making the fluid not move when places inside an obstacle.
so fucking gay i need to figure out how to do it!
GuitarSk8MovieMake 2 years ago
I actually think that'd be a really cool looking planet, not nice to live on though...
^__^
Kaizen63 3 years ago
I've actually been considering the difficulty of creating a planet simulation. Currently the fluid engines I've used only work axis based, so you can say that gravity is +9p/s but you can't say gravity is +9 p/s toward the center of a sphere.
beamsaber 3 years ago
I actually understand a little (just a little)about what you mean by those technical limits, it is very frustrating sometimes working with these programs because you already know what you want to create, it's just that you're limited to how much of it you can actually bring to realization. I'm sure you'll find a way!
Kaizen63 3 years ago
Yeah. That's not very pretty.:(
StroutsInk 3 years ago