Added: 2 years ago
From: TheCheedleBoy
Views: 4,886
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  • ok...im new to blender...how do you do physics like that without it being render game....i dont know how to make it a video

  • @Macsounddude

    (For v2.5x) Make sure the renderer is set to Blender Game (In the info panel at the top). Set up your scene's physics. Go to the world settings panel in the properties window. Under "Physics Steps" change FPS to the desired FPS of the animation that will be rendered. Don't leave it at 60 unless you are making a 60 FPS animation. Now, in the info panel at top, push "Game" and check "Record Animation." Play the game engine and all motion will be recorded and ready for rendering.

  • @TheCheedleBoy thank you....i have one more question though....how do you save to .mp4 or .mov......i hav a mac and i cant upload any of the animations i have made

  • umm i cant apply phisics to my objects in 2.5

  • 2.5 is very incomplete in the field of bullet physics. I think they are improving the integration of the bullet engine so that you no longer need to bake physics from the game engine (very impractical and it cannot interact with the other physics engine, nor can it work with your animation). You will need to use 2.4x to bake physics for now, but I'm not sure if the IPO curves will convert when you open the file in 2.5

  • ahh thats cool. yeah i couldnt find the game engine to begin with so i couldnt record my game engine physics to keyframes haha now i understand them

  • Very nice!

    I'm trying something similar, but i can't seem to assign the physics property to all objects at once, if i select them.

    Can you give me a quick pointer as how to achieve that? Does it have to be a source objects with the properties that you duplicate? That wouldn't fit well into my workflow.

  • @HiAdrian

    The way I did it in the video is by creating one simple cube which I added physics properties too, then I use multiple array modifiers to create a tower of them, then I apply the arrays, went into edit mode and separated the elements of the array with P > all loose parts. Then I performed center new on all of them at the same time. if you don't want them in perfect array, you could use the random transform script on array elements. Does that help?

  • I imported objects from another software, which gives me a different starting point. But thanks for the description, as a Blender novice it's of help to me regardless.

  • Nice animation. How long did it take that to render?

  • Not very long. around half an hour maybe. most of the look came from compositing, otherwise it would look quite dull.

  • looks Great! i like the part where you can see it spin!(:

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