Slight update: I'll be redoing this tutorial soon using 2.5 and the new community plugin, along with a big series of tutorials about Blender its self and how to use it + different techniques if anyone's interested. Check back on my channel later once I get everything up and running. :)
I can't follow your tutorial because I have version 2.5 of blender. Nothing on mine looks like yours at all, and I don't have half the options.......................fffffffff
Could you please make a tutorial for how to make models with animations into scource, im making a portal mod and i need a camera sceene. So im gonna do it like unbrokenjack and make a cube that follows the path the camera shall go, and then in hammer, parrent the camera to it. This tutorial was really helpful btw, much easier to make models now :D
I got my model to show up (FINALLY), but my texture(s) didnt work. I did everything the same as you did except I put all of my compiled model files into an addon folder. I have everything set up correctly for an addon;
Folders:
-Models
--Has no subdirectories and all of my model files
-Materials
--"models" subdirectory
--"malefor"(Name of my model) subdirectory
---"fc0d0081.vtf" and "fc0d0081.vmt"
And in blender, I set the material name to fc0d0081.png. Default texture in-game. Help?
@Dvondrake292 Ive tried renaming it several times to several names (including the ones you listed) and the only thing that I have gotten out of it is making my model entirely invisible instead of the default texture. Also, I tried rigging the model (I eventually want it to be a ragdoll) and the SMD export script crashes everytime with this in the console: [--SEE NEXT COMMENT--]
can you make a tutorial for, how to make a weapon model mod for CSS??? like i would like to change the MP5 to a thompson sub-machine gun. but i dont know how.
I've exported as smd, but the texture I've set up to use in blender isn't specified in the smd. So I get no textures. Do I have to like, save the textures somehow in blender so the model refers to this specific texture?
i would like to move hats in a position for tf2 my plan is this
1.put the headrab mdl as the parasite hat (replace) DONE
surprisingly i can see the headcrab and it worked!! :D
only problem is the headcrab is on the floor face down toward the ground now i just wanna position it like on the chest or even the head of a player how can i do this?
@rayman1014 Now I don't know exactly how to fix it. But, I DO know that the origin for the TF2 hats are far away from the hat itself. To be more exact, it's way below it, as though the origin would align with the player's feet.
I had a lot of trouble following this tutorial, as everyone else clearly is.
After a long process of unnecessary struggling, I finally got to the end. But the .bat file isn't recognizing wherever I run it from. If I run it from my desktop, it says that it cannot find the specified location, and then proceeds to show the desktop path. If I run it from the folder with all my files, it gives a similar error with the correct path.
my models is in game, but acting weird. I can shoot it and hit it, and it rolls around and such, but I can't pick it up, and when the round restarts it doesn't go back to the spot where it came from.
wow thanks really helpful and the tut is well made but I never thought making models for the source engine would be so damn complex so i never could have done this myself
but when I spawn it in game, it looks like the textures were rendered inside leaving the outside invisible (like I can see into it)
I recalculated the normals outside, but I may have rendered the UV map before i did that and never redid it. Could that be the problem? If not, do you have a fix?
@Xenoloth I don't understand what I could have skipped over. The contents of all the files mentioned are linked in the description. You say that I skipped over "a lot of things" yet you don't tell me what exactly I skipped over. Because I didn't skip over anything.
The contents of all the files mentioned are linked in the description. It's literally just a matter of copying, pasting, and changing a couple names so things are referenced properly. What's not to understand?
@Dvondrake292 Sorry, I didn't really specify much :p The thing that's confusing is that you switch from VTFEdit to Notepad++, but you make no mention of it, so the viewer doesn't what program you're in or where to write it, or save the files.. It's a little thing, but if someone puts the files in a wrong place or saves it incorrectly, the .bat file won't work. I had to do a lot of testing to finally get the item in. I don't want to seem ungrateful though, it was a really awesome tutorial! :3
2 things 1 How do i go about making the texture in gimp? (i'm not rich thus i can't afford photoshop) and 2 do i need all the pysics stuff for a tf2 weapon?
How do you execute 2:40? How do you select faces outside of the mesh currently selected in Edit mode? Does it have anything to do with the button you clicked before saying to select the face you want the mesh to attach to?
I don't know how to get the bat file to work its says "the system cannot find the path specified" btw i run windows 7 and there are to program files one of them is program files and program files (86x), yea...
I did it thanks :D is there anyway to make it appear in the menu instead of having to type prop physics create props/camera(dot)mdl? like e.g. when you press Q in gmod you get the spawn menu how can i make it appear in there? :) thanks in advance! your awesome!!!!
Awesome tut man, I think your my hero! But when I see my compiled model it has a pink and black texture, like it had no texture... I checked carefully my QC file but nothing is fishy.. Why is that?
You mentioned idle.smd, which would be a bone animation. I figured I'd mention that the exporter throws me errors if I try to export something with a bone in it.
cant wait to get this script downloaded, i hope it works. if it does then thanks for the help. good luck with your MOD (are you going to release it? :P) lol
Has anyone had success with rigged models? When I compile all of my bones except the root bone are removed and I get hundreds of errors looking like this:
WARNING: too few bones/vert (0) : it has no bones!
Yea I've modeled before. It's very hard because I don't have XSI I'm no millionare and I used to make ragdolls in 3ds Max before my license expired. I remember assigning smoothing groups to separated meshes that were tied to specific bones. And is there a way to get the default Valve biped into blender!?
I have absolutely no idea how facial rigging works as I've never done it myself, however phys models for ragdolls are exactly the same as phys models for static objects. Why would they be different? Do you know how to model?
@picaticatara Yes, however this script has nothing to do with QC files. You can make those yourself in Notepad, and they'll function the same regardless of what you're exporting from.
You need to type in the material name in 7:17 otherwise the exporter will give you an error. Also, in the qcfile you must give the path to the materials!
All the props I make are really reallllly small even when I make them BIG in blender.I can use blender pretty good I think I just cant seem to make them bigger in Garrys Mod?
Help where do u put the plugin ply?i placed it in the blender folder where all those ply folders were and i clicked export but it didn't say anything in it about hl2 mdl D:???
I haven't tried 2.5 myself, so I wouldn't know if the script works in it. Once 2.5 is officially released, if the script doesn't work properly in 2.5, then I'll fix it up best I can.
@zapper9595 If you didnt already figure it out yourself in the weeek youve waited: He said .vmt ; thats the file format source recognizes. yous ave it in vtfedit as he says in the video. hope that helped ya! :D
This is awesome. I'll keep this in mind. I'm the modeller for Combine Destiny 2, if you maybe heard about it and you just did a great deed in progress mister!! :D
I'm extremely new to blender, and I'm wondering how you made that new face in the way beginning. When you kinda, copied the original rectangle into a smaller one.
@Phygar1 you can copy an object or a load of vertices by pressing shift and d together. to make something new entirely press space and choose from the stuff that comes up! :D
To create a .blender directory (you gotta make it) enter .blender. the trailing period tells Windows that .blender is the file name not the file extension and you have no extension.
If using Linux, Mac or any Unix system this isn't an issue you can just name it .blender
But, yeah you gotta create the directory yourself.
This tutorial is very frustrating.. You did not tell or show us where to save the exports too, What we name them, Where we put the coding into? (NotePad? What?) and what we save the Coding as and where we put it. Please respond.
It's kind of obvious. You save everything into one folder--wherever you want. You use NotePad, and the names of the files are in the link that has the contents of the files.
Everything on my model is smoothed in-game and in the SDK model viewer ;_; I'm getting no hard edges at all, no matter what I try in Blender. It's not a VMT-controlled thing, so do you know what's wrong?
Use the edgesplit modifier, easiest to test is to put everything on smooth, and use the edgesplit modifier to define the sharp edges. Then apply the modifier and it will export nice and sharp (note some extra edges will be added)
Would you have an updated code for this?
HELLF0X15 3 weeks ago
I wounder, is it really just luck and guessing how big will the model be in-game?
Exzmo 1 month ago
I dont get the part between 6:39 to 7:10. What is he doing, what program is he in, and where do i save those files??
MrSkywalker113 2 months ago
This soooooo brain melting @_@
Lynx4500 2 months ago
@Lynx4500 Blender is fricken screwed up DX
WhispersSweet 2 months ago
i don't have a middle mouse, how do i freely orbit around the object without using the keypad?
firebad0 4 months ago
Comment removed
Tinak00777 4 months ago
The damn website does not work
WTF
clownbabydiode1 4 months ago
i got lost on making the MDL file....
Left4TeamFortress2 5 months ago
This doesn't work. I installed it in to the scripts folder and it won't install the addon.
RandomMajin 5 months ago
Slight update: I'll be redoing this tutorial soon using 2.5 and the new community plugin, along with a big series of tutorials about Blender its self and how to use it + different techniques if anyone's interested. Check back on my channel later once I get everything up and running. :)
Dvondrake292 5 months ago 3
@Dvondrake292 I love you. No homo. Subbed.
ekkkkkknoes 5 months ago
So, would this work for making custom skins for Source? Such as changing the clothing of TF2 Models?
KearoNasanam 6 months ago
I can't follow your tutorial because I have version 2.5 of blender. Nothing on mine looks like yours at all, and I don't have half the options.......................fffffffff
RoboTyphoon1403 6 months ago 7
@RoboTyphoon1403 Everything is doable, except blender 2.5 does not have the feature where you can connect 2 faces so easily.
Piedoom0 5 months ago
@RoboTyphoon1403
You can download older versions of blender off the site
clownbabydiode1 4 months ago
Can you please help my models loads the vmt but not the vtfs
hec1234561 7 months ago
I don't get an option for static mesh, all I get is "export scene as configured" and "export plane.smd" please help.
hihosh1 9 months ago
would this be able to work for GTA SA. like making models for it?
1996Antichrist1996 10 months ago
@1996Antichrist1996 No
yamigosaya 8 months ago
@1996Antichrist1996 read the title AND desc.:
FOR SOURCE GAMES
obsidialord 6 months ago
Cube just came out pink and black cubes
Hunter1428 10 months ago
Comment removed
Hunter1428 10 months ago
Could you please make a tutorial for how to make models with animations into scource, im making a portal mod and i need a camera sceene. So im gonna do it like unbrokenjack and make a cube that follows the path the camera shall go, and then in hammer, parrent the camera to it. This tutorial was really helpful btw, much easier to make models now :D
BSBmovies 10 months ago
PLEASE tell me what version of blender your using the one im using has a differnt uv thing >_>
ThePolartop 10 months ago
When I try to export it says IndexError: list index out of range
hec1234561 10 months ago
The log didnt fit here, so I sent it to your account instead >_>
Takato142 11 months ago
I got my model to show up (FINALLY), but my texture(s) didnt work. I did everything the same as you did except I put all of my compiled model files into an addon folder. I have everything set up correctly for an addon;
Folders:
-Models
--Has no subdirectories and all of my model files
-Materials
--"models" subdirectory
--"malefor"(Name of my model) subdirectory
---"fc0d0081.vtf" and "fc0d0081.vmt"
And in blender, I set the material name to fc0d0081.png. Default texture in-game. Help?
Takato142 11 months ago
@Takato142 Set it to malefor/fc0d0081.png in blender
Dvondrake292 11 months ago
@Dvondrake292 Ive tried renaming it several times to several names (including the ones you listed) and the only thing that I have gotten out of it is making my model entirely invisible instead of the default texture. Also, I tried rigging the model (I eventually want it to be a ragdoll) and the SMD export script crashes everytime with this in the console: [--SEE NEXT COMMENT--]
Takato142 11 months ago
Comment removed
puddigoja 1 year ago
The bat file for me keeps saying "ERROR: bad version" and aborts the processing on my model. Any idea why?
LightcycleChampion 1 year ago
For some reason when i try to "sew" the hole between shapes with the F key, it brings up sum weird script error... :(
iamyou90 1 year ago
can you make a tutorial for, how to make a weapon model mod for CSS??? like i would like to change the MP5 to a thompson sub-machine gun. but i dont know how.
TheMagicalTouch 1 year ago
I understand most of it, but I'm confused as to what you do with the idle.smd file and the model.qc file.
SGF08Y 1 year ago
thanks, its a good and quick tutorial
jimmhoo 1 year ago
When I use your SMD Exporter Script, I get an error that says "list index out of range" in the Blender Console. Any ideas?
XmisterRawrX 1 year ago
it doesn't works, 'cose is for cs 1.6 game
nosapi5 1 year ago
good thing you said that on 07:10, that you should name the material the same as the texture (and model I assume).
I had been looking for hours why it could never find the vmt when I open my model in the model viewer,
then after changing the material name and exporting&compiling again, it all worked.
theStef1983 1 year ago
I've exported as smd, but the texture I've set up to use in blender isn't specified in the smd. So I get no textures. Do I have to like, save the textures somehow in blender so the model refers to this specific texture?
Hellstenen 1 year ago
Hey i made in the past some Prop_physics but it would be nice if you would make a tutourial how to rig and export an animated model. :)
0Blutrausch0 1 year ago
At 6:40, Were do you paste the idle.smd?
MrAware14 1 year ago
i would like to move hats in a position for tf2 my plan is this
1.put the headrab mdl as the parasite hat (replace) DONE
surprisingly i can see the headcrab and it worked!! :D
only problem is the headcrab is on the floor face down toward the ground now i just wanna position it like on the chest or even the head of a player how can i do this?
rayman1014 1 year ago
@rayman1014 Now I don't know exactly how to fix it. But, I DO know that the origin for the TF2 hats are far away from the hat itself. To be more exact, it's way below it, as though the origin would align with the player's feet.
AlTheUnderdog 1 year ago
I had a lot of trouble following this tutorial, as everyone else clearly is.
After a long process of unnecessary struggling, I finally got to the end. But the .bat file isn't recognizing wherever I run it from. If I run it from my desktop, it says that it cannot find the specified location, and then proceeds to show the desktop path. If I run it from the folder with all my files, it gives a similar error with the correct path.
I did everything right. What's the problem?
BlueAuraWolf 1 year ago
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vancar6 1 year ago
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vancar6 1 year ago
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vancar6 1 year ago
Hate to throw another question in but...
my models is in game, but acting weird. I can shoot it and hit it, and it rolls around and such, but I can't pick it up, and when the round restarts it doesn't go back to the spot where it came from.
ChBoler 1 year ago
When I go to export the model from Blender, I get an error in the Console that says something along the lines of "No module named struct"
Any idea?
References line 49 of smd_export.py
ragemccloud 1 year ago
@ragemccloud Same here. Neither version of the script works.
Bleenderhead 1 year ago
Comment removed
ragemccloud 1 year ago
okay so I simply saved the 2 other scripts from your website into separate notepad docs and i have all my info for my gun mod in one folder BUT-
When i go to export the hl2 smd option isn't there
I have the smd file opened with notepad and in the blender folder
answer plox
sonicnaruto12345 1 year ago
you had me up until about 6:51
can you explain what I'm supposed to do with the other 2 scripts on facepunch? cause I can't save them
sonicnaruto12345 1 year ago
@SubjectX10 You don't have that texture then.
MrNoSpoone 1 year ago
When we save the idle.smd and material.qc, we have to give them the model name dont we? (In this case camera.smd and camera.qc)
synyster268 1 year ago
wow thanks really helpful and the tut is well made but I never thought making models for the source engine would be so damn complex so i never could have done this myself
RedDotRampage 1 year ago
Never mind my last comment (i got mine to work)
but when I spawn it in game, it looks like the textures were rendered inside leaving the outside invisible (like I can see into it)
I recalculated the normals outside, but I may have rendered the UV map before i did that and never redid it. Could that be the problem? If not, do you have a fix?
slipperywhenwet5 1 year ago
When running the bat file it says im missing dlls and then someimes it says something in the dll is missing....
HALP PLEASE :D
slipperywhenwet5 1 year ago
Well anyway I can't export from blender whatis Python how do I make it work.
picaticatara 1 year ago
Whenever I press Shift+N to make the normals face outward it screws them all up. Does that mean something's wrong with my model or something?
SamuelLJacksonsFish 1 year ago
How do you change the size of your model?
WeatbixZ 1 year ago
@WeatbixZ hit s and move ur mouse. Holding in the middle button will let u morph it is a few directions.
slipperywhenwet5 1 year ago
very usefull for beginers
Pawspov 1 year ago
After 6:40 you skipped ALOT of important steps in VTF edit.
tpotenberg 1 year ago
@tpotenberg Like what? Obviously I didn't if everything works fine.
Dvondrake292 1 year ago
@Dvondrake292 He's right, you skipped over a lot of things and it got confusing >.<
Xenoloth 1 year ago
@Xenoloth I don't understand what I could have skipped over. The contents of all the files mentioned are linked in the description. You say that I skipped over "a lot of things" yet you don't tell me what exactly I skipped over. Because I didn't skip over anything.
The contents of all the files mentioned are linked in the description. It's literally just a matter of copying, pasting, and changing a couple names so things are referenced properly. What's not to understand?
Dvondrake292 1 year ago
@Dvondrake292 Sorry, I didn't really specify much :p The thing that's confusing is that you switch from VTFEdit to Notepad++, but you make no mention of it, so the viewer doesn't what program you're in or where to write it, or save the files.. It's a little thing, but if someone puts the files in a wrong place or saves it incorrectly, the .bat file won't work. I had to do a lot of testing to finally get the item in. I don't want to seem ungrateful though, it was a really awesome tutorial! :3
Xenoloth 1 year ago
@Dvondrake292 their right, you're skipping over "alot" of things
rayman1014 1 year ago
@Xenoloth
Interesting... Ready to tell that dvondrake missed things, but not ready to tell what things.
Why?
hena89 1 year ago
@hena89 look down
Xenoloth 1 year ago
The text for the VTM in VTFEdit is unreadable in this video, even in the highest rez and fullscreen, can you please post it in here?
tpotenberg 1 year ago
@tpotenberg It's in a link the description. Please pay more attention next time.
Dvondrake292 1 year ago
Comment removed
tpotenberg 1 year ago
2 things 1 How do i go about making the texture in gimp? (i'm not rich thus i can't afford photoshop) and 2 do i need all the pysics stuff for a tf2 weapon?
solidwtf2 1 year ago
where do you save the idle.smd and the qc file etc, all you said to do was paste the idle.smd script into notepad and your done.
TarousDT 1 year ago
Comment removed
WeatbixZ 1 year ago
How do you execute 2:40? How do you select faces outside of the mesh currently selected in Edit mode? Does it have anything to do with the button you clicked before saying to select the face you want the mesh to attach to?
DoomTay 1 year ago
I don't know how to get the bat file to work its says "the system cannot find the path specified" btw i run windows 7 and there are to program files one of them is program files and program files (86x), yea...
WeatbixZ 1 year ago
Hi thanks for the tutorial,
I was just wondering whether you can use this method to get Blender objects in Visual Basic
Thankyou
Blendhow 1 year ago
My models are coming up with the same old annoying pink and black checkered texture, any ideas why?
homsarshat 1 year ago
@homsarshat textures aren't working.
ZomgGuitarz1234 1 year ago
Where does the .mdl come from? i only have an .smd!!!!!!!! HALP
jiggysmackle 1 year ago
@jiggysmackle you have to run the .bat file
augustuen 1 year ago
@jiggysmackle lol same i think its something to do with the bat file
WeatbixZ 1 year ago
Comment removed
xThaWolfx 1 year ago
I did it thanks :D is there anyway to make it appear in the menu instead of having to type prop physics create props/camera(dot)mdl? like e.g. when you press Q in gmod you get the spawn menu how can i make it appear in there? :) thanks in advance! your awesome!!!!
xXxAshersxXx 1 year ago
when you say now we can make the idle animation, where the hell are you pasting the code into? :S
xXxAshersxXx 1 year ago
my modles ar coming out pinck no mater what I do
evrything eals works
the phis modle and the static modle it is jus the texture that is plaiyng up plis help
marq46 1 year ago
What version of blender do you use?
polertop 1 year ago
Awesome tut man, I think your my hero! But when I see my compiled model it has a pink and black texture, like it had no texture... I checked carefully my QC file but nothing is fishy.. Why is that?
w0onka 1 year ago
Do i put everything in the same folder?
Gutzya 1 year ago
if i whana have the model in a map i making in SDK where puting i the model?
warkey13 1 year ago
do the texture i put in blender can i see it when i play or but the model in the map?
warkey13 1 year ago
thanks i have shearct for this a long time thanks
warkey13 1 year ago
Wow, Mate ,You Rock!! Blender reminds me of Hammer Vividly, Thanks for Being Awesome
Indlvar 1 year ago
Comment removed
Jamamnedarba 1 year ago
You need to put more detail into this video.... 2/5
FreakFixtional 1 year ago 2
Is it possible to make different levels of detail for Source to use?
Sakuukuli 1 year ago
I dont have a scripts folder where should I install it?
noop5000 1 year ago
Very nice I enjoy this kind of stuff
TheJigen 1 year ago
I dont have the scripts folder...
MrPatsurikuku 1 year ago
Can you explain more in detail how do you do that in 2:30, with polygons inside polygons?
Would be cool
YOUnoobGER 1 year ago
You didn't say what to copy the idle.smd etc, into and what to save as and where to save them..
TarousDT 1 year ago
yea, I can't get my models to export at ALL if they have armatures attached :/
dvlstx 1 year ago
What about armatures???
TarousDT 1 year ago
Armatures are what Blender uses for Bones. I used the animating w/blender tutorial on the VDC
dvlstx 1 year ago
No I know what armatures are I'm not sure why you replied to me, that has nothing to do with what I said.
TarousDT 1 year ago
You mentioned idle.smd, which would be a bone animation. I figured I'd mention that the exporter throws me errors if I try to export something with a bone in it.
dvlstx 1 year ago
cant wait to get this script downloaded, i hope it works. if it does then thanks for the help. good luck with your MOD (are you going to release it? :P) lol
stillalive0013 1 year ago
So does this work with rigged models?
WeatbixZ 1 year ago
Has anyone had success with rigged models? When I compile all of my bones except the root bone are removed and I get hundreds of errors looking like this:
WARNING: too few bones/vert (0) : it has no bones!
ProductionSniper 1 year ago
when i press f to join the cylinder to the cube it comes up with auto make Fgon
and Clear Fgom, but not skin loops and edges
jamesusespivot 1 year ago
i've done model from scrathc and this time it says skins loops and edges...
but when i click it it gives me error
"Selection include verts that are part of more than one loop
jamesusespivot 1 year ago
it free just search blender and download :)
scapehead 1 year ago
Yeah, I could really do with a proper import script. Or at least a decent explanation of what it is scaling by...
Also, by experience, source has been fine with verts and parts of faces sitting inside other polygons. not sure about whole faces though.
39Mick0tf2 1 year ago
Are there any plans for an import script? The current one messes up the armatures and resizes weirdly.
I read on facepunch you have no idea how the current is working, but would you know how to create one from scratch?
ProductionSniper 1 year ago
I've put the plug in, into the scripts directory.. but it doesnt show in export? help please, thanks :)
xXxAshersxXx 1 year ago
Yea I've modeled before. It's very hard because I don't have XSI I'm no millionare and I used to make ragdolls in 3ds Max before my license expired. I remember assigning smoothing groups to separated meshes that were tied to specific bones. And is there a way to get the default Valve biped into blender!?
picaticatara 1 year ago
But what about phys models for ragdolls? Facial rigging!?
picaticatara 1 year ago
I have absolutely no idea how facial rigging works as I've never done it myself, however phys models for ragdolls are exactly the same as phys models for static objects. Why would they be different? Do you know how to model?
Dvondrake292 1 year ago
@Dvondrake292 Well in ragdolls aren't the QC scripts different?
picaticatara 1 year ago
@picaticatara Yes, however this script has nothing to do with QC files. You can make those yourself in Notepad, and they'll function the same regardless of what you're exporting from.
Dvondrake292 1 year ago
You have to rig the collision meshes to the armature.
facial rigging is done by exporting as vta I think.
There is a modification of this script, that supports this.
ProductionSniper 1 year ago
Can I make ragdolls and animated charachters with bones for Source in Blender? My 3ds Max trail expired and now I'm fucked.
picaticatara 1 year ago
Yes. Bones export properly by default, and you can export animations from the action editor.
Dvondrake292 1 year ago
How does the exporter recognize the end of an animation? Or do you give the end of a sequence in the qc file?
ProductionSniper 1 year ago
It uses the action editor, so just however long the selected animation is that's how many frames it'll export.
Dvondrake292 1 year ago
my textures dont work it is just pike
marq46 2 years ago
You need to type in the material name in 7:17 otherwise the exporter will give you an error. Also, in the qcfile you must give the path to the materials!
ProductionSniper 1 year ago
All the props I make are really reallllly small even when I make them BIG in blender.I can use blender pretty good I think I just cant seem to make them bigger in Garrys Mod?
Help would be appreciated.
Thank You and good tut
SlurpBrigade 2 years ago
use $scale in the qc file and a number which multiplies it.
$scale 4 makes 4 times as big
ProductionSniper 1 year ago
Pressing F5 takes me to a menu that looks nothing like what you have... 7:16
InteractiveBUD 2 years ago
I just dont understand how the QC file and the other notepad files work.
InteractiveBUD 2 years ago
I also cannot find the correct path : (
there is no .blend file in my Blender file.
CCNezin1 2 years ago
Thanx for the plugin and the ace tutorial = D
WaffleKing09 2 years ago
Which version of blender do u use
polertop 2 years ago
Sweet will this work for goldsource? Because I'm trying to convert a goldsource model to source.
LilEasterTheTot 2 years ago
Thank you so much
LawBlind 2 years ago
Which version of blender do u use becuase i am tryind to install the SMD plugin and i can't find where it go's
Xbeanieluver 2 years ago
Help where do u put the plugin ply?i placed it in the blender folder where all those ply folders were and i clicked export but it didn't say anything in it about hl2 mdl D:???
Beardactal 2 years ago
Do you know if this works in Blender 2.5 / are you planning on writing one that works in 2.5 (obviously later once the alphas are done?)
brothershrike94 2 years ago
I haven't tried 2.5 myself, so I wouldn't know if the script works in it. Once 2.5 is officially released, if the script doesn't work properly in 2.5, then I'll fix it up best I can.
Dvondrake292 2 years ago
great! I've played around a little bit with it myself, and I really like it so far, but it's not quite useable for what I need it to do yet. :(
brothershrike94 2 years ago
Question about the animating part: Does Source recognize simple keyframe (for instance moving something with G)animation or only bone animations?
ProductionSniper 2 years ago
cool, friggin awesome but one thing... how can you make it bigger? XD
pokey4ever 2 years ago
Select the object and hit S to scale, move the mouse around and click to stop.
Dvondrake292 2 years ago
@Dvondrake292 Thanks a ton. :) kind of new to modeling XD just installed blender like 2-3 days ago.
pokey4ever 2 years ago
6:38
what you say?
save it as camera bmp?
zapper9595 2 years ago
@zapper9595 If you didnt already figure it out yourself in the weeek youve waited: He said .vmt ; thats the file format source recognizes. yous ave it in vtfedit as he says in the video. hope that helped ya! :D
ProductionSniper 2 years ago
i dont have photoshop or gimp D:
zapper9595 2 years ago
@zapper9595 Gimp is fully free so download it. :)
pokey4ever 2 years ago
how do i open your Smd Thing?
rex599 2 years ago
This is awesome. I'll keep this in mind. I'm the modeller for Combine Destiny 2, if you maybe heard about it and you just did a great deed in progress mister!! :D
ProductionSniper 2 years ago
Question: Why does Source not like Vertices inside the model?
ProductionSniper 2 years ago
Sometimes it doesn't care, sometimes it errors out. I honestly don't know, it's like Source has PMS sometimes.
Dvondrake292 2 years ago
how do i select faces?
onedarkdarksphere 2 years ago
Onedark, press tab, and it's the third button to the right under the 3d view.
Phygar1 2 years ago
Thank you!!
TeamxAlpha 2 years ago
I'm extremely new to blender, and I'm wondering how you made that new face in the way beginning. When you kinda, copied the original rectangle into a smaller one.
Phygar1 2 years ago
Maybe not extremely new. I'm pretty proficient with the interface I just want to know what that command was.
Phygar1 2 years ago
@Phygar1 you can copy an object or a load of vertices by pressing shift and d together. to make something new entirely press space and choose from the stuff that comes up! :D
ProductionSniper 2 years ago
It says to go to ".blender" but i cant find it does that mean blender.exe or something?
TeamxAlpha 2 years ago
To create a .blender directory (you gotta make it) enter .blender. the trailing period tells Windows that .blender is the file name not the file extension and you have no extension.
If using Linux, Mac or any Unix system this isn't an issue you can just name it .blender
But, yeah you gotta create the directory yourself.
JefferyMcLean 2 years ago
You said say to make a folder .blender. but it always says "you must type valid name"
TeamxAlpha 2 years ago
Enter .blender. not .blender The trailing period is not optional.
You must force Windows to recognize .blender as the file name by entering a trailing period.
JefferyMcLean 2 years ago
This tutorial is very frustrating.. You did not tell or show us where to save the exports too, What we name them, Where we put the coding into? (NotePad? What?) and what we save the Coding as and where we put it. Please respond.
t205gorillaz 2 years ago
It's kind of obvious. You save everything into one folder--wherever you want. You use NotePad, and the names of the files are in the link that has the contents of the files.
Dvondrake292 2 years ago
I get a error when exporting :( can anyone please help me?
it just says script error check console
kawreaVII 2 years ago
Try checking the facepunch thread. A lot of people have had that error, and there are solutions all over the place. :)
Dvondrake292 2 years ago
Could you do a tutorial on breakable props that gib?(IE, the dresser in HL2 that breaks up into drawers and cabinets)
Or is that too hardcore for blender D:
FeedMEBabies 2 years ago
I have a question about the files "Idle.smd" and "model.qc". Where do I save them to?
dr3d1337 2 years ago
doesn't work for props. Ive tried 45 times.
hggh8 2 years ago
You've done it wrong 45 times.
Dvondrake292 2 years ago
can you make a tutorial on how to make a mod for gmod?
please!
gamemak0r 2 years ago
How can u export bones in blender to a .smd >:/
sumer100 2 years ago
Man... i wish i knew how to rig up models to other skeletons so like i could get Dystopia player models in Insurgency :3
kevaughanshiu 2 years ago
There a way to color the texture?
KirbySTR 2 years ago
I'm having a problem. A big problem.
Everything on my model is smoothed in-game and in the SDK model viewer ;_; I'm getting no hard edges at all, no matter what I try in Blender. It's not a VMT-controlled thing, so do you know what's wrong?
unbrokenjack 2 years ago
I'll PM you the pictures.
unbrokenjack 2 years ago
Use the edgesplit modifier, easiest to test is to put everything on smooth, and use the edgesplit modifier to define the sharp edges. Then apply the modifier and it will export nice and sharp (note some extra edges will be added)
BiglinesNL 2 years ago