Added: 4 years ago
From: Guoguodi
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  • two unique styles at there best

  • Comment removed

  • Lol, I love how he NEVER used the useless ass signature "hawk dive." It seems like rarely you see a player use that and win. I'm sure it has it's occasional uses though.

  • Comment removed

  • @KillerKrieg Blanka can punish Hawk's dive on block

  • wish mayakon still played. this is the match that made me play hawk

  • WHOA. NO fear haha. Tony Hawk's "Storm Hammer" (whatever it's called these days..."Mexican Typhoon"?!) has more range than I realized!

  • AWESOME comeback at the end.

  • Great T. Hawk player, such an underrated character.

  • For you that were wondering why Komoda didn't do Blanka's super to finish Hawk off, it wasn't because it's "cheap". There's no such thing as "cheapness" in pro gaming, whining is for losers. He didn't do Blanka's super simply because it's easily escapable. Hawk could even do a Rising Hawk (Tomawawk Buster) and beat it cleanly on reaction.

  • sf characters must have a very good equilibrium and no fright of heights

  • i rarely see good t hawks this was good

  • That comeback made me very happy

  • MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM­

  • omfg that was a good ass comeback i luv seeing pro t hawk users man i mained t hawk since ssf2 and i used him from ssf2 to sf alpha series up to ssf4 luv t.hawk great shit Mayakon

  • MMmMMMmmmhhhmmmmmmmmmmmmm!!!!!­!!

  • why dont people use super for chip? :(

  • @someguyhunter

    coz its cheap : )

  • @someguyhunter In Blanka's case, it's because his super is horrible.

  • @Makingnewnamesisdumb it chips and its temporarily airborne. it is GREAT vs any grappling character like gief or even honda. but i agree it is horrible

  • that is the greatest t hawk player iv ever seen!...to bad he is the only 1 iv ever seen D=

  • @Louis4665 Look up Toutanki. He's pretty awesome.

  • @Louis4665 I wanna laugh heartily at your comment but you're sooooo fucking right. People avoid low-tier characters on this game like the plague.

  • the last MMMMMMMM was extremely ballsy

  • 神

  • sick comeback!!!

  • Great spinner by Mayakon at the end of round 1! Those were two great spinners by Mayakon at the end to win the match. Very patient and great timing!

  • OMG SICKKKK HAWK

  • hawk totally deserved the victory there.

  • 2:06 :

    Hmmmmmmmm....pphhhh!!!....blea­kkkk....bleaakkk

  • @JoseChaps lol

  • Don't fuck with the Hawk.

  • Now that takes some skill..

  • What a comeback!

  • I love seeing a good T. Hawk player.

  • Me too, he's cool.

  • Do you have HD Remix for the 360? cause id be happy to show you my T Hawk. :)

  • @greenjester27 Same here. He's currently my main in both SSF2T and SSF4.

  • Blanka got Hawk'd.

  • nice match

  • Dude, when I first saw this video I was like 0_0

  • Comment removed

  • blah blah... SF4, and so what? this is super x and mayakon is amazing

  • Comment removed

  • a shame Hawk doesn't get more respect.

  • Wowow, T. Hawk is a beast! Put him in SFIV!

  • Seems like your wish was granted...

  • I got this game on VC and I need help! How do you do T Hawk's 360 move? I can do 360 moves just fine on a Playstation's D-Pad in Street Fighter Alpha 2, but I can't do 360 moves on a gamecube controller. Please help. Thanks.

  • You do a 360 while jumping to your opponenet, and punch, but hold the punch button so that he'll be on the defence, then if you did the motion right, you let go of punch and he'll do it

  • FOR HAWK BEGINNERS

    Two ways of doing 360s on the ground (using the number pad on your keyboard as a guide to directions) on 1P side of screen (reverse directions if 2P side):

    Standing/walking 360: Very quickly rotate 6248 + punch.

    Safe tick 360: Put your opponent in block stun (usually from a cr.lp). When the cr.lp hits, do not release lp button. Then quickly rotate 148621 & release lp button. If timed right, you 360 your opponent. If mistimed, Hawk will not do anything & you're safe.

  • well there's ur problem, ur playing on a gamecube controller.

  • can there be any doubt that street fighter is a tool of the devil? what we see on the screen are obvious demonic figures,

  • and your just a tool.

  • BTW, WTH? Why aren't there more vids of Mayakon? What happened to him?

  • how can he do the typhoon just walking in and grabbing

  • Quick fingers. You have to complete the 360 motion before the jump starts, which is very difficult for T.Hawk.

    If you are ticking into it, its easier though.

  • I don't see how that's possible since the jump is instant. They must at least have the stick tilted down/forward, but not enough to crouch, to get a small headstart on the 360 motion.

  • The jump isnt instant, it has several frames of startup depending on character.

  • Man okay I'm starting to understand. You just gotta be damn quick about it. How many frames does Hawk have? Is his jump relatively slower compared to the rest of the characters?

  • I think T.Hawk have 3 frames of startup before he goes airborne but im not 100% sure so dont quote me on it. Thats pretty quick compared to the rest of the cast if i remember corretly. The norm is something around 5. Another note about T.Hawk: even if you execute a 720 motion within the allowed timeframe so that you shouldnt jump, you still have a 50% chance to jump anyway.

  • Hawk has 3 jump frames, meaning you must start the motion in forward or back and end it in up (270), and press punch in 3/60's of a second once you hit up.

  • AND CAMMY DOESN'T =D

  • Comment removed

  • You're kidding, right? That's one of the most beautiful performances you'll ever see from someone facing off against a monster like Komoda. It wasn't Mayakon's abuse of 360s which killed Komoda, it was sheer patience, skill and mindgames.

  • Comment removed

  • Hehe, ok, fair enough.

  • i saw no mind games.

    reversal lightning would have stopped the tick loop right?

  • no it wouldn't have

  • so reversal lightning wouldn't stop a jab?

  • it would stop the jabs, but not the safe jump ins.

  • Also, T.Hawk doesnt have a throw wiff animation. That means hes got a options select which in turn means that he cant be reversal'd out of it.

  • oh snap at that last round!

  • I mean, the timing on that last throw was fucking clutch! Right in between Komoda's defensive low kicks. It was totally a prediction by Mayakon that proved accurate.

  • Komoda might have the sudden bites, but as you can tell from the end of the last round, Mayakon has the sudden throws!

  • hhhhhhhnnnnnnnnnnnmmmmmmmmmmmm that shit.

  • Hey I wanna fight with you guys too !

  • haha, drfrijoles, you should give this t.hawk master a free lesson. but keep your wits about you, he doesn't use button up and ends his 360 motion holding up! quite the masterful strategy! it has even defeated the best sagat players in the world!

  • "he doesn't use button up and ends his 360 motion holding up" What does this mean? What is button up, and why is ending the motion holding up so significant?

  • i don't quite remember exactly what was being discussed, but i assume i was talking about hawk's safe jump in jab to 360 using button up. if you miss, hawk will just be blocking since he has no whiff animation in vanilla st. i recall some scrub talking about how he plays that way and supposedly beats "top" players. something like that.

  • ^^ doh, i meant to say that he DOESN'T play that way, but instead ends his 360 motion with up and pianos his inputs which is very unsafe (and stupid).

  • Ohhhh, JUMP IN, I was confused because the motion you described, d/b go around back to d/b, would cause me to jump before I can execute the throw sequence if I were standing, but I yeah, I see now how that works safely with a jump in. But pianoing with T.Hawk is still good for reversals though right? Lastly you said vanilla st. I know st means super turbo but what are you talking about with vanilla?

  • pianoing can be good for getting a reversal, but jumping in it's best to button up since it eliminates the risk of poking out a random normal if your timing is off.

    vanilla st just means plain super turbo, as opposed to hd remix. in vanilla st hawk has no whiff animation, but in hdremix he does, which kind of eliminates his button up typhoon technique. i hope i'm making sense, sometimes i have a hard time typing what i'm thinking.

  • previous comment @ someoneknows28

  • You're probably the worst T.Hawk master. T.Hawk's Typhoon is safe, but the way you execute it is unsafe - if the opponent reversals you're gonna get smacked. If you are Player One the motion should be d/b, b, u/b, u, u/f, f, d/f, d, d/b and release punch button(s) of choice.

  • This is directed at "someoneknows28"

  • You said you were a master, therefore I can only conclude that you're the worst master, since Hawk should never risk getting hit by a reversal attack. Always end his Typhoon input with d/b (If you're on Player One side) and releasing punch button(s), unless you walk-up like Mayakon. Further you shouldn't only use Typhoon as an offensive tool, it's an insanely good reversal. The way you execute the Typhoon by ending w/ UP as the final direction, you will jump if the opponent isn't throwable.

  • Anyone who calls himself a master is an idiot, period. True masters are humble, because they are intelligent enough to know that they will always have something to learn. You're just another Youtube clown.

  • dude, he's right. you want to end at d/b so you're blocking high and low, and you want to do a button-up typhoon (i.e. release the button to activate the move) instead of button-down (pressing the button to activate). since thawk doesn't have a whiff animation, if you mess up and release the button at the wrong time, nothing happens. if you PRESS the button to activate and mess up, a punch will come out and you might get hit.

    also, win a tournament or two, then talk shit. otherwise stfu

  • lol this definitely puts you into the idiots category. Nice insults you got here, a real master indeed :)

  • @ProfessorJones7 Your comment doesn't really make sense. I'm sure there are more people who claim to be masters than who are masters, and you don't have to be a genius to see that making claims like that on a YouTube comment page is pretty worthless. Nonetheless, your statement is clearly false - it only takes a single master to claim that they are one for you to be wrong.

  • That was WTFTASTIC. Crazy courage to walk in like that under the circumstances. Even crazier skills to execute it so flawlessly.

  • Fucking insane comeback.

  • amazing comeback by T-Hawk!

  • T HAWK with the walk-up rape.

  • That was one helluva turn around! T. Hawk looked like he was about to shuffle off this mortal coil.

  • T-Hawk: mmmmmmmmmmm ... slam! XD

  • walk up and 360! love that pwnage

  • Lol at r1c1976. Yea that T-Hawk was something FIERCE. Nice comeback N match.

  • That last round i dont know if i have seen anything better yet 5 star all the way

  • HAH

  • That's was a fucking excellent comeback. T-Hawk looked dead and buried. The last spin was just simply too sweet and must have left the Blanka player feeling like a proper twat.

  • He wasn't really using the Tick strategy as much as he was just using walk-in throws and blocking attacks into the FC throw. Like the last round he doesn't use block-stun into FC once. Excellent T.Hawk play.

  • haha I can't believe people are still playing this game at such a high level; its the one that started it ALL! Awesome vid man!

  • this ticking is the only thing that keeps hawk and gief up at a competitive level. if it was like the later games, they wouldnt be able to compete at all.

  • god forbid high level players.......gasp.....take advantage of openings!

  • Aren't I usually the guy picking YouTube fights with others?

  • Tick and the opponent gets a free hit!? That's such a stupid rule that I'm actually going to harass you about it two years later.

  • Shut the fuck up scrub and learn how to reversal properly.

  • Says the faggot that thinks ticking is backhanded.

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