nice to know this kind of thing is possible in maya. I will need to look into rigging and modeling. at the moment character animating's been my forte. This is Great animation wise and the Model. Brilliant stuff! :)
@Zindkeeper When you have an image of a person totally naked it is obvious as night and day when there is no genitals and you know somebody is going to say something. I am straight and am secure in my sexuality, how about you?
just a combination of maya poly modeling and zbrush sculpting.. using z brush i generated a displacement map which i applied to my poly model in maya... i displacement map is off at first but is turned on to full as he morphs
i've never really tried mudbox.. i sort of get what i need with maya and z brush
@alphaexp i really only had one blendshape to make all the body muscles grow to hulk size, and then scaling the joints of the model rig to make him grow in overall size
No way you did this in Maya alone, you used Zbrush too, right ?
Anyway, is there a separate displacement map
for the veins and muscles on top of a displacement map that makes him grow ? how do you change his physic so drastically and still maintain a full control over his animation without weird flinches ?
the maya model i began with was pretty high poly to begin with so i good get muscle deformation.. but for veins, pores and muscle striations I used zbrush to make a displacement map, also texture map made in zbrush
the actual body proportions don't change all that much.. legs and torso get shorter and arms get longer, everything gets wider.. i actually started by animating the run while he's hulk size and luckily I only needed to tweak it a bit for human size..there were no weird flinches
i meant proportion-wise..he grows in actual size about 1 and half times his human height..eventually i'd like to put clothes on him and a background in there so you can see his size change
yeah the hulk out is just a rig i made to stretch and change proportion and scaling the skin joints, and blendshape that adds bulk to the skin geometry and changes his face. i also have a displacement map which i drive on as he gets bigger that adds muscle definition. i render out a skin colour for when he's human and a green for hulk and just transition between them to turn him green
Stop looking at the testicals.! perve
Ndkiller 3 weeks ago in playlist More videos from mhabjan
Bald hulk lol.
TheMaster47x 1 month ago
why dont you make a dick to it
TYmi111111 3 months ago
Comment removed
afroromo 3 months ago
and how did you create morphing? is that model created by you too?
saverne06 3 months ago
wow how did you scale up the model and rig? and did you do a blend from one map to another?
kongchho 4 months ago
he like the the new abomanation
TheSasukeKing1 6 months ago
nice to know this kind of thing is possible in maya. I will need to look into rigging and modeling. at the moment character animating's been my forte. This is Great animation wise and the Model. Brilliant stuff! :)
alexbaxthedarkside 7 months ago
He's naked
sparkyd2006 7 months ago
how come his naked
TheDaszle 8 months ago
i thought hulk was a man i didnt see no penis jajaja jkjkjkjkjk :)
b3anb3an123321 8 months ago
hey the technik is awseome but the transforming from banner into hulk is more like a breakingout ... you know?
sry for bad english XD
TheOntero 1 year ago
like seriously, you should make him fight someone
lopasas 1 year ago
holyDAMN
MageAtYou 1 year ago
To bad this technology wasnt around in the 70's when they did the original hulk
RedPortiaOne 1 year ago
what programs do you guys use to create these cgi animate characters and/or objects?
truestpain 1 year ago
i like this one
thePresidentOfChubby 1 year ago
This has been flagged as spam show
He has no pecker!
delosdmi 1 year ago
He has no pecker!
delosdmi 1 year ago 2
@delosdmi Dude shut the fuck up, why are you even noticing something like that?
Zindkeeper 1 year ago
@Zindkeeper When you have an image of a person totally naked it is obvious as night and day when there is no genitals and you know somebody is going to say something. I am straight and am secure in my sexuality, how about you?
delosdmi 1 year ago
@delosdmi Your explanation is as pointless as your previous post. Besides he can't add genitals. He'd get banned.
Zindkeeper 1 year ago
@Zindkeeper That's his problem but he should at least put some briefs on him or some kind of underwear anyway.
delosdmi 1 year ago
@delosdmi Maybe he hasn't gotten that far with this I guess. I don't know
Zindkeeper 1 year ago
@Zindkeeper I forgot to mention that "He has no testicles either." HA HA HA!
delosdmi 1 year ago
Very cool man , you got's some Talent. Me likey!
jayce79 1 year ago
He has no dick at all!
delosdmi 1 year ago
what program are you using?
tyrannosaurio1 2 years ago
how did u get the muscular look?......i tried using mudbox..........bt so far no results.....plz help
sochahai 2 years ago
just a combination of maya poly modeling and zbrush sculpting.. using z brush i generated a displacement map which i applied to my poly model in maya... i displacement map is off at first but is turned on to full as he morphs
i've never really tried mudbox.. i sort of get what i need with maya and z brush
mhabjan 2 years ago
@mhabjan i dont believe thats created by you because its too awesome for ordinory man. can you tell just how long you are studiing maya
saverne06 3 months ago
@saverne06 thanks i made this about 3 years ago so i guess i had been studying maya for a few years at that point.
mhabjan 3 months ago
this is excellent!!!
diegoman91 2 years ago
what tool did u use in maya to get this output.......plz help
sochahai 2 years ago
i used many tools in maya from modeling and rigging to rendering
mhabjan 2 years ago
what tool did u use for the morphing part..? & thank you for replying
sochahai 2 years ago
to morph him his skin joints are scaled in size and i have blendshapes to make the muscles appear
mhabjan 2 years ago
thanx man
sochahai 2 years ago
@mhabjan Hi. The animation is really believable. May I know how many Blendshapes did you use for the morphing / to make the muscle appear part?
alphaexp 4 months ago
@alphaexp i really only had one blendshape to make all the body muscles grow to hulk size, and then scaling the joints of the model rig to make him grow in overall size
mhabjan 4 months ago
@mhabjan Hi. Thanks for replying :D Did you use Maya Muscles too while morphing?
alphaexp 4 months ago
@alphaexp no maya muscles back when i made this a few years ago
mhabjan 4 months ago
@mhabjan wow...That must be require a lot of patience & observation to do that animation but the result is amazing. :D Thanks.
alphaexp 4 months ago
wow
copebuckle01 2 years ago
now this is what i call entertament!
TheKillswitch52 2 years ago
nice
ExteelPhantom 2 years ago
can you make a non green bearded version?
MUSCLECOLT 2 years ago
You haven't done an animation in a while! Try your best to make another of these if you can!
mechaspark1 2 years ago 7
Which program did you use?
I have 3ds max but i dont know if i can make it there!
AncientStarlight 2 years ago
i used maya for this
mhabjan 2 years ago
that looks very good!
they should hire you for hulk 2
LoFilms1 3 years ago 16
can you try it with the clothes ripping once you know how to do it.
no shorts, no shoes, no service.
have you heard that before.
RapierInternational 3 years ago
for you RapierInternational yes i'll put clothes on him
I just need to find the time to do it.. it's a lot of work even for just 10 seconds
where I come from we say 'no shorts, no shoes, no problem!'
mhabjan 3 years ago
No way you did this in Maya alone, you used Zbrush too, right ?
Anyway, is there a separate displacement map
for the veins and muscles on top of a displacement map that makes him grow ? how do you change his physic so drastically and still maintain a full control over his animation without weird flinches ?
CodeVeroby 3 years ago
the maya model i began with was pretty high poly to begin with so i good get muscle deformation.. but for veins, pores and muscle striations I used zbrush to make a displacement map, also texture map made in zbrush
the actual body proportions don't change all that much.. legs and torso get shorter and arms get longer, everything gets wider.. i actually started by animating the run while he's hulk size and luckily I only needed to tweak it a bit for human size..there were no weird flinches
mhabjan 3 years ago
What do you mean "the legs and torso get shorter and arms get longer" ?
is the black background only giving the illusion that he's growing twice as large ?
CodeVeroby 3 years ago
i meant proportion-wise..he grows in actual size about 1 and half times his human height..eventually i'd like to put clothes on him and a background in there so you can see his size change
mhabjan 3 years ago
just awsome
phil2pips 3 years ago
can you show me a quick tutorial?
mechaspark1 3 years ago
i wish i could there's no quick way to show how to do it.. it's maya.. a lot of blendshapes and rigging and rendering stuff
eventually he'll have hair and clothes that rip off which i'm still working out how to do
mhabjan 3 years ago
oh, i meant like the hulk out
mechaspark1 3 years ago
yeah the hulk out is just a rig i made to stretch and change proportion and scaling the skin joints, and blendshape that adds bulk to the skin geometry and changes his face. i also have a displacement map which i drive on as he gets bigger that adds muscle definition. i render out a skin colour for when he's human and a green for hulk and just transition between them to turn him green
mhabjan 3 years ago
was this really hard?
mechaspark1 3 years ago
yeah it was
mhabjan 3 years ago
that was tight what program did you use
RezoForte 3 years ago
thanks put this together in maya
mhabjan 3 years ago