Kaos is being revived! Though not for the Xbox (ehh... they broke shit). If I'm not mistaken, this is still one of the highest-quality rendering engines for XNA (yay me?)
I'll work on some simple physics this week, try and write up a simple particle engine based on the sample code, and hopefully get some work done on clipping (yes, this is rendering the entire model of Blood Gulch every single frame multiple times... once for depth maps, once for reflection, once for refraction, once for the base render, once for the shadow "stencils")
did you made this render engine yourself?
cepomwa 1 year ago
this looks so good that the xbox would explode but the ps3 and pc would rule it!
SafasoTV 1 year ago
Good news, everyone!
Kaos is being revived! Though not for the Xbox (ehh... they broke shit). If I'm not mistaken, this is still one of the highest-quality rendering engines for XNA (yay me?)
FleetAdmiralBacon 2 years ago
I was about to comment on the negative comments you had on your older videos.
Don't think I need to now! Nice one
MachineGun28 3 years ago
outstanding
ElectricG 4 years ago
I'll work on some simple physics this week, try and write up a simple particle engine based on the sample code, and hopefully get some work done on clipping (yes, this is rendering the entire model of Blood Gulch every single frame multiple times... once for depth maps, once for reflection, once for refraction, once for the base render, once for the shadow "stencils")
FleetAdmiralBacon 4 years ago
woot now get physics and colision detection
KIWIDOGGIE 4 years ago
Most of this video shows the light focusing on the camera location, but I also fixed problems with bump maps.
FleetAdmiralBacon 4 years ago