Added: 1 year ago
From: wyndling
Views: 297
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  • Hiya hun. This is part of a modeling Lesson I teach in Secondlife for the up coming implementation of Mesh support. I do not currently have a formal lesson on sculpties but I do take requests as I am seasoned in both Modeling and sculpting in 3ds max.

  • Hi. I was wondering if this UV-mapping is part of your workflow in producing sculpted prims? I'm a seasoned Max user but I've yet to find a nice workflow for sculpties. Im guessing you created the UV-mapping so it's a lot easier to texture the sculpt, than bake that to a texture for a sculpted prim? Any info is much appreciated!

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