Its live now! Although I am still working on it. You can view it if you have WebGL capable browser. Chrome 9 or Firefox 4, for example. The link is in the description.
Fascinating. How heavy how many tris are being rendered when a full group are on screen? Also, how is the animation handled? some simple AI? Looking forward to trying this out when it is finished.
I dont know the total poly count... there is a dynamic LOD switching mechanism that saves some time on vertex operations by switching to lower LOD models depending on distance and size. Based on my testing experience, Vertex operations are the bottleneck for performance, then pixel fill rata and lastly javascript simulation. If I get some time, I will do detailed profiling but at this point I am happy with performance. It runs on android phone at 4 fps!
Good job, this is really cool.
Maestroshnitzel 7 months ago
Hey I think you forgot to put a link in your description?
jdheeter 1 year ago
@jdheeter Right. Thanks for pointing that out! :) Check it out now
aleksandarrodic 1 year ago
Its live now! Although I am still working on it. You can view it if you have WebGL capable browser. Chrome 9 or Firefox 4, for example. The link is in the description.
aleksandarrodic 1 year ago
Fascinating. How heavy how many tris are being rendered when a full group are on screen? Also, how is the animation handled? some simple AI? Looking forward to trying this out when it is finished.
jdheeter 1 year ago
@jdheeter
I dont know the total poly count... there is a dynamic LOD switching mechanism that saves some time on vertex operations by switching to lower LOD models depending on distance and size. Based on my testing experience, Vertex operations are the bottleneck for performance, then pixel fill rata and lastly javascript simulation. If I get some time, I will do detailed profiling but at this point I am happy with performance. It runs on android phone at 4 fps!
aleksandarrodic 1 year ago