Added: 8 months ago
From: PeglegJimmy
Views: 11,961
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  • You should accidentally a better Super Sonic.

  • YUROLLSOMUCH?

    YMYCAPSLOCKANDSPACENOWORK?

  • could you try giving modern sonic a spindash if you take requests and still are hacking this demo.

  • Now we just need to learn how you do all this

  • Um...

    Could anybody tell me what, exactly did he change?

  • @Joshslick Well he made it so that rolling doesnt affect the speed. Let me explain, get your hands on sonic 2 and run, then press dpwm so he rolls. You will see that sonic will not lose momentum or at least it doesnt feel all akward when your rolling in This demo. If i dont explain well, then get your hands on the deom today and a sonic 2 rom and try pressing down on both games when you build up speed.

  • @mugenstation360 Oh, I get it. he just made it so that rolling doesn't affect your momentum. I wish that I could try the demo. No PC demo. :(

  • Thank God for this.

    The rolling and spindash speed are the most bothersome parts of this game for me. The jumping physics I'm fine with, but Classic Sonic spindashes WAY too fast.

    He also runs a bit fast I think.

  • I know what changed here... but honestly I never liked the fact that Sonic goes faster while rolling... I mean, every time i saw a speed RUN the only thing i saw was a blue ball dashing through the stage... and i wanted to see Sonic RUNNING :( I love the running animation, not so much a blue ball... Anyway, i hope SEGA fix the friction for the roll so it can accelerate like it did back then, but i hope they make Sonic go more fast if he runs down hill instead of rolling down.

  • @dcdids2011 The spindash for me was more like an speed booster rather than my main mean of movement. I used to spindash, press jump just a bit and then use the speed to keep running from there on. In Sonic adventure 2 the spindash was perfect for me cause u can uncurl at will and that was amazingly helpfull. Anyway, only time will tell if this game is gonna meet the expectations, but i say that (with or without problems) it will kick some serious ass.

  • @dcdids2011 Speed Booster and Sonic 4. Yayness.

  • @dcdids2011 he rolls faster than he runs in his first game and in sonic advance

  • @dcdids2011 Bu realistikly when rollin down hill you will go faster,just like real life.so i think SEGA did it right

  • @XxMrmoneyKing yeah, you are right. I knew that but it still bothered me that fact, even if it was optional to roll all the time. Anyway, that was very helpfull back in the day so I hope they bring it here again, cause i know that every speedrun of classic sonic will be full of that instant spindash thing that rockets sonic like a missile xD

  • @dcdids2011 yea i see your point,but every sonic game has a speed run gimmick,for example sonic adventure,all you really do is mash the spindash button.

  • There was NO rolling in the demo?

    wat

  • what

  • what game station is this on?

  • @pinkflames9 its on 360 (demo 2s already out for xbox live) ps3 demo 2 come out oct 25th n 3ds

  • @extrathebeast oooohh! i remember now. i played this at Six Flags =D it was fun

  • @pinkflames9 dang bro thats pretty cool

  • Leave Classic Sonic alone! Just leave him ALONE!

  • Yo, Jim.

    What are your thoughts on Generations anyway?

  • Anyone else noticed the start of this level really looks like the original Sonic 1 Green Hill?

  • @ImpossibleCarl69 It is. Sonic Generations is remixing several stages throughout Sonic's 20 years of games

  • Am I dreaming? Classic sonic look and gameplay in a mixed 2D/3D environment! I waited for this game for over 15 years!

  • Okay, yes I just posted, but...

    1:27 OVERSHOOTING MY *ASS*

  • @HyperShadicX this video would have a lot more credibility if the controller went through more scripts or jumps, such as the S curve script if you take the normal path instead of the upper path after you pass the 2 Crabmeats and the Buzz Bomber, or another path that would be taken if he hadn't taken the lower route after bouncing off the spring that gets you over that huge gap, you jettison off of a floating ramp and hit a Buzz Bomber midair before running into the curved bridge script.

  • @HyperShadicX Those are the things Sega was saying would be potentially game-breaking. Besides, this is just the first level. Unless the controller can do this with every level, using a pretty much manipulated video that doesn't even attempt to "test" the potentially game-breaking parts isn't very convincing. But don't get me wrong. I'd love for them to fix the rolling video. It's just that this video is manipulated and therefore a moot point. I'd like to see more vids with new paths and levels.

  • Folks, THIS is why I'm getting the PC version.

  • Honestly I don'ts see what the big deal is.

  • Please forward this to Sega so that they can change that one value and make the game 50% better.

  • You're amazing!

  • Do more vids D:!

  • Dunno why every1s crying because the game doesnt play 1000% EXACTLY the same. Jheez. Its a good enough replica.

  • Fix the Bouncing Rebound Next Please!

  • Dunno crying any1 because the game doesn't 1000% EXACTLY the same. Jheez. Its a good enough replica.

  • @NMFlemzy Needs better slope physics, which were a big part of the momentum based gameplay of the three classic titles.

    I'm not saying Generations won't be fun, because it looks like it will be, but it won't feel classic if it's not classic.

  • @bad1boy34 Jheez. Look at my grammar =/

  • @NMFlemzy Tell that to Sonic 4.

  • @theGMANtheBOSS Was I talking about Sonic 4?

  • @NMFlemzy If you know how Sonic 4 went down, then you might realize how much of a big deal to some people the physics are.

  • @theGMANtheBOSS your missing my point completely

  • @NMFlemzy Did you read my post? People who are "crying about the game not being 1000% the same" don't want it to be something like Sonic 4, which physics are VERY far from the classics (in fact, they are more like the Rush games), and want Sega to make the physics as close to the classics as they can. The physics are a big staple in what made the gameplay in the classics fun. THe physics in this game are a lot improved from Sonic 4, but some issues like scripted gameplay and rolling still remain

  • @theGMANtheBOSS That os becuase Sonic 4 is made on the rush engine but they were so late in development so they can't change engines.

  • @FalzarZ And there's the problem. Sonic 4 SHOULDN'T had been made with the Rush engine. And they said that although it was confirmed that Sonic 4 would have it's physics fixed, it was later stated that making any major changes to the way the game played would require extensive level redesign, which wasn't possilbe in the time limit set until the game's release.

  • Accidentally unscript the springs.

  • Goddamit Jim why dont you just work for Sega )=!

  • I wish Sega would accidentally on purpose make this game have Genesis physics.

    Accidentally please?

  • umm... okay. The other videos were interesting. But this one... I know you did something with the roll.. but it doesn't really look any better. Doesn't look worse just.... not better. o.O lol

  • @Axxidous He fixed uncurling.

  • @VerendumProductions

    Not the uncurling, but the friction. You only uncurled when you slowed down, and that slowing down was caused by too much friction for the roll. Basically, before the friction was set too high, meaning you didn't actually accelerate down a slope if you just set yourself into a roll instantly. He kinda fixed here so that you can roll from standing still and have a decent amount of speed (it doesn't build up quite like it does in the Genesis games though).

  • @SiLeNtDo0m Pretty damn close though, right? I think I'm basically asking what you thought of the demo, since you seem to know alot about it.

  • @VerendumProductions What do you mean?

  • @Axxidous Read what Silentdoom said, he knows more about it than me.

  • @VerendumProductions Ah, I read it and watch the video again. I see what was changed now. But it still seems like it's not really better. Actually it feels kinda off now cuz he was rolling going up or upside down in some parts. o_O

    I'm gonna assume he just comes out of the roll sooner maybe becuase we need to build up more momentum than we did in the classics, as in the classics it was hard to get OUT of the roll while here it requires more effort to stay in it. Not really a bad thing to me.

  • we're forgetting one thing here.

    How does this work on those loops, similar to Spring Yard Zone? (where you pressed down and your speed increased only by rolling up and down.)

  • Maybe you can try finding and using the wisps somehow.

  • broken english FTW and please accidentally a less pixelation plz

  • broken english FTW

  • And then I ask why SEGA hasn't hired you to be a programmer on this.

    I am shocked and apalled.

  • @Justinedx this is probably as close as anyones gonna get to Megadrive Physics

  • If the pc version rumors are true, its a first day buy. I have a 360, but this proves the modding will be glorious.

  • Did he... did he just roll through that fuckin' loop?

    I love you.

  • Are these like, upgrades you're finding?

  • please accidentally a better jump too.

  • I know he's done something but i don't know what he has done

  • @FrostTH1 Fixed the roll to be an almost perfect replica of the classics.

  • @FrostTH1 He's fixed the rolling so Sonic can pick up more momentum while rolling downhill and lose less momentum while rolling uphill.

  • So basically the physics properties of the roll were removed.

  • @XxSuperShadicxX More like improved.

  • I dont get it.....

  • One step closer to Classical perfection XD Now to remove some of the scripted events like in the S curves and springs.

  • @SiLeNtDo0m Yeah this is a must trying to time attack is annoying because of all this and the game has no reason to take control away like that, springs and curves feel like obstacles now instead of being good ways to build speed and rocket through levels.

  • and then you accidentally a better game than sega

  • Question, is this the PS3 version and if so, how did you unlock the level select?

  • @Vahkiti

    You don't cuz it's the demo.

  • @SiLeNtDo0m Yes, but he did. He can't possibly have the full game unless he's SEGA which he's not. Therefor it IS the demo.

  • @Vahkiti

    That's what I was saying. You can't get a level select BECAUSE it's the demo. They included a lot in the game, but not all the levels. They found City Escape, but it isn't playable.

  • @SiLeNtDo0m But he HAS the level select, (for Green Hill that is) not to mention modern Green Hill, and I'm asking how he unlocked it. Also the options menu is different.

  • @Vahkiti It's called hacking there is no magical code to unlock it.

  • Comment removed

  • @CATSFever I know that. I would like to know his method of doing so...

  • @Vahkiti Essentially within the game's files is a line of code that says "DemoKind", "Demo" If you switch it to "DemoKind", "Production", you can play both Green Hills.

  • @Jacktheinfinite101 Thank you very much. You wouldn't be able to tell me where this file is would you?

  • @Vahkiti sure, but if you succeed, could you upload a copy of the demo with Modern Sonic unlocked because I have obstacles of my own preventing me from doing this. Ok so if you've extraced the pkg file. Look for the file that says bb.cpk, inside that file is a file called #Application.ar.00 and inside that is a file called ApplicationSetting.lua. That file has the code you want to edit. Remember if it works, please give me a copy. Thanks.

  • @Jacktheinfinite101 Ok, I don't see why it would be illegal to do so but then again this is Sony we're talking about. In any case I'll give it a shot. =)

  • @Vahkiti Well I don't think any of this is legal, but really, it's illegal to upload music and tv shows to YT without permission and yet people do it all the time.

  • @Jacktheinfinite101 Ok, first question, how do I extract the 00 files? Second, how do I recompile everything and third, will this be playable on an unmodded PS3 and if not is there any way to resign it?

  • You don't actually need to extract the 00 file, open it with something that reads text (like notepad or wordpad ot Microsoft Word etc) and look for ApplicationSetting.lua in this list, you can just retype the line of code you need to change. I'll answer the other two via PM.

  • @Jacktheinfinite101 Ok, well now I just need to recompile the CPK file and the pkg after that. Feel free to PM me. =P

  • It seems chamillionare has been an intricate part of Sonic, as they both be rollin

  • Even though I never had an issue with the roll as it was, I have to say, that's a nice improvement, I hope SEGA takes notice of it because then the game just got an upgrade.

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