@Joshslick Well he made it so that rolling doesnt affect the speed. Let me explain, get your hands on sonic 2 and run, then press dpwm so he rolls. You will see that sonic will not lose momentum or at least it doesnt feel all akward when your rolling in This demo. If i dont explain well, then get your hands on the deom today and a sonic 2 rom and try pressing down on both games when you build up speed.
The rolling and spindash speed are the most bothersome parts of this game for me. The jumping physics I'm fine with, but Classic Sonic spindashes WAY too fast.
I know what changed here... but honestly I never liked the fact that Sonic goes faster while rolling... I mean, every time i saw a speed RUN the only thing i saw was a blue ball dashing through the stage... and i wanted to see Sonic RUNNING :( I love the running animation, not so much a blue ball... Anyway, i hope SEGA fix the friction for the roll so it can accelerate like it did back then, but i hope they make Sonic go more fast if he runs down hill instead of rolling down.
@dcdids2011 The spindash for me was more like an speed booster rather than my main mean of movement. I used to spindash, press jump just a bit and then use the speed to keep running from there on. In Sonic adventure 2 the spindash was perfect for me cause u can uncurl at will and that was amazingly helpfull. Anyway, only time will tell if this game is gonna meet the expectations, but i say that (with or without problems) it will kick some serious ass.
@XxMrmoneyKing yeah, you are right. I knew that but it still bothered me that fact, even if it was optional to roll all the time. Anyway, that was very helpfull back in the day so I hope they bring it here again, cause i know that every speedrun of classic sonic will be full of that instant spindash thing that rockets sonic like a missile xD
@dcdids2011 yea i see your point,but every sonic game has a speed run gimmick,for example sonic adventure,all you really do is mash the spindash button.
@HyperShadicX this video would have a lot more credibility if the controller went through more scripts or jumps, such as the S curve script if you take the normal path instead of the upper path after you pass the 2 Crabmeats and the Buzz Bomber, or another path that would be taken if he hadn't taken the lower route after bouncing off the spring that gets you over that huge gap, you jettison off of a floating ramp and hit a Buzz Bomber midair before running into the curved bridge script.
@HyperShadicX Those are the things Sega was saying would be potentially game-breaking. Besides, this is just the first level. Unless the controller can do this with every level, using a pretty much manipulated video that doesn't even attempt to "test" the potentially game-breaking parts isn't very convincing. But don't get me wrong. I'd love for them to fix the rolling video. It's just that this video is manipulated and therefore a moot point. I'd like to see more vids with new paths and levels.
@NMFlemzy Did you read my post? People who are "crying about the game not being 1000% the same" don't want it to be something like Sonic 4, which physics are VERY far from the classics (in fact, they are more like the Rush games), and want Sega to make the physics as close to the classics as they can. The physics are a big staple in what made the gameplay in the classics fun. THe physics in this game are a lot improved from Sonic 4, but some issues like scripted gameplay and rolling still remain
@FalzarZ And there's the problem. Sonic 4 SHOULDN'T had been made with the Rush engine. And they said that although it was confirmed that Sonic 4 would have it's physics fixed, it was later stated that making any major changes to the way the game played would require extensive level redesign, which wasn't possilbe in the time limit set until the game's release.
umm... okay. The other videos were interesting. But this one... I know you did something with the roll.. but it doesn't really look any better. Doesn't look worse just.... not better. o.O lol
Not the uncurling, but the friction. You only uncurled when you slowed down, and that slowing down was caused by too much friction for the roll. Basically, before the friction was set too high, meaning you didn't actually accelerate down a slope if you just set yourself into a roll instantly. He kinda fixed here so that you can roll from standing still and have a decent amount of speed (it doesn't build up quite like it does in the Genesis games though).
@VerendumProductions Ah, I read it and watch the video again. I see what was changed now. But it still seems like it's not really better. Actually it feels kinda off now cuz he was rolling going up or upside down in some parts. o_O
I'm gonna assume he just comes out of the roll sooner maybe becuase we need to build up more momentum than we did in the classics, as in the classics it was hard to get OUT of the roll while here it requires more effort to stay in it. Not really a bad thing to me.
@SiLeNtDo0m Yeah this is a must trying to time attack is annoying because of all this and the game has no reason to take control away like that, springs and curves feel like obstacles now instead of being good ways to build speed and rocket through levels.
That's what I was saying. You can't get a level select BECAUSE it's the demo. They included a lot in the game, but not all the levels. They found City Escape, but it isn't playable.
@SiLeNtDo0m But he HAS the level select, (for Green Hill that is) not to mention modern Green Hill, and I'm asking how he unlocked it. Also the options menu is different.
@Vahkiti Essentially within the game's files is a line of code that says "DemoKind", "Demo" If you switch it to "DemoKind", "Production", you can play both Green Hills.
@Vahkiti sure, but if you succeed, could you upload a copy of the demo with Modern Sonic unlocked because I have obstacles of my own preventing me from doing this. Ok so if you've extraced the pkg file. Look for the file that says bb.cpk, inside that file is a file called #Application.ar.00 and inside that is a file called ApplicationSetting.lua. That file has the code you want to edit. Remember if it works, please give me a copy. Thanks.
@Jacktheinfinite101 Ok, I don't see why it would be illegal to do so but then again this is Sony we're talking about. In any case I'll give it a shot. =)
@Vahkiti Well I don't think any of this is legal, but really, it's illegal to upload music and tv shows to YT without permission and yet people do it all the time.
@Jacktheinfinite101 Ok, first question, how do I extract the 00 files? Second, how do I recompile everything and third, will this be playable on an unmodded PS3 and if not is there any way to resign it?
You don't actually need to extract the 00 file, open it with something that reads text (like notepad or wordpad ot Microsoft Word etc) and look for ApplicationSetting.lua in this list, you can just retype the line of code you need to change. I'll answer the other two via PM.
Even though I never had an issue with the roll as it was, I have to say, that's a nice improvement, I hope SEGA takes notice of it because then the game just got an upgrade.
You should accidentally a better Super Sonic.
animegamingdude 2 months ago
YUROLLSOMUCH?
YMYCAPSLOCKANDSPACENOWORK?
thermalshockone 3 months ago
could you try giving modern sonic a spindash if you take requests and still are hacking this demo.
powblockmaster 4 months ago
Now we just need to learn how you do all this
SantuXD6 4 months ago
Um...
Could anybody tell me what, exactly did he change?
Joshslick 4 months ago
@Joshslick Well he made it so that rolling doesnt affect the speed. Let me explain, get your hands on sonic 2 and run, then press dpwm so he rolls. You will see that sonic will not lose momentum or at least it doesnt feel all akward when your rolling in This demo. If i dont explain well, then get your hands on the deom today and a sonic 2 rom and try pressing down on both games when you build up speed.
mugenstation360 4 months ago
@mugenstation360 Oh, I get it. he just made it so that rolling doesn't affect your momentum. I wish that I could try the demo. No PC demo. :(
Joshslick 4 months ago
Thank God for this.
The rolling and spindash speed are the most bothersome parts of this game for me. The jumping physics I'm fine with, but Classic Sonic spindashes WAY too fast.
He also runs a bit fast I think.
IceGod64 4 months ago
I know what changed here... but honestly I never liked the fact that Sonic goes faster while rolling... I mean, every time i saw a speed RUN the only thing i saw was a blue ball dashing through the stage... and i wanted to see Sonic RUNNING :( I love the running animation, not so much a blue ball... Anyway, i hope SEGA fix the friction for the roll so it can accelerate like it did back then, but i hope they make Sonic go more fast if he runs down hill instead of rolling down.
dcdids2011 5 months ago
@dcdids2011 The spindash for me was more like an speed booster rather than my main mean of movement. I used to spindash, press jump just a bit and then use the speed to keep running from there on. In Sonic adventure 2 the spindash was perfect for me cause u can uncurl at will and that was amazingly helpfull. Anyway, only time will tell if this game is gonna meet the expectations, but i say that (with or without problems) it will kick some serious ass.
dcdids2011 5 months ago
@dcdids2011 Speed Booster and Sonic 4. Yayness.
CannyTails 5 months ago
@dcdids2011 he rolls faster than he runs in his first game and in sonic advance
hypVideo 4 months ago
@dcdids2011 Bu realistikly when rollin down hill you will go faster,just like real life.so i think SEGA did it right
XxMrmoneyKing 4 months ago
@XxMrmoneyKing yeah, you are right. I knew that but it still bothered me that fact, even if it was optional to roll all the time. Anyway, that was very helpfull back in the day so I hope they bring it here again, cause i know that every speedrun of classic sonic will be full of that instant spindash thing that rockets sonic like a missile xD
dcdids2011 4 months ago
@dcdids2011 yea i see your point,but every sonic game has a speed run gimmick,for example sonic adventure,all you really do is mash the spindash button.
XxMrmoneyKing 4 months ago
There was NO rolling in the demo?
wat
NeroTHChannel 5 months ago
what
donaldethan 6 months ago
what game station is this on?
pinkflames9 6 months ago
@pinkflames9 its on 360 (demo 2s already out for xbox live) ps3 demo 2 come out oct 25th n 3ds
extrathebeast 4 months ago
@extrathebeast oooohh! i remember now. i played this at Six Flags =D it was fun
pinkflames9 4 months ago
@pinkflames9 dang bro thats pretty cool
extrathebeast 4 months ago
Leave Classic Sonic alone! Just leave him ALONE!
TripleXero 6 months ago
Yo, Jim.
What are your thoughts on Generations anyway?
IceGod64 6 months ago
Anyone else noticed the start of this level really looks like the original Sonic 1 Green Hill?
ImpossibleCarl69 6 months ago
@ImpossibleCarl69 It is. Sonic Generations is remixing several stages throughout Sonic's 20 years of games
CopyNinjalv3 6 months ago
Am I dreaming? Classic sonic look and gameplay in a mixed 2D/3D environment! I waited for this game for over 15 years!
kevinkost83 6 months ago
Okay, yes I just posted, but...
1:27 OVERSHOOTING MY *ASS*
HyperShadicX 7 months ago
@HyperShadicX this video would have a lot more credibility if the controller went through more scripts or jumps, such as the S curve script if you take the normal path instead of the upper path after you pass the 2 Crabmeats and the Buzz Bomber, or another path that would be taken if he hadn't taken the lower route after bouncing off the spring that gets you over that huge gap, you jettison off of a floating ramp and hit a Buzz Bomber midair before running into the curved bridge script.
501andStreetz 6 months ago
@HyperShadicX Those are the things Sega was saying would be potentially game-breaking. Besides, this is just the first level. Unless the controller can do this with every level, using a pretty much manipulated video that doesn't even attempt to "test" the potentially game-breaking parts isn't very convincing. But don't get me wrong. I'd love for them to fix the rolling video. It's just that this video is manipulated and therefore a moot point. I'd like to see more vids with new paths and levels.
501andStreetz 6 months ago
Folks, THIS is why I'm getting the PC version.
HyperShadicX 7 months ago
Honestly I don'ts see what the big deal is.
RileyBlackfox 7 months ago
Please forward this to Sega so that they can change that one value and make the game 50% better.
DoctorMelon 7 months ago
You're amazing!
brianpso 7 months ago
Do more vids D:!
bardhi09 7 months ago
Dunno why every1s crying because the game doesnt play 1000% EXACTLY the same. Jheez. Its a good enough replica.
NMFlemzy 7 months ago
Fix the Bouncing Rebound Next Please!
bardhi09 8 months ago
Dunno crying any1 because the game doesn't 1000% EXACTLY the same. Jheez. Its a good enough replica.
NMFlemzy 8 months ago
@NMFlemzy Needs better slope physics, which were a big part of the momentum based gameplay of the three classic titles.
I'm not saying Generations won't be fun, because it looks like it will be, but it won't feel classic if it's not classic.
bad1boy34 7 months ago
@bad1boy34 Jheez. Look at my grammar =/
NMFlemzy 7 months ago
@NMFlemzy Tell that to Sonic 4.
theGMANtheBOSS 7 months ago
@theGMANtheBOSS Was I talking about Sonic 4?
NMFlemzy 7 months ago
@NMFlemzy If you know how Sonic 4 went down, then you might realize how much of a big deal to some people the physics are.
theGMANtheBOSS 7 months ago
@theGMANtheBOSS your missing my point completely
NMFlemzy 7 months ago
@NMFlemzy Did you read my post? People who are "crying about the game not being 1000% the same" don't want it to be something like Sonic 4, which physics are VERY far from the classics (in fact, they are more like the Rush games), and want Sega to make the physics as close to the classics as they can. The physics are a big staple in what made the gameplay in the classics fun. THe physics in this game are a lot improved from Sonic 4, but some issues like scripted gameplay and rolling still remain
theGMANtheBOSS 7 months ago
@theGMANtheBOSS That os becuase Sonic 4 is made on the rush engine but they were so late in development so they can't change engines.
FalzarZ 7 months ago
@FalzarZ And there's the problem. Sonic 4 SHOULDN'T had been made with the Rush engine. And they said that although it was confirmed that Sonic 4 would have it's physics fixed, it was later stated that making any major changes to the way the game played would require extensive level redesign, which wasn't possilbe in the time limit set until the game's release.
theGMANtheBOSS 7 months ago
Accidentally unscript the springs.
VerendumProductions 8 months ago
Goddamit Jim why dont you just work for Sega )=!
bardhi09 8 months ago
This has been flagged as spam show
Why aren't you working for Sega?
MutantYoshi 8 months ago
I wish Sega would accidentally on purpose make this game have Genesis physics.
Accidentally please?
bad1boy34 8 months ago
umm... okay. The other videos were interesting. But this one... I know you did something with the roll.. but it doesn't really look any better. Doesn't look worse just.... not better. o.O lol
Axxidous 8 months ago
@Axxidous He fixed uncurling.
VerendumProductions 8 months ago
@VerendumProductions
Not the uncurling, but the friction. You only uncurled when you slowed down, and that slowing down was caused by too much friction for the roll. Basically, before the friction was set too high, meaning you didn't actually accelerate down a slope if you just set yourself into a roll instantly. He kinda fixed here so that you can roll from standing still and have a decent amount of speed (it doesn't build up quite like it does in the Genesis games though).
SiLeNtDo0m 8 months ago
@SiLeNtDo0m Pretty damn close though, right? I think I'm basically asking what you thought of the demo, since you seem to know alot about it.
VerendumProductions 8 months ago
@VerendumProductions What do you mean?
Axxidous 8 months ago
@Axxidous Read what Silentdoom said, he knows more about it than me.
VerendumProductions 8 months ago
@VerendumProductions Ah, I read it and watch the video again. I see what was changed now. But it still seems like it's not really better. Actually it feels kinda off now cuz he was rolling going up or upside down in some parts. o_O
I'm gonna assume he just comes out of the roll sooner maybe becuase we need to build up more momentum than we did in the classics, as in the classics it was hard to get OUT of the roll while here it requires more effort to stay in it. Not really a bad thing to me.
Axxidous 7 months ago
we're forgetting one thing here.
How does this work on those loops, similar to Spring Yard Zone? (where you pressed down and your speed increased only by rolling up and down.)
DarkWindPT 8 months ago
Maybe you can try finding and using the wisps somehow.
Coolblue3680 8 months ago
broken english FTW and please accidentally a less pixelation plz
MotweraCity 8 months ago
broken english FTW
MotweraCity 8 months ago
And then I ask why SEGA hasn't hired you to be a programmer on this.
I am shocked and apalled.
DarkWindPT 8 months ago
@Justinedx this is probably as close as anyones gonna get to Megadrive Physics
DGDNtertainment 8 months ago
If the pc version rumors are true, its a first day buy. I have a 360, but this proves the modding will be glorious.
DJHoboMan 8 months ago
Did he... did he just roll through that fuckin' loop?
I love you.
Jamez00Sonic 8 months ago
Are these like, upgrades you're finding?
MrSandMan961 8 months ago
please accidentally a better jump too.
shalpp 8 months ago 39
I know he's done something but i don't know what he has done
FrostTH1 8 months ago 33
@FrostTH1 Fixed the roll to be an almost perfect replica of the classics.
orunan0459 6 months ago
@FrostTH1 He's fixed the rolling so Sonic can pick up more momentum while rolling downhill and lose less momentum while rolling uphill.
TomicTheHedgehog 4 months ago
So basically the physics properties of the roll were removed.
XxSuperShadicxX 8 months ago
@XxSuperShadicxX More like improved.
Fabio254 8 months ago
I dont get it.....
MaddZekrom999 8 months ago
One step closer to Classical perfection XD Now to remove some of the scripted events like in the S curves and springs.
SiLeNtDo0m 8 months ago
@SiLeNtDo0m Yeah this is a must trying to time attack is annoying because of all this and the game has no reason to take control away like that, springs and curves feel like obstacles now instead of being good ways to build speed and rocket through levels.
CATSFever 8 months ago
and then you accidentally a better game than sega
shalpp 8 months ago
Question, is this the PS3 version and if so, how did you unlock the level select?
Vahkiti 8 months ago
@Vahkiti
You don't cuz it's the demo.
SiLeNtDo0m 8 months ago
@SiLeNtDo0m Yes, but he did. He can't possibly have the full game unless he's SEGA which he's not. Therefor it IS the demo.
Vahkiti 8 months ago
@Vahkiti
That's what I was saying. You can't get a level select BECAUSE it's the demo. They included a lot in the game, but not all the levels. They found City Escape, but it isn't playable.
SiLeNtDo0m 8 months ago
@SiLeNtDo0m But he HAS the level select, (for Green Hill that is) not to mention modern Green Hill, and I'm asking how he unlocked it. Also the options menu is different.
Vahkiti 8 months ago
@Vahkiti It's called hacking there is no magical code to unlock it.
CATSFever 8 months ago
Comment removed
Vahkiti 8 months ago
@CATSFever I know that. I would like to know his method of doing so...
Vahkiti 8 months ago
@Vahkiti Essentially within the game's files is a line of code that says "DemoKind", "Demo" If you switch it to "DemoKind", "Production", you can play both Green Hills.
Jacktheinfinite101 8 months ago
@Jacktheinfinite101 Thank you very much. You wouldn't be able to tell me where this file is would you?
Vahkiti 8 months ago
@Vahkiti sure, but if you succeed, could you upload a copy of the demo with Modern Sonic unlocked because I have obstacles of my own preventing me from doing this. Ok so if you've extraced the pkg file. Look for the file that says bb.cpk, inside that file is a file called #Application.ar.00 and inside that is a file called ApplicationSetting.lua. That file has the code you want to edit. Remember if it works, please give me a copy. Thanks.
Jacktheinfinite101 8 months ago
@Jacktheinfinite101 Ok, I don't see why it would be illegal to do so but then again this is Sony we're talking about. In any case I'll give it a shot. =)
Vahkiti 8 months ago
@Vahkiti Well I don't think any of this is legal, but really, it's illegal to upload music and tv shows to YT without permission and yet people do it all the time.
Jacktheinfinite101 8 months ago
@Jacktheinfinite101 Ok, first question, how do I extract the 00 files? Second, how do I recompile everything and third, will this be playable on an unmodded PS3 and if not is there any way to resign it?
Vahkiti 8 months ago
You don't actually need to extract the 00 file, open it with something that reads text (like notepad or wordpad ot Microsoft Word etc) and look for ApplicationSetting.lua in this list, you can just retype the line of code you need to change. I'll answer the other two via PM.
Jacktheinfinite101 8 months ago
@Jacktheinfinite101 Ok, well now I just need to recompile the CPK file and the pkg after that. Feel free to PM me. =P
Vahkiti 8 months ago
It seems chamillionare has been an intricate part of Sonic, as they both be rollin
TheBladeofaDemon 8 months ago 2
Even though I never had an issue with the roll as it was, I have to say, that's a nice improvement, I hope SEGA takes notice of it because then the game just got an upgrade.
Jacktheinfinite101 8 months ago