Just one more thing. Do you perhaps have any car sound effects. Preferably ones of a Ferrari. All kinds would be appreciated, the engine going and turning sounds. If so please be so kind and send them to: Dudeinsunglasses@yahoo.com.
@mysteryguitarboy1 I dont have any sounds like that on me at the moment, but google for 'the free sound project', its a huge site with a ton of free sounds on it, one of the best IMO. I think you need to register to download a lot per day, but its worth it (and of course free)
Do a search on that site for Ferrari or cars, theres quite a few sfx there.
Hey dude calling on your super mind again. I am making another game and I want to use two cameras and I can't figure out how to switch between one camera to the other. Please help. Thanks.
@mysteryguitarboy1 In the actuators selection theres an actuator named 'scene', this has a setting to change the camera your using. Its pretty straight forward to use.
Never mind that last comment. Stupid moment. I have and I uses them a lot. My
Plane is set to static and ridged body. It won't stay up in the air. It goes up and then falls down. I have been through many videos and websites and nothing.
I dont have the .blend on me atm, so I cant check for sure. But I think I had the play set to ridgid body with a large amount of dampening to make it more stable.
Also, when in flight its good to have a force on the +Z axis to push the plane up constantly, this wouldnt be a local force I dont think, but a global one so that whenever your pressing accelerate the place both moves forwards and has a force which cancels out the force of gravity to make it fly better.
Have you used logic bricks before? Its quite simple once you get the hang of it. All I used here was a few keyboard sensors hooked up to some motion actuators. So when the up arrow key is pressed etc, it triggers a motion sensor to apply a force to the plane, which makes it move forwards. And so on.
i'm making a flying game, but i'm encountering SO many difficulties. First, my plane, is having trouble, such as, as soon as it hits something, it immediately starts being sucked backwards, almost as if the gravity has changed to the X-Axis. Also, with your F-22, did you make it dynamic or not? because that seems to cause many problems also. I don't mean to be a bother, but I'm really desperate for some help.
How do you set it so that the speed builds up, until taking off? Instead of just pressing a button and immediately start at a steady,fast pace? Please reply soon, thank you.
I think i used a different type of motion control, in the motion actuator. LinV slowly builds up the force so it can be seen to accelerate. If you just use Loc then it immediately moves off at the given speed as you say. And I dont think i have the .blend on hand anymore, but nothing in the video is really complicated. Its all just logic bricks used in the right way, before I knew python.
Is there someway that I can download or save a copy of this to my computer? I'd like to "reverse engineer" it lol... ok and it looks fun as hell to play
Have you tried having the plane that is a basis act as the center to a magnetic field? It would be easy to sim an you could stretch it to loosely replicate normalized physics. Awesome so far, BTW
how did you do the particles in the GE im makeing one and i have everything finished except the particles and level. also when i made my missile to shoot i put it the right way it wud but it like rotated also it didnt go very far with the edit object thing any ideas and help?
The particles are simple, added by the missiles or jet using the add object actuator. Just make the added object a plane with a alpha smoke texture on it.
Its just a texture, kinda bright in the middle, with coloured spikes painted around that fading away to invisible so they look like little points of energy.
im making an flying game too but i cant find anywhere how to lett it fly i tried the Freelook script but i cant find a way of making it fly plz response as soon as possible
Hey, its not to hard. Just use a keyboard sensor or whatever, and when the up key is pressed make it activate a motion actuator which makes the plane move forwards, but make sure to add a little upwards force as well to keep it 'floating' in the air as it flys forwards. Just experiment a bit.
I'm a little confused. If I were to make a game (assuming I knew the code), would I make my own engine? Or use others. I had to make my own, how would I do that? Basically, how do I make a game that I could sell on the market? Do I only need an engine for it? I could use help.
what i did once is i used blander to make a game. After that i stored it to a cd and i could access it from that and play it like any other computer game
You COULD make your own engine, and all it would mean is you would have to program a lot more (like how shaders work, animation, collision detection) but if you get a engine (some kind of libary) it would already be defined how to do all that, so you could focus more on programing the game.
Hey, If you would like to help making 3D games just pm!, website comming up soon! We need/can use the following programs: 3ds max 9 - animations Sound FX - sound Photoshop CS4 - textures, images to web and game AC3D,blender,3ds max 9,cinema4D - modeling weapons,characters,segments,entities etc. html,php - web c++ - alot,scripting lua - scripting Atm our engine is fpscreator x10 check out my profile for more info.
you add an Empty or a Ghost object and a "missile" object, then select ur shooter and create a Keyboard controller (then choose a key), AND connector, and a Edit Object acuator. then add ur "missile" to a different layer (by pressing 1,2,3,4, ect) name the missile and then type the name in the ADD part in the Edit Object acuator. then add the amount of force u want to shoot the obect by changing the little X,y,z slivers. there u go u get a missile that shoots on ur command!
great gam. i think the reason that you couldnt make the plane fly realisticly is that you probably just used the rotate command to roate and turn the plane, what i recommend is that you should have gave the plane velocity instead of instant movement, just pointing it out there
Yeh thats one of the issues. The best way to do it would be to use a python script to calculate the lift generated, relative to the velocity and angle of attack. But back in those days i didnt know much python!
dude, forget looking realistic, if you cant, just make it look awesome! fast paced blow-the-shit-outta-things are always fun games! for some people... i'd love to play a fast paced game with awesome features, it looks nice.
Probubly not sorry... I have to many other projects and not enough time. I would like to sometime though, maybe sometime ill do a tutorial on the BGE.
The force pushing it forwards overcomes the downwards force of gravity. This is because i used the linV force. It created a problem though, as soon as you stopped accelerating the F-22 would slow very fast, and fall to the ground, which was annoying, and one of the reasons why i discarded the project.
dude youve got a future man nice game hey can you teach me how to get the camra to folow the game charcter i'm making a 3rd person game and it would really help
Start basic, google for the 'blender wiki noob to pro' tutorials and do the game engine ones. Also a RPG is a very hard game to make (especially for a beginner). Ive never seen anyone successfully make one.
I used the 'edit object' - 'add object' actuator to add alpha mapped smoke/fire planes. Then the planes have an Ipo on them, to make them get smaller and become invisible slowly.
hey Im currently making a star wars themed game in blender and I was wondering if you could help me w/ a part I saw in your game, how do you get the camera to drag and reset when you yaw up and down, and not just be rigid behind it?
I used a camera actuator, im not sure if youve used one before but it makes it so the camera follows the jet. Then i used simple motion actuators to move the camera left and right with the left and right keys. So when the camera moves the camera is also still tracking the jet, so it rotates around. I could send you a simple example for you to look at if you need.
that would be awesome, Dude have you seen that krum game that some guy made, just type in krum game, its sick he has all the python down for the enemy ai and the best looking armor models ive seen, but anyway that would be great if you gave me the example, couse right now I just have simple camera parented to the aircraft, But like I said An example would be the shit, and Ill give you full credit for it when the game goes up.
Yeh, ive seen Krum, been watching it develop. Very good game. And yeh ill send you a example .blend (note that it will just be a cube with a camera attached, nothing special, but it will demonstrate the proper camera setup)
I have an idea on how to make it realistic. Instead of setting the motion to dloc set the motion actuator to force. You might have to use a python script to make it an adjusting force actuator since Blender's GE will set it to an axis and it will only be able to move on that axis. Something else that might help is if you go to the GE panel and set the jet to an Actor-Dynamic-RigidBody-Non Sleeping and give it a collision modifier. Hope that helps. Best of luck!
Thanks. It does have Actor-dynamic-rigidbody-non sleeping activated, as well as a collision modifier. The problem with getting realistic flight is generating lift with respect to the speed of the aircraft and the angle of attack. Thats the issue. Im sure i could do it these days with python, but when i made this game i didnt know it very well at all. And i dont have the time atm to do another game!
Hey dude...you didnt continue coz the flying was dodgy? what the hell???? you should continue that..it may not be Flight simulator but its better than alot of people can do! keep it up man
Nice, only suggestion is to add more torque to the controls (I think that's how you do it... I'm new to Blender)so when you press the control, it doesn't just stop when you let up. The only stuff I know about Blender came from super3boy, though, so you don't have to take my word for it :P
I just started by making the aircraft, then made it fly. Then i made a better environment so the plane had something to land on and fly around. Then made the missiles and more complicated stuff like landing gear etc etc
nice, like the model and the way it flies, i also want to know how to make it fly realisticly, so.. if you find out, can you tell me too, or make a tut, thnx xD
Yeh for sure, there was a script around somewhere but i havent been able to track it down yet... It generated a certain amount of lift depending on the relationship between the speed and angle of attack of the aircraft. I could probably try to write my own now, might give it a go.
Have you considered protecting your game when you release it? If you would like to keep your game closed source, you should take a look at the BPPlayer.
Id like to be able to protect some of the games i make. But for example grubs, i dont mind if people have the .blend because thats a game im not serious about. Havent ever done anything with the BPPlayer, sounds interesting tho.
And pls tell me how did u make that f22 rotare left and right ?
CroHack97 5 months ago
How did u do that fuel behind plane ?
CroHack97 5 months ago
ok ok, I got the plane to accelerate, but now i can't get it to take off
railfanatic844 11 months ago
Ok thanks man. I'll try it.
mysteryguitarboy1 11 months ago
Just one more thing. Do you perhaps have any car sound effects. Preferably ones of a Ferrari. All kinds would be appreciated, the engine going and turning sounds. If so please be so kind and send them to: Dudeinsunglasses@yahoo.com.
Thanks.
mysteryguitarboy1 11 months ago
@mysteryguitarboy1 I dont have any sounds like that on me at the moment, but google for 'the free sound project', its a huge site with a ton of free sounds on it, one of the best IMO. I think you need to register to download a lot per day, but its worth it (and of course free)
Do a search on that site for Ferrari or cars, theres quite a few sfx there.
ADEdge 11 months ago
You are a legend. Thanks man. I did not see that one. Thanks.
mysteryguitarboy1 11 months ago
Hey dude calling on your super mind again. I am making another game and I want to use two cameras and I can't figure out how to switch between one camera to the other. Please help. Thanks.
mysteryguitarboy1 11 months ago
@mysteryguitarboy1 In the actuators selection theres an actuator named 'scene', this has a setting to change the camera your using. Its pretty straight forward to use.
ADEdge 11 months ago
Ok thanks I will try that out and let you know how it goes.
mysteryguitarboy1 1 year ago
Never mind that last comment. Stupid moment. I have and I uses them a lot. My
Plane is set to static and ridged body. It won't stay up in the air. It goes up and then falls down. I have been through many videos and websites and nothing.
mysteryguitarboy1 1 year ago
@mysteryguitarboy1
I dont have the .blend on me atm, so I cant check for sure. But I think I had the play set to ridgid body with a large amount of dampening to make it more stable.
Also, when in flight its good to have a force on the +Z axis to push the plane up constantly, this wouldnt be a local force I dont think, but a global one so that whenever your pressing accelerate the place both moves forwards and has a force which cancels out the force of gravity to make it fly better.
ADEdge 1 year ago
@ADEdge so wait, rigid body and large amount of dampening. Also, what about the engine cut off?
-AJ
railfanatic844 11 months ago
@ADEdge no I haven't. Could you make a short video. Please.
mysteryguitarboy1 1 year ago
Help me please. What do you have to do to get the object to fly. I have watched so many videos and none helped. Please help me.
I have my plane and it won't fly. How do I even make it fly?
Please help.
Thank you.
mysteryguitarboy1 1 year ago
@mysteryguitarboy1
Have you used logic bricks before? Its quite simple once you get the hang of it. All I used here was a few keyboard sensors hooked up to some motion actuators. So when the up arrow key is pressed etc, it triggers a motion sensor to apply a force to the plane, which makes it move forwards. And so on.
ADEdge 1 year ago
F22 Raptor Novalogic 3 is much better
DjMarMex 1 year ago
Nice, i'd love to use ur F-22 Models for my school projects! but too bad i can't x.x
wez201102 1 year ago
Give us the download link please
SimohammeD007 1 year ago
what a shitty looking 22 no offence its not accurate at the tails, nose and the external pylons
planefreak3 1 year ago
is that passenger jet rlly flying in the background or is it just a prop?
NCWolf37 1 year ago
@NCWolf37
Its really flying, I think theres a couple of them which fly around randomly, you can chase them down and shoot them with missiles etc as well.
ADEdge 1 year ago
i'm making a flying game, but i'm encountering SO many difficulties. First, my plane, is having trouble, such as, as soon as it hits something, it immediately starts being sucked backwards, almost as if the gravity has changed to the X-Axis. Also, with your F-22, did you make it dynamic or not? because that seems to cause many problems also. I don't mean to be a bother, but I'm really desperate for some help.
NCWolf37 1 year ago
How do you set it so that the speed builds up, until taking off? Instead of just pressing a button and immediately start at a steady,fast pace? Please reply soon, thank you.
NCWolf37 1 year ago
@NCWolf37
I think i used a different type of motion control, in the motion actuator. LinV slowly builds up the force so it can be seen to accelerate. If you just use Loc then it immediately moves off at the given speed as you say. And I dont think i have the .blend on hand anymore, but nothing in the video is really complicated. Its all just logic bricks used in the right way, before I knew python.
ADEdge 1 year ago
Is there someway that I can download or save a copy of this to my computer? I'd like to "reverse engineer" it lol... ok and it looks fun as hell to play
NCWolf37 1 year ago
you should have it fire nukes :3
HENTAI125 2 years ago
how do u get the fire to work?
SomeoneNamedTom 2 years ago
did you use loc and rot movement
thecomputernerd002 2 years ago
PLEASE tell me how to make textures work in the game? They show up when I render but not when I start the game. PLEASE HELP!!!!!!!!
medvitz93 2 years ago
There are certain buttons for that on the edit menu. Are they UV textures, or regular textures?
Enormity0 2 years ago
yo cani have a copy of this game please
lolboy198 2 years ago
should use torque instead of AngV for smoother rolling
youtubjimmy 2 years ago
Have you tried having the plane that is a basis act as the center to a magnetic field? It would be easy to sim an you could stretch it to loosely replicate normalized physics. Awesome so far, BTW
HHBones 2 years ago
This comment has received too many negative votes show
HOrrible!
franciscomirage3 2 years ago
Yeh I modeled and textured it. Lol
GrandTheftAutoCinema 2 years ago
ever thought of making an FPS game?
XxbruteshotxX 2 years ago
hey can you email me this?
shiznit12345@aol(DOT)com
thanks
o and hummer vs heli is awesome
rickyjshiznit 2 years ago
holy smoke great but watch out when playingwith aeronautical theres so many physic law to not forget like LIFT
costoboy 2 years ago
Yep, theres Lift, Weight, Drag and Thrust. I fly real planes and I'm studying aerospace engineering, so I know all the physics behind them ;)
ADEdge 2 years ago
yea i fly plane too we are in the same camp
costoboy 2 years ago
dont give up keep working on it if you finish it send me a copy
lolboy198 3 years ago
could you tell me how you have managed to texture an object and you can even see the texture if you start the game ?
I load the image as a texture for an object then i press P and i cant see the textured object..
Why?
I tried in Blender 2.48 too, with different things but it didnt worked
why?
hares295 3 years ago
Do you UV map the texture to the object? If not thats the crucial step, google for some UV mapping game tutorials.
ADEdge 3 years ago
the only problem with this is that the turning isnt so smooth but overall very good
Thesimsgameaddict101 3 years ago
what??? you created this game yourself??
Thats really good..
RobertsDigital 3 years ago
To get it to fly more realisticly.. ad a constant downward force in the controls section that will make gravity.
XxBlueRoosterxX 3 years ago
nice man.. we need gpl games still work ;)
javiersalcedo75 3 years ago
how did you do the particles in the GE im makeing one and i have everything finished except the particles and level. also when i made my missile to shoot i put it the right way it wud but it like rotated also it didnt go very far with the edit object thing any ideas and help?
isspresident 3 years ago
The particles are simple, added by the missiles or jet using the add object actuator. Just make the added object a plane with a alpha smoke texture on it.
ADEdge 3 years ago
what is the alpha smoke texture and with the add object stuff it doesnt dissappear after awhile the planes just stay there
isspresident 3 years ago
Use a smoke texture with an alpha channel, so it looks right. And with the add object actuator set the lifespan to some number, maybe 100?
Otherwise look around for tutorials on how to do this stuff in the BGE, that would help.
ADEdge 3 years ago
well i meen the glowing orbs behind the jet how did you get the light like that?
isspresident 3 years ago
Its just a texture, kinda bright in the middle, with coloured spikes painted around that fading away to invisible so they look like little points of energy.
ADEdge 3 years ago
can u give me the link or something?
isspresident 3 years ago
wow, for saying it doesn't fly realistically you should have kept working on it! The first back flip was super realistic!
Blender3danimator 3 years ago
You aprroached really well, keep working on it
basurero123 3 years ago
this is awesome man!!
scientificboysclub 3 years ago
Your F-22 Model is so much better than the one I made! That Game looks absolutely awesome!
carpenoctem66 3 years ago
plz tell me how to make it flying
im making an flying game too but i cant find anywhere how to lett it fly i tried the Freelook script but i cant find a way of making it fly plz response as soon as possible
Grtz Roeney89
* srry for such a long comment
Roeney89 3 years ago
Hey, its not to hard. Just use a keyboard sensor or whatever, and when the up key is pressed make it activate a motion actuator which makes the plane move forwards, but make sure to add a little upwards force as well to keep it 'floating' in the air as it flys forwards. Just experiment a bit.
ADEdge 3 years ago
how you make light's fire and smoke in blender GE ???
Neomex000 3 years ago
I'm a little confused. If I were to make a game (assuming I knew the code), would I make my own engine? Or use others. I had to make my own, how would I do that? Basically, how do I make a game that I could sell on the market? Do I only need an engine for it? I could use help.
Jakesta42 3 years ago
what i did once is i used blander to make a game. After that i stored it to a cd and i could access it from that and play it like any other computer game
domsmells25 3 years ago
You COULD make your own engine, and all it would mean is you would have to program a lot more (like how shaders work, animation, collision detection) but if you get a engine (some kind of libary) it would already be defined how to do all that, so you could focus more on programing the game.
DMitsukirules 3 years ago
luagamedesigner 3 years ago
Why don't you continue this game with the new blender? It has more physics and stuff.
fighterlegend 3 years ago
how did u do missiles?
menohaveaname 3 years ago
you add an Empty or a Ghost object and a "missile" object, then select ur shooter and create a Keyboard controller (then choose a key), AND connector, and a Edit Object acuator. then add ur "missile" to a different layer (by pressing 1,2,3,4, ect) name the missile and then type the name in the ADD part in the Edit Object acuator. then add the amount of force u want to shoot the obect by changing the little X,y,z slivers. there u go u get a missile that shoots on ur command!
laxwolf 3 years ago
Couldnt have said it better myself!
ADEdge 3 years ago
alone? A game industry needs more and more men and technology. But nice try.
redfoxarts 3 years ago
What do you mean? I dont see how your comment relates to what i said?
ADEdge 3 years ago
great gam. i think the reason that you couldnt make the plane fly realisticly is that you probably just used the rotate command to roate and turn the plane, what i recommend is that you should have gave the plane velocity instead of instant movement, just pointing it out there
joeythegeek1942 3 years ago
Yeh thats one of the issues. The best way to do it would be to use a python script to calculate the lift generated, relative to the velocity and angle of attack. But back in those days i didnt know much python!
ADEdge 3 years ago
it looks good as it is now, is there any way to get the demo?
FitzofAll 3 years ago
Na not really, u can get the hummer vs heli game tho to play. Its better than this F-22 game.
ADEdge 3 years ago
bummer, the F-22 game looks cool
FitzofAll 3 years ago
pwnage!!!!!!! XD nice work man!
Johneysteel 3 years ago
dude, forget looking realistic, if you cant, just make it look awesome! fast paced blow-the-shit-outta-things are always fun games! for some people... i'd love to play a fast paced game with awesome features, it looks nice.
panther4555 3 years ago
i donno, that looks pretty awesome
forthfriend 3 years ago 2
please could you email me how to do this i really need it for a game thanks
kieranblacker 3 years ago
could you email me how to do that
kieranblacker 3 years ago
could you mail me how to do that?
thx man
Gaga3717 3 years ago
Neat,i tried to make a plane game once,but the plane was just spinning on it's y axis,it was kinda hard to control
radu0 3 years ago
Hey, what game is this?
winlon 3 years ago
can you make a tutorial on it?
isspresident 3 years ago
Probubly not sorry... I have to many other projects and not enough time. I would like to sometime though, maybe sometime ill do a tutorial on the BGE.
ADEdge 3 years ago
hey could you email me the plane
kieranblacker 3 years ago
How did you make it fly instead of droping due to physics?
Riptad 3 years ago
The force pushing it forwards overcomes the downwards force of gravity. This is because i used the linV force. It created a problem though, as soon as you stopped accelerating the F-22 would slow very fast, and fall to the ground, which was annoying, and one of the reasons why i discarded the project.
ADEdge 3 years ago
it may be hard to make a rpg but i pland to spend all stinkin year on it and even more lol .you dont know the power of the nerdside
bendenafanfilms 3 years ago
Lol ok, id like to see you prove me wrong. Theres just a lot of work which goes into a RPG, or any game for that matter.
Goodluck though!
ADEdge 3 years ago
Hey, guys please help me: I want to make an
3D online Multiplayer First-Person Shooter, can you guys help me out which (free) software i should use???
Thank you
-Daan
Daan013 3 years ago
Use Blender for the modeling/texturing/ animating and game engine (or look up Crystal Space for a more powerful engine).
Also use GIMP for making the textures you want to use (its like photoshop).
Audacity for sound editing.
Jeskola Buzz for making music.
Python for Scripting.
ADEdge 3 years ago
thx
Daan013 3 years ago
dude youve got a future man nice game hey can you teach me how to get the camra to folow the game charcter i'm making a 3rd person game and it would really help
bendenafanfilms 3 years ago
Glad you like it. I used the Camera actuator. Its pretty simple to set up, and basically tracks to the object you set in a third person perspective.
ADEdge 3 years ago
lol how do you use that i'm kinda a noob lol it'd be realy help ful i'm making a rpg and need some tips lol
bendenafanfilms 3 years ago
Start basic, google for the 'blender wiki noob to pro' tutorials and do the game engine ones. Also a RPG is a very hard game to make (especially for a beginner). Ive never seen anyone successfully make one.
ADEdge 3 years ago
the next one should have the f-22 shooting the other planes
halomaniacmovie 3 years ago
awesome!!!!
xenoxiduis 3 years ago
How did you make the fire/smoke come out of the jets?
I am tryin to figure that one out!!
stevenr4 3 years ago
I used the 'edit object' - 'add object' actuator to add alpha mapped smoke/fire planes. Then the planes have an Ipo on them, to make them get smaller and become invisible slowly.
ADEdge 3 years ago
hey Im currently making a star wars themed game in blender and I was wondering if you could help me w/ a part I saw in your game, how do you get the camera to drag and reset when you yaw up and down, and not just be rigid behind it?
plz help
guitarjunkie987 3 years ago
I used a camera actuator, im not sure if youve used one before but it makes it so the camera follows the jet. Then i used simple motion actuators to move the camera left and right with the left and right keys. So when the camera moves the camera is also still tracking the jet, so it rotates around. I could send you a simple example for you to look at if you need.
ADEdge 3 years ago
that would be awesome, Dude have you seen that krum game that some guy made, just type in krum game, its sick he has all the python down for the enemy ai and the best looking armor models ive seen, but anyway that would be great if you gave me the example, couse right now I just have simple camera parented to the aircraft, But like I said An example would be the shit, and Ill give you full credit for it when the game goes up.
guitarjunkie987 3 years ago
Yeh, ive seen Krum, been watching it develop. Very good game. And yeh ill send you a example .blend (note that it will just be a cube with a camera attached, nothing special, but it will demonstrate the proper camera setup)
ADEdge 3 years ago
WOW!!!!
khrisinfo 3 years ago
yeah thats just fine can you send it via e-mail?
guitarjunkie987 3 years ago
where the carpit.
khrisinfo 3 years ago
Carpit??? Hu? lol
ADEdge 3 years ago
I have an idea on how to make it realistic. Instead of setting the motion to dloc set the motion actuator to force. You might have to use a python script to make it an adjusting force actuator since Blender's GE will set it to an axis and it will only be able to move on that axis. Something else that might help is if you go to the GE panel and set the jet to an Actor-Dynamic-RigidBody-Non Sleeping and give it a collision modifier. Hope that helps. Best of luck!
Uzi607 3 years ago
Thanks. It does have Actor-dynamic-rigidbody-non sleeping activated, as well as a collision modifier. The problem with getting realistic flight is generating lift with respect to the speed of the aircraft and the angle of attack. Thats the issue. Im sure i could do it these days with python, but when i made this game i didnt know it very well at all. And i dont have the time atm to do another game!
ADEdge 3 years ago
Hey dude...you didnt continue coz the flying was dodgy? what the hell???? you should continue that..it may not be Flight simulator but its better than alot of people can do! keep it up man
evilchicken01 3 years ago
is there some way of turning of gravity affects in blender?
mulkuth 3 years ago
Yeh just set the gravity to zero (in the world options panel)
ADEdge 3 years ago
Yeh just set the gravity to zero (in the world options panel)
ADEdge 3 years ago
how do you make the camera follw behind the plane?
sk8terdude148 3 years ago
Using the Camera Actuator in the blender logic panel. Its pretty simple to set up once you know how to use it.
ADEdge 3 years ago
i want to now if i can download this send your msn or yahoo to me please
i want this bad
punkstoper 3 years ago
We need more tutorials out there. People should spread the wealth.
Quaser5000 3 years ago
Exactly, ive been trying to use blender for over 3 months, and I still can't understand its interface.
Angelzvx 3 years ago
lol learnt it in bout a week, ive been doing it 4 a month and ive improved alot
moffboffjoe 3 years ago
Nice, only suggestion is to add more torque to the controls (I think that's how you do it... I'm new to Blender)so when you press the control, it doesn't just stop when you let up. The only stuff I know about Blender came from super3boy, though, so you don't have to take my word for it :P
MechSicken 3 years ago
Yeh thats true, it should continue to roll, i used DLoc i think, which doesn't have that effect unfortunately.
ADEdge 3 years ago
sweet flip
PhazonSouffle 3 years ago
if you guys do these things so well, you can earn a fortune in second life doing these things!
yihd 3 years ago
what software you use in making this ??
SxXxoXOXoxXxS 3 years ago
Blender3D
ADEdge 3 years ago
its free too
shrien3 3 years ago 2
and fun
moffboffjoe 3 years ago
and easy
SKETCHARRR 3 years ago
i want to make an aircraft game as well
where did you start?
i have done game engine + python tuts, up to a car racing game one
yjvnz 3 years ago
I just started by making the aircraft, then made it fly. Then i made a better environment so the plane had something to land on and fly around. Then made the missiles and more complicated stuff like landing gear etc etc
ADEdge 3 years ago
haha POOP!
coopercrue 3 years ago
lol, ok.. if it works tell me please xD, and nice model f-22 btw, really like it xD.. keep it up and find out how xD
maxie2man 3 years ago
nice, like the model and the way it flies, i also want to know how to make it fly realisticly, so.. if you find out, can you tell me too, or make a tut, thnx xD
maxie2man 3 years ago
Yeh for sure, there was a script around somewhere but i havent been able to track it down yet... It generated a certain amount of lift depending on the relationship between the speed and angle of attack of the aircraft. I could probably try to write my own now, might give it a go.
ADEdge 3 years ago
pretty cool but if ne one wants to c some sweet blender tutorials check out my channel!
yomanz1993 3 years ago
Wow bro excellent... I think is amazing.. U should continue.. U just work with Maya so y can`t develop any games.
mxter 3 years ago
This was made with blender xD
dummknie 3 years ago
Very Nice Job. This is perhaps one of the best fighter jet games I've seen with blender.
DeltaSpeeds 3 years ago
Thankyou, maybe one day ill finish it and fix it all up better.
ADEdge 3 years ago
how long did you work with blender till you were as that good?
fusslteppich 4 years ago
About 2 years
ADEdge 3 years ago
Have you considered protecting your game when you release it? If you would like to keep your game closed source, you should take a look at the BPPlayer.
DeltaSpeeds 3 years ago
Id like to be able to protect some of the games i make. But for example grubs, i dont mind if people have the .blend because thats a game im not serious about. Havent ever done anything with the BPPlayer, sounds interesting tho.
ADEdge 3 years ago
Ahh, i dont usually give out .blends to people who i dont know. Sorry...
ADEdge 4 years ago
Damn you got some skills with blender!
Karbiner43 4 years ago
ya but without the d-word
SpecialFxKid 4 years ago
damn is fine. nothing bad about damn
oblenob 4 years ago
With me it is. I don't cuss.
SpecialFxKid 3 years ago
AND I'LL MAKE A VIDEO!
fighterlegend 4 years ago
REALESE IT.. I'm gunna cut myself if you don't!
fighterlegend 4 years ago
cool!
DeDean16 4 years ago
Great,you shouln't just give cuz it wasn't so realist it's great i'm also trying to make a game on Blender,an adventure game.
soul1112 4 years ago
Cool! Nice modeling and game design, looks really fun ;)
assassin3004 4 years ago
Thanks, it is fun to play, even more fun to make :)
ADEdge 4 years ago