Added: 4 years ago
From: ADEdge
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  • And pls tell me how did u make that f22 rotare left and right ?

  • How did u do that fuel behind plane ?

  • ok ok, I got the plane to accelerate, but now i can't get it to take off

  • Ok thanks man. I'll try it.

  • Just one more thing. Do you perhaps have any car sound effects. Preferably ones of a Ferrari. All kinds would be appreciated, the engine going and turning sounds. If so please be so kind and send them to: Dudeinsunglasses@yahoo.com.

    Thanks.

  • @mysteryguitarboy1 I dont have any sounds like that on me at the moment, but google for 'the free sound project', its a huge site with a ton of free sounds on it, one of the best IMO. I think you need to register to download a lot per day, but its worth it (and of course free)

    Do a search on that site for Ferrari or cars, theres quite a few sfx there.

  • You are a legend. Thanks man. I did not see that one. Thanks.

  • Hey dude calling on your super mind again. I am making another game and I want to use two cameras and I can't figure out how to switch between one camera to the other. Please help. Thanks.

  • @mysteryguitarboy1 In the actuators selection theres an actuator named 'scene', this has a setting to change the camera your using. Its pretty straight forward to use.

  • Ok thanks I will try that out and let you know how it goes.

  • Never mind that last comment. Stupid moment. I have and I uses them a lot. My

    Plane is set to static and ridged body. It won't stay up in the air. It goes up and then falls down. I have been through many videos and websites and nothing.

  • @mysteryguitarboy1

    I dont have the .blend on me atm, so I cant check for sure. But I think I had the play set to ridgid body with a large amount of dampening to make it more stable.

    Also, when in flight its good to have a force on the +Z axis to push the plane up constantly, this wouldnt be a local force I dont think, but a global one so that whenever your pressing accelerate the place both moves forwards and has a force which cancels out the force of gravity to make it fly better.

  • @ADEdge so wait, rigid body and large amount of dampening. Also, what about the engine cut off?

    -AJ

  • @ADEdge no I haven't. Could you make a short video. Please.

  • Help me please. What do you have to do to get the object to fly. I have watched so many videos and none helped. Please help me.

    I have my plane and it won't fly. How do I even make it fly?

    Please help.

    Thank you.

  • @mysteryguitarboy1

    Have you used logic bricks before? Its quite simple once you get the hang of it. All I used here was a few keyboard sensors hooked up to some motion actuators. So when the up arrow key is pressed etc, it triggers a motion sensor to apply a force to the plane, which makes it move forwards. And so on.

  • F22 Raptor Novalogic 3 is much better

  • Nice, i'd love to use ur F-22 Models for my school projects! but too bad i can't x.x

  • Give us the download link please

  • what a shitty looking 22 no offence its not accurate at the tails, nose and the external pylons

  • is that passenger jet rlly flying in the background or is it just a prop?

  • @NCWolf37

    Its really flying, I think theres a couple of them which fly around randomly, you can chase them down and shoot them with missiles etc as well.

  • i'm making a flying game, but i'm encountering SO many difficulties. First, my plane, is having trouble, such as, as soon as it hits something, it immediately starts being sucked backwards, almost as if the gravity has changed to the X-Axis. Also, with your F-22, did you make it dynamic or not? because that seems to cause many problems also. I don't mean to be a bother, but I'm really desperate for some help.

  • How do you set it so that the speed builds up, until taking off? Instead of just pressing a button and immediately start at a steady,fast pace? Please reply soon, thank you.

  • @NCWolf37

    I think i used a different type of motion control, in the motion actuator. LinV slowly builds up the force so it can be seen to accelerate. If you just use Loc then it immediately moves off at the given speed as you say. And I dont think i have the .blend on hand anymore, but nothing in the video is really complicated. Its all just logic bricks used in the right way, before I knew python.

  • Is there someway that I can download or save a copy of this to my computer? I'd like to "reverse engineer" it lol... ok and it looks fun as hell to play

  • you should have it fire nukes :3

  • how do u get the fire to work?

  • did you use loc and rot movement

  • PLEASE tell me how to make textures work in the game? They show up when I render but not when I start the game. PLEASE HELP!!!!!!!!

  • There are certain buttons for that on the edit menu.  Are they UV textures, or regular textures?

  • yo cani have a copy of this game please

  • should use torque instead of AngV for smoother rolling

  • Have you tried having the plane that is a basis act as the center to a magnetic field? It would be easy to sim an you could stretch it to loosely replicate normalized physics. Awesome so far, BTW

  • Yeh I modeled and textured it. Lol

  • ever thought of making an FPS game?

  • hey can you email me this?

    shiznit12345@aol(DOT)com

    thanks

    o and hummer vs heli is awesome

  • holy smoke great but watch out when playingwith aeronautical theres so many physic law to not forget like LIFT

  • Yep, theres Lift, Weight, Drag and Thrust. I fly real planes and I'm studying aerospace engineering, so I know all the physics behind them ;)

  • yea i fly plane too we are in the same camp

  • dont give up keep working on it if you finish it send me a copy

  • could you tell me how you have managed to texture an object and you can even see the texture if you start the game ?

    I load the image as a texture for an object then i press P and i cant see the textured object..

    Why?

    I tried in Blender 2.48 too, with different things but it didnt worked

    why?

  • Do you UV map the texture to the object? If not thats the crucial step, google for some UV mapping game tutorials.

  • the only problem with this is that the turning isnt so smooth but overall very good

  • what??? you created this game yourself??

    Thats really good..

  • To get it to fly more realisticly.. ad a constant downward force in the controls section that will make gravity.

  • nice man.. we need gpl games still work ;)

  • how did you do the particles in the GE im makeing one and i have everything finished except the particles and level. also when i made my missile to shoot i put it the right way it wud but it like rotated also it didnt go very far with the edit object thing any ideas and help?

  • The particles are simple, added by the missiles or jet using the add object actuator. Just make the added object a plane with a alpha smoke texture on it.

  • what is the alpha smoke texture and with the add object stuff it doesnt dissappear after awhile the planes just stay there

  • Use a smoke texture with an alpha channel, so it looks right. And with the add object actuator set the lifespan to some number, maybe 100?

    Otherwise look around for tutorials on how to do this stuff in the BGE, that would help.

  • well i meen the glowing orbs behind the jet how did you get the light like that?

  • Its just a texture, kinda bright in the middle, with coloured spikes painted around that fading away to invisible so they look like little points of energy.

  • can u give me the link or something?

  • wow, for saying it doesn't fly realistically you should have kept working on it! The first back flip was super realistic!

  • You aprroached really well, keep working on it

  • this is awesome man!!

  • Your F-22 Model is so much better than the one I made! That Game looks absolutely awesome!

  • plz tell me how to make it flying

    im making an flying game too but i cant find anywhere how to lett it fly i tried the Freelook script but i cant find a way of making it fly plz response as soon as possible

    Grtz Roeney89

    * srry for such a long comment

  • Hey, its not to hard. Just use a keyboard sensor or whatever, and when the up key is pressed make it activate a motion actuator which makes the plane move forwards, but make sure to add a little upwards force as well to keep it 'floating' in the air as it flys forwards. Just experiment a bit.

  • how you make light's fire and smoke in blender GE ???

  • I'm a little confused. If I were to make a game (assuming I knew the code), would I make my own engine? Or use others. I had to make my own, how would I do that? Basically, how do I make a game that I could sell on the market? Do I only need an engine for it? I could use help.

  • what i did once is i used blander to make a game. After that i stored it to a cd and i could access it from that and play it like any other computer game

  • You COULD make your own engine, and all it would mean is you would have to program a lot more (like how shaders work, animation, collision detection) but if you get a engine (some kind of libary) it would already be defined how to do all that, so you could focus more on programing the game.

  • Hey, If you would like to help making 3D games just pm!, website comming up soon! We need/can use the following programs: 3ds max 9 - animations Sound FX - sound Photoshop CS4 - textures, images to web and game AC3D,blender,3ds max 9,cinema4D - modeling weapons,characters,segments,en­tities etc. html,php - web c++ - alot,scripting lua - scripting Atm our engine is fpscreator x10 check out my profile for more info.
  • Why don't you continue this game with the new blender? It has more physics and stuff.

  • how did u do missiles?

  • you add an Empty or a Ghost object and a "missile" object, then select ur shooter and create a Keyboard controller (then choose a key), AND connector, and a Edit Object acuator. then add ur "missile" to a different layer (by pressing 1,2,3,4, ect) name the missile and then type the name in the ADD part in the Edit Object acuator. then add the amount of force u want to shoot the obect by changing the little X,y,z slivers. there u go u get a missile that shoots on ur command!

  • Couldnt have said it better myself!

  • alone? A game industry needs more and more men and technology. But nice try.

  • What do you mean? I dont see how your comment relates to what i said?

  • great gam. i think the reason that you couldnt make the plane fly realisticly is that you probably just used the rotate command to roate and turn the plane, what i recommend is that you should have gave the plane velocity instead of instant movement, just pointing it out there

  • Yeh thats one of the issues. The best way to do it would be to use a python script to calculate the lift generated, relative to the velocity and angle of attack. But back in those days i didnt know much python!

  • it looks good as it is now, is there any way to get the demo?

  • Na not really, u can get the hummer vs heli game tho to play. Its better than this F-22 game.

  • bummer, the F-22 game looks cool

  • pwnage!!!!!!! XD nice work man!

  • dude, forget looking realistic, if you cant, just make it look awesome! fast paced blow-the-shit-outta-things are always fun games! for some people... i'd love to play a fast paced game with awesome features, it looks nice.

  • i donno, that looks pretty awesome

  • please could you email me how to do this i really need it for a game thanks

  • could you email me how to do that

  • could you mail me how to do that?

    thx man

  • Neat,i tried to make a plane game once,but the plane was just spinning on it's y axis,it was kinda hard to control

  • Hey, what game is this?

  • can you make a tutorial on it?

  • Probubly not sorry... I have to many other projects and not enough time. I would like to sometime though, maybe sometime ill do a tutorial on the BGE.

  • hey could you email me the plane

  • How did you make it fly instead of droping due to physics?

  • The force pushing it forwards overcomes the downwards force of gravity. This is because i used the linV force. It created a problem though, as soon as you stopped accelerating the F-22 would slow very fast, and fall to the ground, which was annoying, and one of the reasons why i discarded the project.

  • it may be hard to make a rpg but i pland to spend all stinkin year on it and even more lol .you dont know the power of the nerdside

  • Lol ok, id like to see you prove me wrong. Theres just a lot of work which goes into a RPG, or any game for that matter.

    Goodluck though!

  • Hey, guys please help me: I want to make an

    3D online Multiplayer First-Person Shooter, can you guys help me out which (free) software i should use???

    Thank you

    -Daan

  • Use Blender for the modeling/texturing/ animating and game engine (or look up Crystal Space for a more powerful engine).

    Also use GIMP for making the textures you want to use (its like photoshop).

    Audacity for sound editing.

    Jeskola Buzz for making music.

    Python for Scripting.

  • thx

  • dude youve got a future man nice game hey can you teach me how to get the camra to folow the game charcter i'm making a 3rd person game and it would really help

  • Glad you like it. I used the Camera actuator. Its pretty simple to set up, and basically tracks to the object you set in a third person perspective.

  • lol how do you use that i'm kinda a noob lol it'd be realy help ful i'm making a rpg and need some tips lol

  • Start basic, google for the 'blender wiki noob to pro' tutorials and do the game engine ones. Also a RPG is a very hard game to make (especially for a beginner). Ive never seen anyone successfully make one.

  • the next one should have the f-22 shooting the other planes

  • awesome!!!!

  • How did you make the fire/smoke come out of the jets?

    I am tryin to figure that one out!!

  • I used the 'edit object' - 'add object' actuator to add alpha mapped smoke/fire planes. Then the planes have an Ipo on them, to make them get smaller and become invisible slowly.

  • hey Im currently making a star wars themed game in blender and I was wondering if you could help me w/ a part I saw in your game, how do you get the camera to drag and reset when you yaw up and down, and not just be rigid behind it?

    plz help

  • I used a camera actuator, im not sure if youve used one before but it makes it so the camera follows the jet. Then i used simple motion actuators to move the camera left and right with the left and right keys. So when the camera moves the camera is also still tracking the jet, so it rotates around. I could send you a simple example for you to look at if you need.

  • that would be awesome, Dude have you seen that krum game that some guy made, just type in krum game, its sick he has all the python down for the enemy ai and the best looking armor models ive seen, but anyway that would be great if you gave me the example, couse right now I just have simple camera parented to the aircraft, But like I said An example would be the shit, and Ill give you full credit for it when the game goes up.

  • Yeh, ive seen Krum, been watching it develop. Very good game. And yeh ill send you a example .blend (note that it will just be a cube with a camera attached, nothing special, but it will demonstrate the proper camera setup)

  • WOW!!!!

  • yeah thats just fine can you send it via e-mail?

  • where the carpit.

  • Carpit??? Hu? lol

  • I have an idea on how to make it realistic. Instead of setting the motion to dloc set the motion actuator to force. You might have to use a python script to make it an adjusting force actuator since Blender's GE will set it to an axis and it will only be able to move on that axis. Something else that might help is if you go to the GE panel and set the jet to an Actor-Dynamic-RigidBody-Non Sleeping and give it a collision modifier. Hope that helps. Best of luck!

  • Thanks. It does have Actor-dynamic-rigidbody-non sleeping activated, as well as a collision modifier. The problem with getting realistic flight is generating lift with respect to the speed of the aircraft and the angle of attack. Thats the issue. Im sure i could do it these days with python, but when i made this game i didnt know it very well at all. And i dont have the time atm to do another game!

  • Hey dude...you didnt continue coz the flying was dodgy? what the hell???? you should continue that..it may not be Flight simulator but its better than alot of people can do! keep it up man

  • is there some way of turning of gravity affects in blender?

  • Yeh just set the gravity to zero (in the world options panel)

  • Yeh just set the gravity to zero (in the world options panel)

  • how do you make the camera follw behind the plane?

  • Using the Camera Actuator in the blender logic panel. Its pretty simple to set up once you know how to use it.

  • i want to now if i can download this send your msn or yahoo to me please

    i want this bad

  • We need more tutorials out there. People should spread the wealth.

  • Exactly, ive been trying to use blender for over 3 months, and I still can't understand its interface.

  • lol learnt it in bout a week, ive been doing it 4 a month and ive improved alot

  • Nice, only suggestion is to add more torque to the controls (I think that's how you do it... I'm new to Blender)so when you press the control, it doesn't just stop when you let up. The only stuff I know about Blender came from super3boy, though, so you don't have to take my word for it :P

  • Yeh thats true, it should continue to roll, i used DLoc i think, which doesn't have that effect unfortunately.

  • sweet flip

  • if you guys do these things so well, you can earn a fortune in second life doing these things!

  • what software you use in making this ??

  • Blender3D

  • its free too

  • and fun

  • and easy

  • i want to make an aircraft game as well

    where did you start?

    i have done game engine + python tuts, up to a car racing game one

  • I just started by making the aircraft, then made it fly. Then i made a better environment so the plane had something to land on and fly around. Then made the missiles and more complicated stuff like landing gear etc etc

  • haha POOP!

  • lol, ok.. if it works tell me please xD, and nice model f-22 btw, really like it xD.. keep it up and find out how xD

  • nice, like the model and the way it flies, i also want to know how to make it fly realisticly, so.. if you find out, can you tell me too, or make a tut, thnx xD

  • Yeh for sure, there was a script around somewhere but i havent been able to track it down yet... It generated a certain amount of lift depending on the relationship between the speed and angle of attack of the aircraft. I could probably try to write my own now, might give it a go.

  • pretty cool but if ne one wants to c some sweet blender tutorials check out my channel!

  • Wow bro excellent... I think is amazing.. U should continue.. U just work with Maya so y can`t develop any games.

  • This was made with blender xD

  • Very Nice Job. This is perhaps one of the best fighter jet games I've seen with blender.

  • Thankyou, maybe one day ill finish it and fix it all up better.

  • how long did you work with blender till you were as that good?

  • About 2 years

  • Have you considered protecting your game when you release it? If you would like to keep your game closed source, you should take a look at the BPPlayer.

  • Id like to be able to protect some of the games i make. But for example grubs, i dont mind if people have the .blend because thats a game im not serious about. Havent ever done anything with the BPPlayer, sounds interesting tho.

  • Ahh, i dont usually give out .blends to people who i dont know. Sorry...

  • Damn you got some skills with blender!

  • ya but without the d-word

  • damn is fine. nothing bad about damn

  • With me it is. I don't cuss.

  • AND I'LL MAKE A VIDEO!

  • REALESE IT.. I'm gunna cut myself if you don't!

  • cool!

  • Great,you shouln't just give cuz it wasn't so realist it's great i'm also trying to make a game on Blender,an adventure game.

  • Cool! Nice modeling and game design, looks really fun ;)

  • Thanks, it is fun to play, even more fun to make :)

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