@t26ify If you're new to QB, then the best place to start is Pete's QB Site. There's a plethora of tutorials on there ranging from beginner stuff to advanced stuff.
Dear sir, there are awsome. I made all sorts of stuff in QB, small games, various graphical experiments, some 3D, but I never had the patience to bring any of those to this level - your games look really well made and polished. Also, some of effects I saw really made me think how would I go about implementing them. Very, very good job. Hope you'll make more games in the future.
Golly gosh, mang. I've been getting back into QuickBASIC with the help of QB64, and man, this just blows my mind. Ever since I made my first programs I've wanted to make games, and this gives me renewed hope.
THIS WAS DONE BY MY BRILLIANT LIL' BROTHER JAMES---- IM VERY PROUD OF HIM.........BUT JUST SO Y'ALL KNOW.....I AINT NO SLOUCH EITHER----I CAN TIE MY SHOES AND!!! CHEW BUBBLE GUM.....AT THE SAME TIME, EVEN!!!!!!!......(i know, i know------try to restrain your awe)
It's a pity you've abandoned your website. I used to recommend it to my friends. I'd love to see if I could get your games to work in DOSBox on Mac OS X.
@MrCybergasm Sorry for the late reply. Only the Hack-Man and Connect 4 QB are complete. Everything else is in alpha stage. Unfortunately, the rest are in hiatus. I honestly don't think I'll get them done to my liking though.
@kith1989 I'll give you a website that will answer all your questions: petesqbsite (dot) com (forward-slash) sections (forward-slash) tutorials (forward-slash) graphics (dot) shtml
Very impressive in the light of Q(uick)BASIC's limitations! On which systems did you run these games? I programmed on a 386 for a while with QBASIC and even very simple graphical games ran slow without assembly hacks.
actually its impossible to get physics in qbasic ,this programm is really simple which gives simple results , this game were created in differen programm like pascal,obviosly :D
I can believe these were done in QuickBASIC, he may have used interrupts and compiled libraries to assist... if you want proof, maybe he'll show you some code.
Wow... you really did that in QB? I know that QB is theoretically able to create such graphics, but in reality, it has very bad handling with resources which limits the graphic posibilities... not talking about the color-scale limitations etc. if you really did this in QB, you´ve got my deep respect.
Hey, awesome games there! Those look better than my FreeBASIC attempts to make a half-decent game. I wonder if you could teach me some of the stuff you know?
Hey, QBasic was neat. True you weren't able to compile with it, but damn that's why it's called an interpreted language. It's a lot better then the GW-Basic that I played around with the old 286 computer we had at my house.
QBasic was shipped with MS-DOS. If you want true power, you should get QuickBasic 4.5/7.1 (the latter being harder to find, and, to me, it has some problems), both of which can compile EXEs.
How. On Earth. Did you do this. In QBasic. I've been programming off and on in QBasic for almost 15 years, and you are, without question, the best I've ever seen. Hats off to you, my friend.
Just a reminder for everyone, there is a link to my games and the source code to the games. YouTube will not allow me to put clickable links in the comments section, so I have to put it in my video description, thanks for understanding! :)
Hackman works fine in Windows XP; Hackman3, unfortunately, returns an EMS error. The graphics look amazing in your montage, however. In what language are these libraries written?
Unfortunately, XP defaults EMS memory to none for DOS programs, but it can be fixed!
In Windows XP, you can configure HACKMAN.EXE's EMS memory to AUTO by right clicking on the .EXE and going to its properties, and then memory management tab.
I'm stunned at the quality of these graphics. I'm an old QBasic/QuickBasic programmer myself, who taught myself virtually all I know from reviewing programs like Nibbles.bas and Gorilla.bas. What language were these libraries coded in?
Thanks for the response. I will go into detail about the memory limitations. You can use EMS/XMS to store data such as graphics and sound data, which is what I have done for Cyber Chick, Hack-Man 2, Hack-Man 3, and QBall. As far as executable program code, it has to use the 640k conventional memory. Cyber Chick borders this limitation because it's near the 640k barrier.
(...Continued) You can't put executable program code in XMS or EMS without putting too much overhead and bottlenecks in your code. It's horribly inefficient and very slow to execute in real mode. If you get a chance, I want you to look up "Real mode memory management in MS-DOS" on Google. The only allowable efficient way I would have, is to use protected mode with a DOS extender, which isn't available for QBasic/QuickBASIC. (Because it uses real mode anyways)
Regarding the memory issue, you're thinking of something else. I'm refering to the 640k memory limitation that kills MS-DOS. MS-DOS uses real mode for memory management, which is a horrible limitation!
All my games are using 8-bit graphics including QBall. All of them except QBall, used 320 x 200 pixels. QBall used 640 x 480, 800 x 600, and 1024 x 768 resolution, depending on user's preferences. :)
The audio worked fine. I had to turn the DOSBox virtual CPU cycles up to around 55,000 though, which is not something I normally need to do with DOS apps. But I don't see a big problem with that. :)
I'm the Hack-Man creator. :) You can import images in SCREEN 13 in two ways. One, you can use BLOAD, or two, find a BMP loader for SCREEN 13. :) For Hack-Man 2 and Hack-Man 3, I loaded images.
I actually learned it around August 1998, (at age 17). You gotta have ambition and drive to do it. :) I learned programming with all the QBASIC tutorials that were/are still available online. I recommend going to Pete's QBASIC site and look up the tutorials there if you're brand new to programming.
As a matter of fact, BASIC is REALLY easy to learn. Like James said, Pete's site is very nice. I learned basic 'BASIC' stuff in about a day and am now taking a class for it (Freshman :C).
Dude you are an insane artist and engineer. Those look like fantastic games to play. Can you do a montage with old style sounds for youtube, I love those old sound effects. I was playing with qbasic today, but the basic in qbasic is very basic with me - but obviously not with you. Did nobody tell you that you cannot do that with basic??? Dont you realize that GOTO is a SIN!!! The modern languages make a simpleton like me, PUKE.
Thanks for your compliments! PC Speaker sound effects with SOUND and PLAY, aren't too bad, however, I'm not able to run PC speaker sound effects in Windows Vista. There is nothing wrong with using GOTO. GOTO is an unconditional branch statement, which is about the equivalence of JMP in x86 Assembly!
Yeah, i was being facetious. I use qbasic for fast prototyping ideas like probability drives and all sorts of stuff. I studied some programming at uni and they drove me mad with their crud regarding correct techniques et al. I found that I naturally graduated to object oriented style because its logical in some instances, but definitely not in others. I love GOTO!!! What a shame no sound!
I wish I had continued working in qbasic, gotten to that point. That's good stuff. Im impressed. Its too bad QBasic is MS, or there'd be good linux compilation power. I'd probably go back and mess with it.
Unfortunately, I discontinued the QBall project. I once had plans to make it a mass-multiplayer game, but I have no personally-owned servers or money for something on that scale.
wow i was about to comment that you should get the NTCPQB code i wrote to use NTCPDRV in quickbasic to make hackman somehow multiplayer... then i saw you already did TCP/IP in connect 4 lol.
nice job. did you write interrupt calls for a TCP stack or what? that's how i did it. i wrote an IRCd with it in QB 7.1
Oh no, V1ctor wrote all the TCP/IP routines and made a package called DSock. Marcade tested and incorporated V1ctor's routines to use in conjunction with my game engine. All I did was create the graphics and the game code.
To make a long story short, I've introduced myself to programming around August 1998 (when I was 17) and QB was easy to pick up on. I've got so comfortable with it at the time, that I decided to continue making my games in DOS. I did put an end to QB since I've got tired of DOS' limitations.
How did you make it so that the game could be played over TCP/IP?!?!?!?!? I've been programming with Qbasic for a while now and I still do but never thought that that would be possible! lol Please tell me how or where I could find out how. Thank you!
Regarding your first question, I didn't do the networking part. V1ctor made the DSock library and Marcade incorporated the networking code into the game engine. I simply came up with the idea and made the game engine and graphics for Connect 4 QB. More information can be found here regarding Connect 4 QB: petesqbsite [dot com] /sections/express/issue1/index.html#v1ctor
JamesRobertOsborne, thank you so much for the memories, since I used to LOVE QBasic/QuickBASIC back in the day, even before the existence of FreeBASIC in 2004... No kidding!!! ^-^ !
The best part of all in this vid has to be Cyber Chick... AWESOME footage there!!! :D
I think cyber chick would be a great game to play.
MrGameplayer103 2 weeks ago
Cyber Chick looks awesome. You really should finish it and release it opensource. :)
Chaniyth 1 month ago
Can you make tutorials, so we can learn how you do them?
t26ify 5 months ago
@t26ify If you're new to QB, then the best place to start is Pete's QB Site. There's a plethora of tutorials on there ranging from beginner stuff to advanced stuff.
JamesRobertOsborne 5 months ago
no nos podrias facilitar el codigo fuente de alguno de los juegos porfa please ;)
humbertozenteno1 5 months ago
Dear sir, there are awsome. I made all sorts of stuff in QB, small games, various graphical experiments, some 3D, but I never had the patience to bring any of those to this level - your games look really well made and polished. Also, some of effects I saw really made me think how would I go about implementing them. Very, very good job. Hope you'll make more games in the future.
BurekFr0mSPACE 6 months ago
Keep making cyber chick. Love vid! :)
mrcheeseface2 7 months ago
Comment removed
patshank75 8 months ago
@patshank75 Thanks. :) I'm flattered. :D
JamesRobertOsborne 8 months ago
Golly gosh, mang. I've been getting back into QuickBASIC with the help of QB64, and man, this just blows my mind. Ever since I made my first programs I've wanted to make games, and this gives me renewed hope.
SwordfighterRed 10 months ago
THIS WAS DONE BY MY BRILLIANT LIL' BROTHER JAMES---- IM VERY PROUD OF HIM.........BUT JUST SO Y'ALL KNOW.....I AINT NO SLOUCH EITHER----I CAN TIE MY SHOES AND!!! CHEW BUBBLE GUM.....AT THE SAME TIME, EVEN!!!!!!!......(i know, i know------try to restrain your awe)
markosborne1969 11 months ago
It's a pity you've abandoned your website. I used to recommend it to my friends. I'd love to see if I could get your games to work in DOSBox on Mac OS X.
nonstopdrivel 1 year ago
ive only been using qbasic for like 6 months, but i want to know how the hell you got those graphics in qbasic, i didnt think it was possible.
Stevejim911 1 year ago
@MSOSReviews Thanks! :D It's been a long time since I've touched programming. Now I'm more interested in doing videos for YouTube.
JamesRobertOsborne 1 year ago
@JamesRobertOsborne how long it takes to finish that stuff?
MrCybergasm 1 year ago
@MrCybergasm Sorry for the late reply. Only the Hack-Man and Connect 4 QB are complete. Everything else is in alpha stage. Unfortunately, the rest are in hiatus. I honestly don't think I'll get them done to my liking though.
JamesRobertOsborne 1 year ago
This has been flagged as spam show
how do you create graphics in Qbasic and import them in the cod3?
kith1989 1 year ago
how do you create graphics in Qbasic and import them in the code?
kith1989 1 year ago
@kith1989 I'll give you a website that will answer all your questions: petesqbsite (dot) com (forward-slash) sections (forward-slash) tutorials (forward-slash) graphics (dot) shtml
JamesRobertOsborne 1 year ago
@JamesRobertOsborne thx a lot i will check it immidiattly very neat stuff.
kith1989 1 year ago
how do you create graphics in Qbasic and import them in the code.?
kith1989 1 year ago
good
Knapperr 1 year ago
Very impressive in the light of Q(uick)BASIC's limitations! On which systems did you run these games? I programmed on a 386 for a while with QBASIC and even very simple graphical games ran slow without assembly hacks.
ErikNL84 1 year ago
Wow, very impressive.
Trilinear 1 year ago
what screen mode do you use?
AaronPr19 1 year ago
@AaronPr19 Screen 13h and for QBall, it involved using VESA routines from Future.Library, so I'm not sure anymore. :P
JamesRobertOsborne 1 year ago
It's amazing! though I guess there's much more than Qbasic going on in here.
sonnyk88 1 year ago
There's more going on here than just QBASIC coding.
justin76pa 1 year ago
im learning qb now and all im getting is a slot machine at best without pictures how do u do that :|
mongovi 1 year ago
This is fantastic!!
Anthony883 1 year ago
nice
MarkQP 1 year ago
well all the prosjects contain *.bas files for the code's, and some assambler files possibly for drivers , like audio maybe
AlexMikael 1 year ago
BEHOLD THE POWER OF QBASIC!!
ivanvalerian 1 year ago
Determinism. :D
JamesRobertOsborne 2 years ago
WTF! I remembered I played one of those HACKMAN when I was in high school.
Wales8686 1 year ago
@Wales8686 That's awesome. :D I still enjoy Pac-Man. I still play the Namco Museum for my GameCube featuring a variety of the earlier Pac-Man games.
JamesRobertOsborne 1 year ago
pretty awesome dude
Zoganj 2 years ago
Thanks!! :)
JamesRobertOsborne 2 years ago
actually its impossible to get physics in qbasic ,this programm is really simple which gives simple results , this game were created in differen programm like pascal,obviosly :D
markfencingman 2 years ago
@markfencingman The games demonstrated in this video were made in QB. QBall did end up going from QB to FB though.
JamesRobertOsborne 2 years ago
qbasic je star
rankoist 2 years ago
physics with Qbasic O.o . is that possible ?
drek507 2 years ago
Comment removed
rankoist 2 years ago
makes my pong game look like childs play =P
patwic92 2 years ago 7
wow!!! no comments! awesome
jpg2png 2 years ago
no way was this done in qbasic!!
MKUltraProject 2 years ago
I can believe these were done in QuickBASIC, he may have used interrupts and compiled libraries to assist... if you want proof, maybe he'll show you some code.
TLucretiusCarus 2 years ago
cool...how is do u do that? i like me to now how to do that? i Qbasic too... call to me back!!!
thnks :D
legendz53 2 years ago
Wow! I've seen some cool stuff done in qbasic but thats awesome! QBall has really nice physics and graphics to match.
Bp1033 2 years ago
Wow... you really did that in QB? I know that QB is theoretically able to create such graphics, but in reality, it has very bad handling with resources which limits the graphic posibilities... not talking about the color-scale limitations etc. if you really did this in QB, you´ve got my deep respect.
CZpersi 2 years ago
I didn't know that you could do that in QBasic O_o
agrobledo 2 years ago
gOOd!!!! AMAZING!
qbrain35 2 years ago
Hey, awesome games there! Those look better than my FreeBASIC attempts to make a half-decent game. I wonder if you could teach me some of the stuff you know?
20eric07 2 years ago
Hey, QBasic was neat. True you weren't able to compile with it, but damn that's why it's called an interpreted language. It's a lot better then the GW-Basic that I played around with the old 286 computer we had at my house.
stonedgeek 2 years ago
QBasic was shipped with MS-DOS. If you want true power, you should get QuickBasic 4.5/7.1 (the latter being harder to find, and, to me, it has some problems), both of which can compile EXEs.
20eric07 2 years ago
nice
Johnboarding 2 years ago
I can't believe you programmed Cyber Chick just using qbasic, that's amazing! Also, the QBall graphics and presentation look very professional.
BdR76 2 years ago
is not qbasic... is not possible.
axeld00 2 years ago
Amazing graphics. :)
EendjeKwak 2 years ago
Your programming skill is very powerfull. You must learn modern languages to game programming; c++, opengl, directx etc
predatora 2 years ago
Damn...this stuff would make you rich if you sold it!!
ClarionCoder51 2 years ago
i had no idea qb was even capable of producing those quality graphics in those color modes and resolutions
zabean 2 years ago
you made this with qbasic?! :O
muizzizz 2 years ago
Pure QBasic pwnage. Thank you so much for posting, you have inspired me.
ryuhaneda 2 years ago
i tryied nackman the first one and it didn't work well my my computer
Psychtributes 2 years ago
what program did you use to make those games??
Psychtributes 2 years ago
the title says it its called qbasic its an old dos program
ken0176 2 years ago
LOL QBASIC
Johnboarding 2 years ago 2
did you make this?? i want to make things like this but i just don'w know how and i don't have anybody teaching me. it is realy hard then.
Psychtributes 2 years ago
here is how to play these game in windows xp:
-right click hackman2, 3 etc then click properties.
-click memory then set EMS and XMS to auto then check "use HMA".
jobert512 2 years ago
How. On Earth. Did you do this. In QBasic. I've been programming off and on in QBasic for almost 15 years, and you are, without question, the best I've ever seen. Hats off to you, my friend.
playitloud413 2 years ago 15
wow you are an AMAZING qb programmer.
btw i have connect 4! great!!
GeminoSmothers 2 years ago
you can. google "qbasic tutorial"
sweepstakes 2 years ago
Do you know FreeBasic? It's like a modern, free successor to QuickBasic.
I'm planning to do some games on that, but more like for recreational purposes. However I'll make them available for download when I finish one.
Herbarius 2 years ago
Why yes, I'm quite familiar with FreeBasic. :) I'm porting QBall and Cyber Chick to FB.
JamesRobertOsborne 2 years ago
are there any quickbasic programs for mac? i really want to find one!
sboss 3 years ago
Not that I know of, sorry.
JamesRobertOsborne 2 years ago
impossible!
my games are only composed of ATP(BMP) and ATM(WAV) files but yours is composed of libraries.
jobert512 3 years ago
Just a reminder for everyone, there is a link to my games and the source code to the games. YouTube will not allow me to put clickable links in the comments section, so I have to put it in my video description, thanks for understanding! :)
JamesRobertOsborne 3 years ago
if you want to get sbracer2 with its source code
just give me your e-mail ad then ill e-mail it to you.
jobert512 3 years ago
NO WAY!!!
AcmeProduction 3 years ago
with libraries, it can be done. :)
JamesRobertOsborne 3 years ago
These are some AWESOME QB games! Thanks for posting!
Zoasterboy 3 years ago
Nice video&music. Do you write games for living or some less colorfull stuff?
advenbbc 3 years ago
lol I will say it's not colorful at all. :P Making games for a living would be fun though. :)
JamesRobertOsborne 3 years ago
WOW! thats awesome compared to ALL the other games i have seen made with QBasic!
BigDaddyPimpen 3 years ago
Hackman works fine in Windows XP; Hackman3, unfortunately, returns an EMS error. The graphics look amazing in your montage, however. In what language are these libraries written?
nonstopdrivel 3 years ago
Unfortunately, XP defaults EMS memory to none for DOS programs, but it can be fixed!
In Windows XP, you can configure HACKMAN.EXE's EMS memory to AUTO by right clicking on the .EXE and going to its properties, and then memory management tab.
JamesRobertOsborne 3 years ago
I'm stunned at the quality of these graphics. I'm an old QBasic/QuickBasic programmer myself, who taught myself virtually all I know from reviewing programs like Nibbles.bas and Gorilla.bas. What language were these libraries coded in?
nonstopdrivel 3 years ago
The libraries most authors code in are TASM/MASM. I prefer MASM. :)
JamesRobertOsborne 3 years ago
Thanks for the response. I will go into detail about the memory limitations. You can use EMS/XMS to store data such as graphics and sound data, which is what I have done for Cyber Chick, Hack-Man 2, Hack-Man 3, and QBall. As far as executable program code, it has to use the 640k conventional memory. Cyber Chick borders this limitation because it's near the 640k barrier.
JamesRobertOsborne 3 years ago
(...Continued) You can't put executable program code in XMS or EMS without putting too much overhead and bottlenecks in your code. It's horribly inefficient and very slow to execute in real mode. If you get a chance, I want you to look up "Real mode memory management in MS-DOS" on Google. The only allowable efficient way I would have, is to use protected mode with a DOS extender, which isn't available for QBasic/QuickBASIC. (Because it uses real mode anyways)
JamesRobertOsborne 3 years ago
Thanks for your feedback! :)
Regarding the memory issue, you're thinking of something else. I'm refering to the 640k memory limitation that kills MS-DOS. MS-DOS uses real mode for memory management, which is a horrible limitation!
JamesRobertOsborne 3 years ago
Thanks for your feedback!
All my games are using 8-bit graphics including QBall. All of them except QBall, used 320 x 200 pixels. QBall used 640 x 480, 800 x 600, and 1024 x 768 resolution, depending on user's preferences. :)
JamesRobertOsborne 3 years ago
Age doesn't matter, it's what you put into it that matters. :)
JamesRobertOsborne 3 years ago
DirectQB and Future.Library
JamesRobertOsborne 3 years ago
These games looks really nice.
I knew some tricks for quick basic but things I mostly got done were just text based games.
and here I thought I was pretty good at it. XD
Well, now I am working with Game Maker, it's just so easy. :D
Bastiest 3 years ago 2
That QBall game is very nicely done. I was just playing it on my Ubuntu system here, in DOSBox. The graphics and feedback are great.
circular05 3 years ago
Awesome, how was the audio, any problems?
JamesRobertOsborne 3 years ago
The audio worked fine. I had to turn the DOSBox virtual CPU cycles up to around 55,000 though, which is not something I normally need to do with DOS apps. But I don't see a big problem with that. :)
circular05 3 years ago
beast man
shots2345 3 years ago
What?! I use Qbasic in the first years of '90 with a 386 computer and I programmed some simple games.
Is the DOS Qbasic capable to do parallax screens?
These games, expecially the last, are great!
Naufr4g0 3 years ago
Oh yes, with the help of libraries such as DirectQB, you can achieve a great deal!
JamesRobertOsborne 3 years ago
I did not know these libraries. But when they were released I had stopped to program.
Naufr4g0 3 years ago
respect!
Nekroit 3 years ago
It was made in QB using a sequence of BMPs. :D I converted the BMPs to AVI using VirtualDub. :P
JamesRobertOsborne 3 years ago
You are the HACKMAN creator! thats so cool. How do you import images to QB like in the intro of Hackman??
konnikonni 3 years ago
I'm the Hack-Man creator. :) You can import images in SCREEN 13 in two ways. One, you can use BLOAD, or two, find a BMP loader for SCREEN 13. :) For Hack-Man 2 and Hack-Man 3, I loaded images.
JamesRobertOsborne 3 years ago
I actually learned it around August 1998, (at age 17). You gotta have ambition and drive to do it. :) I learned programming with all the QBASIC tutorials that were/are still available online. I recommend going to Pete's QBASIC site and look up the tutorials there if you're brand new to programming.
JamesRobertOsborne 3 years ago
As a matter of fact, BASIC is REALLY easy to learn. Like James said, Pete's site is very nice. I learned basic 'BASIC' stuff in about a day and am now taking a class for it (Freshman :C).
Sticky1254 3 years ago
your other vids are good too.
hats off to you.
daveymilla 3 years ago
Dude you are an insane artist and engineer. Those look like fantastic games to play. Can you do a montage with old style sounds for youtube, I love those old sound effects. I was playing with qbasic today, but the basic in qbasic is very basic with me - but obviously not with you. Did nobody tell you that you cannot do that with basic??? Dont you realize that GOTO is a SIN!!! The modern languages make a simpleton like me, PUKE.
do
print "qbasic rules",
loop while inkey$=""
RUN
daveymilla 3 years ago
Thanks for your compliments! PC Speaker sound effects with SOUND and PLAY, aren't too bad, however, I'm not able to run PC speaker sound effects in Windows Vista. There is nothing wrong with using GOTO. GOTO is an unconditional branch statement, which is about the equivalence of JMP in x86 Assembly!
JamesRobertOsborne 3 years ago
Yeah, i was being facetious. I use qbasic for fast prototyping ideas like probability drives and all sorts of stuff. I studied some programming at uni and they drove me mad with their crud regarding correct techniques et al. I found that I naturally graduated to object oriented style because its logical in some instances, but definitely not in others. I love GOTO!!! What a shame no sound!
daveymilla 3 years ago
WOW AMAZING JOB. :=)
etter179 3 years ago
I wish I had continued working in qbasic, gotten to that point. That's good stuff. Im impressed. Its too bad QBasic is MS, or there'd be good linux compilation power. I'd probably go back and mess with it.
lovloss 3 years ago
dude, add TCP/IP to qball!
kingcrimson234 3 years ago
Unfortunately, I discontinued the QBall project. I once had plans to make it a mass-multiplayer game, but I have no personally-owned servers or money for something on that scale.
JamesRobertOsborne 3 years ago
wow i was about to comment that you should get the NTCPQB code i wrote to use NTCPDRV in quickbasic to make hackman somehow multiplayer... then i saw you already did TCP/IP in connect 4 lol.
nice job. did you write interrupt calls for a TCP stack or what? that's how i did it. i wrote an IRCd with it in QB 7.1
kingcrimson234 3 years ago
Oh no, V1ctor wrote all the TCP/IP routines and made a package called DSock. Marcade tested and incorporated V1ctor's routines to use in conjunction with my game engine. All I did was create the graphics and the game code.
JamesRobertOsborne 3 years ago
holy shit pullin that off with qbasic is like a dry macaroni version of last supper ... loss of one star for no source ... four stars
Redparrot5 3 years ago
Sorry it took me awhile, I made a website dedicated to my QB creations. You can now find the link in the description!
JamesRobertOsborne 3 years ago
dude, that's some amazing work in QB. i'd like to see the sources of that :D
moejoe1337 3 years ago
I updated my description. You can find the link to my sources! :)
JamesRobertOsborne 3 years ago
omg how the helll can u do tht in qbasic?
benisunci 3 years ago
With libraries, it can be done. :D
JamesRobertOsborne 3 years ago
With libraries, it can be done. :D
JamesRobertOsborne 3 years ago
hahah i remember playing hackman back in the day! wonder watever happened to Angelo Mottola?
bobfresco 3 years ago
Wow, great stuff! Excellent graphics in the last game! Can't believe this is QB!
reactos23 4 years ago
That's excellent. Really good video.
PR0GRAMMING 4 years ago
are any of these available for download?
tj1990 4 years ago
You can find some of them at petesqbsite dot com
JamesRobertOsborne 4 years ago
that is not qb! no way!
Jasnator 4 years ago
Man, thats impressive. in QB! i made only text based games or with just a few pics in QB. Now i mess around with darkbasic. its fun too!
:I
konnikonni 4 years ago
DirectQB + Future.Library + DSock
JamesRobertOsborne 4 years ago
i respect the quality of your work... but why put in so much time and effort into a light-hearted language like qbasic
ElectricG 4 years ago
To make a long story short, I've introduced myself to programming around August 1998 (when I was 17) and QB was easy to pick up on. I've got so comfortable with it at the time, that I decided to continue making my games in DOS. I did put an end to QB since I've got tired of DOS' limitations.
JamesRobertOsborne 4 years ago
cool cool. very impressive none the less
ElectricG 4 years ago
bull fuck u did this with QBasic???
dnaslinky369 4 years ago
Hack-Man 1 is purely QB code, while Hack-Man 2+3, Connect 4 QB and Cyber Chick use DirectQB library, and QBall uses Future.Library
JamesRobertOsborne 4 years ago
o ok
dnaslinky369 4 years ago
respect!
ppdog27 4 years ago
DAMN!! Please keep on workin on CC!!!
CamembertKid 4 years ago
holy crap your the dude who made cyber chick!!!! qbasicnews dot com !!!!
mrynit 4 years ago
Yep, I'm the creator of CC.
JamesRobertOsborne 4 years ago
How on Earth do you get such phenomenal graphics from QBASIC??? Amazing, anyway!
sillywalks111 4 years ago
I used libraries for the graphics engine. I used DirectQB for all the other games except QBall. I used Future.Library for QBall.
JamesRobertOsborne 4 years ago
How did you make it so that the game could be played over TCP/IP?!?!?!?!? I've been programming with Qbasic for a while now and I still do but never thought that that would be possible! lol Please tell me how or where I could find out how. Thank you!
dre361224 4 years ago
Regarding your first question, I didn't do the networking part. V1ctor made the DSock library and Marcade incorporated the networking code into the game engine. I simply came up with the idea and made the game engine and graphics for Connect 4 QB. More information can be found here regarding Connect 4 QB: petesqbsite [dot com] /sections/express/issue1/index.html#v1ctor
JamesRobertOsborne 4 years ago
JamesRobertOsborne, thank you so much for the memories, since I used to LOVE QBasic/QuickBASIC back in the day, even before the existence of FreeBASIC in 2004... No kidding!!! ^-^ !
The best part of all in this vid has to be Cyber Chick... AWESOME footage there!!! :D
AdigunPolack 4 years ago
Same here, I still use FreeBASIC and maybe QBASIC on my old machine if I'm super bored. Thanks for your input. :)
JamesRobertOsborne 4 years ago