Added: 4 years ago
From: robtherich
Views: 4,247
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  • @robtherich thanks for the info. much appreciated, i'll have to try out that jit-ogre plugin for max

  • When you say the animation states are real time are you using a motion capture system or are you controlling the current animation via a game contoller? So with jit-orge can I model, texture and rig a character in ogre and then control the animation in max/msp jitter

  • @GarrettStrobel in this demo, the animations are loaded from a file, and were probably created and exported from a 3D modeling package.

    however, to answer your question, yes you can texture and rig a character in a 3D modeling software, export to OGRE file format, and load and control the character in Max/MSP with jit-ogre. you can either blend pre-made animations, or manually control the bones of the mesh's skeleton.

  • Nice video!! What are the animation states of the ninjas? Please tell me :P

  • real time =] ?

  • sweeeeet

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