I'm curious: where did you put your camera to film this? Was it supposed to be constantly attached to your head? Since this is a video, does the "illusion" still work even though the camera is not really close to your eyes, as long as it moves with the head? Does it change a thing if you rotate your head (let me say, along the Z axis)?
I use an infrared marker that is tracked by the software.
therefore the marker was attached to the camera.
Head rotation doesn't change anything. but if you move along the z axis, the perspective doesn't change accordingly. it is just a 2D tracker. not a 3D tracker.
The illusion is not perfect as I had no stereoscopic display. The perspective changes, but you don't have a 3D effect like in the video above.
@get2him oh I see :) Thanks for the answers! The first questions were because I thought you were tracking the viewer's head position by face(+eyes) detection. This would be an interesting enhancement, in my opinion... getting rid of any marker, I mean. So I'm probably going to develop something like this by myself in the next months ;) BTW very intersting work
Im also working on a face tracker, I have something working but it needs improvement.
How did you calculate the viewing frustum? (Im using C++ and OpenGL btw, what did you use?)
Also how did you get the tunnel in world space to seem to connect to the edges of the screen?
ortontim 1 month ago
eine nette Idee
DaftMou5eGaMerZ 2 months ago
I'm curious: where did you put your camera to film this? Was it supposed to be constantly attached to your head? Since this is a video, does the "illusion" still work even though the camera is not really close to your eyes, as long as it moves with the head? Does it change a thing if you rotate your head (let me say, along the Z axis)?
Narcotix89 2 months ago in playlist Favorite videos
@Narcotix89 :
I use an infrared marker that is tracked by the software.
therefore the marker was attached to the camera.
Head rotation doesn't change anything. but if you move along the z axis, the perspective doesn't change accordingly. it is just a 2D tracker. not a 3D tracker.
The illusion is not perfect as I had no stereoscopic display. The perspective changes, but you don't have a 3D effect like in the video above.
get2him 2 months ago
@get2him oh I see :) Thanks for the answers! The first questions were because I thought you were tracking the viewer's head position by face(+eyes) detection. This would be an interesting enhancement, in my opinion... getting rid of any marker, I mean. So I'm probably going to develop something like this by myself in the next months ;) BTW very intersting work
Narcotix89 2 months ago
There are commercial headtracking solutions like IRTrack. I think they are better suited for x-plane.
My code theoretically would be capable of doing the same. But it would be a lot of work :)
get2him 2 months ago
Would it be possible to control a game like X-Plane (a flight simulator) with it?? That's great!
IwantToLearnWingChun 2 months ago
very cool
bioduds 2 months ago
I dont get it,whats happening?
xistoxs 5 months ago
@xistoxs His head is being tracked, and according to that coordinates, the 3d cube on the monitor moves giving it a sense of depth.
Nadeeja94 3 months ago
any restrictions upon commercial use of the opencv library.
v01d4d3pt 10 months ago
whoah you did this with processing language and opencv. Have you found anything unhappily restrictive in the opencv licensing?
v01d4d3pt 10 months ago
@v01d4d3pt Nope. Do you have something in mind?
get2him 10 months ago 3