@quebuena111 Well the CPU will calculate physics, while the GPU renders images. So if your using object/s that don't require extra rendering (e.g. transparent distortion, reflective textures) it is most likely your CPU struggling to keep up with the physics. Run a simulation between graphics and physics to be sure.
Good, now make them jelly.
XazoTak 3 months ago
i think if you increase the number of ray bounces you can get rid of the black flickering
gyrfalcon23 10 months ago 4
@gyrfalcon23 Thank you!
wolfshark1 10 months ago
@wolfshark1 youre welcome! hopefully itll turn this great render into a fantastic render!
gyrfalcon23 10 months ago
@gyrfalcon23 It seemed to me that the black flickering was just because the domino pieces were tilting back and forth, trying to expend the energy.
GeekingForJesus 5 months ago
But will it blend?
ForceRcnMarine 11 months ago
@ForceRcnMarine overused comment -.-
garrysmod102 7 months ago 7
boobies! :D :D :D :D :D no no no hax om nom noms
Zarac1121123 1 year ago
You mean gpu rendering? Or you mean 3d window FPS?
If it's gpu rendering - No, not yet. If it's the second one - what is your gpu now?
wolfshark1 1 year ago
question. Can I use a geforce 260gtx to speed up blender? I've got a core 2 duo 2.4Ghtz and 2Gb 800Mhz Ram
quebuena111 1 year ago
@quebuena111 Well the CPU will calculate physics, while the GPU renders images. So if your using object/s that don't require extra rendering (e.g. transparent distortion, reflective textures) it is most likely your CPU struggling to keep up with the physics. Run a simulation between graphics and physics to be sure.
AntiHamster500 1 year ago