There has been some excellent examples of doing decent graphics in Atari BASIC - in a book, there was a drawing done of a Atari 400 in Graphics mode 7. And I think from that same book? A helicopter taking off (animation with sound) - using ATASCII graphics (control characters).
I could' never do any decent graphics on Atari BASIC I did mutch better on A TI/99 with TI Extended BASIC. I do remember these ATARI machines being about basicaly bomb proof. You could shoot it with a shotgun and not hurt them mutch. and they were a heavy as a Buick! They sure as hell don't build them like they uesed to!
The soundtrack starts with 'The William Tell Overture' (I think that is what it is called? From a collection of tunes that someone has ripped from different games. Then next is Jean Michel Jarre's Oxygen? Then it's the music from "Necromancer" for the simulated game scrolling down...
@kiwilove007; IIRC the second tune was from something called "Dave T's Disco" published in Page 6 / New Atari User magazine as a type-in listing, I remember it because I typed it in from the magazine myself!
I don't think it was meant to be a direct copy of any existing song.
Note - vertical scrolling is not that simple, and you certainly cannot do it in BASIC, without machine code routines. In the mock game scrolling down, there is a seamless join between the 5? various character sets being used. The full character set is used for the landscape - but in a game you will use less characters, because of the need for explosions, rubble, animation and so on - to be included in the redefined character set also.
That music in the scrolling part makes me so sad . I wish I could go back in time. I have more now than I ever thought I would have, but would give it all up to be a young kid again in the 80's......
That end scroll is excellent. The graphics (particularly the road sections) look almost as good as those we had on Astrohawk for the SNES/GBA. I don't think I'd seen the scrolling demo before, or perhaps I'd forgotten it. I do remember the pictures though which brought back some nice nostalgia of receiving those floppy disks in the post all the way from NZ. Hope you are well, Paul.
Thank you for your comments. Note - the mock game scrolling gave Andrew Bradfield some idea of what a future game could look like? Gave him the encouragement that such a game as "HawkQuest" could be done. These demos were not shown anywhere at all - at the time they were done, except for a very small group of close friends. I don't think I showed the computer drawing demos to anyone?
There is more to it, with the scrolling landscape, than just the scrolling involved. In that a redefined character set is used, and this changes with the landscape, and the join between the different screens and character sets is scrolling too... meaning this is a difficult feat to do.. which the programmer has done.
@Vid comment: Yes, seen that before. Done it before. Technology: Display list interrupt. Vertical scrolling (up) on it's own is actually really easy. Poke 622 with 1, issue a graphics 0 command and list something.
There has been some excellent examples of doing decent graphics in Atari BASIC - in a book, there was a drawing done of a Atari 400 in Graphics mode 7. And I think from that same book? A helicopter taking off (animation with sound) - using ATASCII graphics (control characters).
kiwilove007 6 months ago
I could' never do any decent graphics on Atari BASIC I did mutch better on A TI/99 with TI Extended BASIC. I do remember these ATARI machines being about basicaly bomb proof. You could shoot it with a shotgun and not hurt them mutch. and they were a heavy as a Buick! They sure as hell don't build them like they uesed to!
WAQWBrentwood 6 months ago
The soundtrack starts with 'The William Tell Overture' (I think that is what it is called? From a collection of tunes that someone has ripped from different games. Then next is Jean Michel Jarre's Oxygen? Then it's the music from "Necromancer" for the simulated game scrolling down...
kiwilove007 7 months ago
@kiwilove007; IIRC the second tune was from something called "Dave T's Disco" published in Page 6 / New Atari User magazine as a type-in listing, I remember it because I typed it in from the magazine myself!
I don't think it was meant to be a direct copy of any existing song.
NotATube 5 months ago
whats the song in the beginning?
Ainigma 7 months ago
Note - vertical scrolling is not that simple, and you certainly cannot do it in BASIC, without machine code routines. In the mock game scrolling down, there is a seamless join between the 5? various character sets being used. The full character set is used for the landscape - but in a game you will use less characters, because of the need for explosions, rubble, animation and so on - to be included in the redefined character set also.
kiwilove007 9 months ago
The woman sees the computer right
KrisForges 11 months ago
i think the 800 came out in 79 and the 800XL in 83. I got mine in 86 when I was 6.
The last scroll reminds me of a game a used to play and the music too. What's that tune name any ideas?
omnikittens 1 year ago
@omnikittens Unreliable but, from memory, it's The Last V8.
horsie111 5 months ago
That music in the scrolling part makes me so sad . I wish I could go back in time. I have more now than I ever thought I would have, but would give it all up to be a young kid again in the 80's......
rellik187redrum 1 year ago
@rellik187redrum
I know what you mean
omnikittens 1 year ago
Atari 800s where originally found in dashboards of ufos, wile they where bored they played games that made them use their brains more.
SpeedVideoz 2 years ago
Hello Harvey,
That end scroll is excellent. The graphics (particularly the road sections) look almost as good as those we had on Astrohawk for the SNES/GBA. I don't think I'd seen the scrolling demo before, or perhaps I'd forgotten it. I do remember the pictures though which brought back some nice nostalgia of receiving those floppy disks in the post all the way from NZ. Hope you are well, Paul.
walkmapper 2 years ago
A Commodore 64 could not do half this stuff. :-)
bigpoopie69 2 years ago
And err,
is this demo now available somewhere for download ?!?
CharlieChaplin1972 3 years ago
The end scroll and its music were great!
billkendrick1 3 years ago
Thank you for your comments. Note - the mock game scrolling gave Andrew Bradfield some idea of what a future game could look like? Gave him the encouragement that such a game as "HawkQuest" could be done. These demos were not shown anywhere at all - at the time they were done, except for a very small group of close friends. I don't think I showed the computer drawing demos to anyone?
kiwilove007 3 years ago
'The end scroll and its music were great!'
I'll second that. Very impressive, reminded me of SNES games!
alaggan 3 years ago
There is more to it, with the scrolling landscape, than just the scrolling involved. In that a redefined character set is used, and this changes with the landscape, and the join between the different screens and character sets is scrolling too... meaning this is a difficult feat to do.. which the programmer has done.
kiwilove007 3 years ago
@Vid comment: Yes, seen that before. Done it before. Technology: Display list interrupt. Vertical scrolling (up) on it's own is actually really easy. Poke 622 with 1, issue a graphics 0 command and list something.
Alphasys 3 years ago