Added: 2 years ago
From: dudaw12
Views: 9,593
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  • He still bends his body when turning, but besides that it seems perfect.

  • Why Did You Delete Wacky Worlds?

  • lol really cool

  • the closest i could find was hot butter radio mix

  • i'm bout to add this

  • Nice song

  • ALRIGHT PEOPLE! SINCE ALL OF YOU WANT THE POPCORN REMIX, AND DON'T KNOW THE NAME OF IT, I DOWNLOADED THIS VIDEO, AND EXTENDED THE MUSIC TO 15 MINUTES!!!! ENJOY!!!

    multiupload(com)/LLXG0ZGKXG

  • How D U Run?

  • Hey dudaw I can´t get this cheat it wont let me Hiw I fix it?

  • @SuperMarioFan590

    The website was done due to some page allocation problems.

    It's been fixed now.

  • this is the song off of super scope 6

  • now no more pressing L for spin attack!!!!

  • Looks like the regular mario just with a move that was originally cut out.

  • its Luigi in disguise >:) remember his move after he tripple jumps, he flies with his hands and his arms....

  • what remix of the song is this?

  • @crackster234

    Popcorn by Hot Butter.

  • what remix is the song?

  • what kind o version is this?

  • what is that song?

  • @crackster234

    Popcorn.

  • @dudaw12 Copporn?

  • @deividas56 your stupid

  • @gamesandstopmotions I just posted a comment,retard.

  • @deividas56 do i care

  • @dudaw12 which remix of popcorn is this?

  • @GrimnEvil4Ever

    If I remember correctly, it was a remix by a "Dr. No."

    Couldn't find it anywhere on the web last time I checked. :P

  • @dudaw12 well i gave up, so i downloaded ur vid n extended the song to 15 minutes :P

  • The running style makes me think of Super Mario Galaxy. :P

  • 0:59 LOL

    * Triple jump fixed! *

    music: * one two three yeah *

  • could you make a version that has the coloring that the old code had?

  • Well I don't have that color anymore and I don't know if I'll make it again. The beta videos are so old that the color got faded, making it look like Mario's clothes were different colors.

  • you have some cool codes ;)

  • this is cool

  • Mario's running angle isn't completely right.

    He isn't supposed to tilt. o_O

  • Look closely at beta videos. As you can see, Mario does not lean forward like in the final game. His arms were also at a straight angle in the beta, making him look stiff and creepy.

  • I know

    I meant, he shouldn't slant as he's turning. But iono if there's any way to fix that.

  • @dudaw12 So beta mario is Malleo! OH CRAP RUNNNNNNNNNNN!!!!

  • ur right

  • There is only 1 flaw. And it is small. VERY small.

    As he goes to do the 3rd jump, look closely and you can see he was about to do the flip. Then the data quickly changes it to the spin.

    Apart from that, great job!

  • im pretty sure in the beta vids it does that also..

  • youre just godly lol

  • What did you set your Y and X on Nemu64?

  • I don't use Nemu64.

  • Oh... than how did you do the code generater thing?

  • Not yet.

  • whats the theme?

  • It's called 'Popcorn' I belive

  • WHOA mario oringinally triple jumped like that!?!?!?!?

  • I don't think he should be tilting as he's turning. But great job! It seems to be perfect.

  • Well, Mario always tilts when he turns. The part that makes him slant backward was actually in the beta.

  • Nice code. How did you fix the freeze glitch?

  • Well if it isn't Keeperofall :)

    Anyway, I found that there was a faulty 6-bit segment after the beginning. I simply left it out and didn't edit it. I don't know what it's for yet, but I'll look at it more. Also, you can see more about how these sequences work on my Gameshark page.

  • Nice Code Man!

    And I Like Teh Popcorn Remix!

  • Btw Can You Give Me The Link For The Song?

  • I got it a long time ago. I can't remember where I got it.

  • nice music cool jump

  • WOW

  • this is great

  • i love the code

  • Amazing man,now if only there was a way to put in Mario's beta voice inside here, then beta Mario would be complete. : )

  • I doubt it was present in the final version.

  • Nice code, however this line is strange:

    8126B828 8FAD

    If your purpose was to skip the special triple jump branch you should use 2400, which simply skips the instruction (8126B828 2400).

    Also, RomanianGirl has done a list of Mario action values (she posted it on Jul some time ago), it may be useful if you want to experiment/search stuff.

  • I did notice that first part was for the special triple jump. But also, it is what you need to replace the action. The animation lines and this part work together somehow. I don't know much about it yet, doing it with most other actions will make the game freeze.

  • You should learn some MIPS ASM in order to understand better how it works. Basically what your code changes is the parameter passed to a function which changes Mario action value (not only 'animation').

    The function itself is 0x80252CF4, and the second parameter (register A1) is the action value.

    You can use for instance the "checksum area" dissasembly on my site, search for "JAL 0x80252CF4 ", which are calls to this function and along with Romanian's Girl list you can do some cool codes.

  • Sounds very interesting. I'll check it out and see if I can start doing some of this.

    And sometimes I might have said "animation" instead of "action". I know animation is just what something looks like.

  • hmmm...

  • popcorn is best song in world!

  • this didnt work on my project 64 emulator (i have v1.6) i still need to press l to make mario spin.

  • nevermind i edited the code (i had the first one) to this DURING emulation.i reset it and it works fine.

    P.S. how do you remove the message?

  • again ignore this i fixed it

  • The message was meant to stay...

    For obvious reasons.

  • oh, i know, i already found out how.

  • Really nice work and I know the music:

    Crazy Frog - Popcorn Remix right?

    I have the orginal xD

  • I've always wanted to know where that song came from. So it's from Crazy Frog? This whole time I didn't know that...

  • Haha, awesome codes as always

  • How come on your site, instead of a code, why do you put 2-digit numbers instead? I don't make codes often (by often I mean BARELY) so I'm very confused, you test these on a regular N64 but could tell me if you have tested it on an emulator! You know some codes don't work the same on PJ64.

  • This one works on emulators and N64. The reason why some codes have only 2-digits (1-bye) is that they are all aimed differently.

    For instance: 8144332 0035, the 1 makes that code edit two bytes on that address. If the 1 were a 0, it would only edit the values after 00.

    Also, I forgot to mention that this code doesn't work on PJ64 v.1.7.

  • I mean this:

    06 3F 9A 04 81 57 etc. It's so confusing, am I supposed to make the code?

  • what song is that? it sounds familiar...

    nice video by the way :D

  • I don't remember what the song was. I got it a long time ago.

  • It's crazy frog, Popcorn.

    Reply @ Glitchmaster

  • nice spin stomp at 1:17 lol

  • You need to change the "home" in your link in the description to "Home". Also, fail at 1:13? And is this, in your opinion, better than the "final" triple jump/

  • Thanks for telling me about the bad link. Anyway, that was a fail :(

    And I think the beta triple jump is better because it can go higher and let you fly anywhere. I can see why Nintendo took it out. It's both unrealistic (even for a Mario game) and it would make the game too easy, possibly glitchy.

  • cool!!!!!!!!!!!!!!

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