Added: 1 year ago
From: TheSteveWarner
Views: 14,462
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (15)

Sign In or Sign Up now to post a comment!
  • whats the point when u can't even save a UV as a fecking JPEG!

  • when I export model and texture, to use in c4d, the texture does not fit the model. I unwrapped it first using uv master. but when I export it from zbrush as obj and open it in c4d and then apply the texture map, its doesn;t fit. Am I missing something here, please help? :)

  • @tubesurfer007 My initial guess is that the image was not flipped vertically prior to export. ZBrush's UV space is flipped vertically from that of most other 3D apps. So images coming out of it must be flipped in order to align properly with the UV space in programs like LightWave, Maya, and presumably C4D. If you didn't flip the image, go into the Texture menu and click on the Flip V button, then export the image and see if it doesn't fit.

  • very cool idea~~ THX for share ! ^^

  • thank you so much for the tutorial. I have subbed and look forward to more! thanks once again.

  • Hi all! You will save available "New from polypaint" option, if divide geometry without "smt". )

    Sorry for my English.

  • Thanks!

  • THis is great^^ thx a bunch.

  • ZBrush users note! TheEZhexagon has developed a plugin that allows you to paint on the morphed UV. It works great adn allows you to avoid the UV Master workaround.

  • Comment removed

  • Good work Steve.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more