I would really like to know if there is a may to make a UV map with multiple tiles from one mesh using either UVmaster or the regular UV mapper. Is this possible?
when I export model and texture, to use in c4d, the texture does not fit the model. I unwrapped it first using uv master. but when I export it from zbrush as obj and open it in c4d and then apply the texture map, its doesn;t fit. Am I missing something here, please help? :)
@tubesurfer007 My initial guess is that the image was not flipped vertically prior to export. ZBrush's UV space is flipped vertically from that of most other 3D apps. So images coming out of it must be flipped in order to align properly with the UV space in programs like LightWave, Maya, and presumably C4D. If you didn't flip the image, go into the Texture menu and click on the Flip V button, then export the image and see if it doesn't fit.
ZBrush users note! TheEZhexagon has developed a plugin that allows you to paint on the morphed UV. It works great adn allows you to avoid the UV Master workaround.
whats the point when u can't even save a UV as a fecking JPEG!
PieProtector 1 day ago
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I would really like to know if there is a may to make a UV map with multiple tiles from one mesh using either UVmaster or the regular UV mapper. Is this possible?
mscarey87 1 month ago
when I export model and texture, to use in c4d, the texture does not fit the model. I unwrapped it first using uv master. but when I export it from zbrush as obj and open it in c4d and then apply the texture map, its doesn;t fit. Am I missing something here, please help? :)
tubesurfer007 9 months ago
@tubesurfer007 My initial guess is that the image was not flipped vertically prior to export. ZBrush's UV space is flipped vertically from that of most other 3D apps. So images coming out of it must be flipped in order to align properly with the UV space in programs like LightWave, Maya, and presumably C4D. If you didn't flip the image, go into the Texture menu and click on the Flip V button, then export the image and see if it doesn't fit.
TheSteveWarner 9 months ago
very cool idea~~ THX for share ! ^^
charyi 10 months ago
thank you so much for the tutorial. I have subbed and look forward to more! thanks once again.
fulltimeweirdos 1 year ago
Hi all! You will save available "New from polypaint" option, if divide geometry without "smt". )
Sorry for my English.
AnimalsAmateur 1 year ago
Thanks!
n170toga 1 year ago
THis is great^^ thx a bunch.
wintang85 1 year ago
ZBrush users note! TheEZhexagon has developed a plugin that allows you to paint on the morphed UV. It works great adn allows you to avoid the UV Master workaround.
TheSteveWarner 1 year ago
This has been flagged as spam show
i made a new plugin were you can paint on a flat surface and still morph back and still keep the colors. see here
youtube.com/watch?v=MMkarrl9U4c
or see my profile
TheEZhexagon 1 year ago
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TheEZhexagon 1 year ago
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TheEZhexagon 1 year ago
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TheEZhexagon 1 year ago
Good work Steve.
jimdezign 1 year ago