im sorry but this game looks like shit i mean sure one week its some what good but i believe what u put in in the first couple of weeks is what starts a good series of good things
@RareVDO YEAH! They don't need money to make a game. Its not like Treyarch and Activision etc. spend millions on they're games. /s Who needs money to make games /s They need...holy shit...10-70k...Leeches. All that money, just on a game! /s Sarcasm not intended /s
I've seen Moders make an entire game for free? but these guys need 25k for 3 levels. Just say you need money to buy a License to use the Unreal Engine! Cause that seems to be the only real thing you need cash for.
I've seen Moders make an entire game for free? but these guys need 25k for 3 levels. Just say you need money to buy a License to use the Unreal Engine! Cause that seems to bethe only real thing you need cash for.
As a sometime indie game developer myself I can speak from experience. I believe what Playground state is looking for is living expenses while Barry and his brother Brad work on the game. In return, everyone gets a game.
Games tend to cost millions of dollars because they tend to involve hundreds of developers licensing lots of technology and spending millions on publicity and marketing.
$25k is definitely enough for living expenses for Barry and Brad.
Seriously - these numbers are waaaaay to optimistic. By a factor of 10 at least. It's not like the big studios are all idiots that they need tens of millions to develop full next gen games.
Thats where your missing the point, this isnt a full next gen game, its not like were making a 60 dollar price point game, this is just a small start to what will eventually be a bigger game - after several expansions are made.
This is just the begining, and its only going to cost like 5 to 10 dollars at the most to play this, its a small indie game
hell we did most of this in a week, so imagine what we can do with some dedication.
@PlayGroundState You ask 1/1000th of a budget of those titles. And you promise the same or even (beyond $10k) more than most of those have: Story+Single+Coop+Deathmatch+More Modes.
Since you're also promising the same art quality that means the only thing to scale is amount of Story/Assets. But think about whether that is 1/1000th... or maybe in reality more like 1/2 the work.
For a week its impressive looking, respect! But the work needed will scale exponentially, not linear.
You don't see the point that our scope is very small, Spiral islands is going to be 1 to 3 levels, depending on how much funding there is, if we get the 70k, then its 3 levels, not 40 levels like a full production game, the fact is, of 5 character assets for this, 1 is complete and 2 are half way done, and that is at this point, a large percentage of our environmental assets are complete, the rest is story and expansion at this point. Question, Are you in the industry? I have been for 10 years.
@PlayGroundState I didn't miss your point: I actually mentioned the cut in assets. But I think you ignored mine: it won't create the 1000-fold cut in work you need. If you say 3 levels instead of 40 then that's only about 15 times less... and leaves unaddressed the gameplay and tech part of the workload. It just doesn't add up.
I don't loose either way - I'm just as happy if you prove me wrong. I just felt like pointing out my view, which is also based on more than 10 years in the industry.
Lets be spacific here, since we have the ability to do so.
my first paid job in the industry was in 1998 doing art for playstation 2 / PC games and have almost exclusively worked with UE games since that day, professionally employed the entire time, I also ran my own art studio and have since been again freelancing in the industry.
I have no problem creating asset lists, budgets and workloads and delegating it to the people working with me.
I have assessed and re-assessed the workloads for our plot many times, and as stated in this video, its being developed in Bite Sized Chunks. We are not biting off more than we can chew. you are broad and general in your descriptions and doing nothing more than assuming what our development scope is. You know nothing of our intent. If you say one more word about money and scope, i want to see break downs and specifics, no more sweeping generalizations
@PlayGroundState "You know nothing of our intent." Wouldn't that mean that you failed to convey it? Either way, like I said: just pointing out my views, no need to take it seriously. I'm sure you're busy anyways.
I also feel no need to be "spacific" - and to impress with some kind of authority. Either my points work as logical arguments, or they don't: in which case I failed.
Man what is up with this game! How long has it been in development?
TheRetardedWhaleMan 1 month ago
im sorry but this game looks like shit i mean sure one week its some what good but i believe what u put in in the first couple of weeks is what starts a good series of good things
imabossdallas123 1 month ago
Wonderful concept and imagination. I wish you all...no...wishing involves a "what if" mentality. I can't wait to play this game!
Filmwonder
Rogerdacosta001 2 months ago
How much work is being done on the iOS version? Is it going to be like a stripped-down version of the PC version?
radarphaser 8 months ago
the music is gay
xxxxxHavocxxxxx 9 months ago
They are using UNREAL engine. Which is FREE BTW. So I don't see why they are asking money for this.
RareVDO 9 months ago
ls600h1 9 months ago
I've seen Moders make an entire game for free? but these guys need 25k for 3 levels. Just say you need money to buy a License to use the Unreal Engine! Cause that seems to be the only real thing you need cash for.
anyway sounds a little fishy to me!
KrayzieBone222 9 months ago
Toucharce(dot) com made a thread about ure game , i want to ask something ,
is the iphone version like the pc version or just a mini game
zawette 9 months ago
I've seen Moders make an entire game for free? but these guys need 25k for 3 levels. Just say you need money to buy a License to use the Unreal Engine! Cause that seems to bethe only real thing you need cash for.
anyway sounds a little fishy to me!
KrayzieBone222 9 months ago
I've seen Moders make an entire game for free? but these guys need 25k for 3 levels. what game engine will this "crab game" be using i wonder?
anyway sounds a little fishy to me!
KrayzieBone222 9 months ago
I've seen Moders make entire games for free? but these guys need 25k for 3 levels. what game engine will this "crab game" be using i wonder?
KrayzieBone222 9 months ago
I've seen Moders make entire games for free? but these guys need 25k for 3 levels. what game engine will this crab game be using i wonder.
KrayzieBone222 9 months ago
Next gen my ass, this is barely current gen graphics.
Still looking good though.
basseAEG 9 months ago
This is too for iphone? :) Please
WhitePlayer3D 9 months ago
wait let me guess. you flip the crabs over and attack its weak side for massive damage?
rbrtchng 10 months ago
As a sometime indie game developer myself I can speak from experience. I believe what Playground state is looking for is living expenses while Barry and his brother Brad work on the game. In return, everyone gets a game.
Games tend to cost millions of dollars because they tend to involve hundreds of developers licensing lots of technology and spending millions on publicity and marketing.
$25k is definitely enough for living expenses for Barry and Brad.
RobertHeadley 1 year ago
Seriously - these numbers are waaaaay to optimistic. By a factor of 10 at least. It's not like the big studios are all idiots that they need tens of millions to develop full next gen games.
tokotokotoko3 1 year ago
@tokotokotoko3
Thats where your missing the point, this isnt a full next gen game, its not like were making a 60 dollar price point game, this is just a small start to what will eventually be a bigger game - after several expansions are made.
This is just the begining, and its only going to cost like 5 to 10 dollars at the most to play this, its a small indie game
hell we did most of this in a week, so imagine what we can do with some dedication.
PlayGroundState 1 year ago 3
@PlayGroundState You ask 1/1000th of a budget of those titles. And you promise the same or even (beyond $10k) more than most of those have: Story+Single+Coop+Deathmatch+More Modes.
Since you're also promising the same art quality that means the only thing to scale is amount of Story/Assets. But think about whether that is 1/1000th... or maybe in reality more like 1/2 the work.
For a week its impressive looking, respect! But the work needed will scale exponentially, not linear.
tokotokotoko3 1 year ago
You don't see the point that our scope is very small, Spiral islands is going to be 1 to 3 levels, depending on how much funding there is, if we get the 70k, then its 3 levels, not 40 levels like a full production game, the fact is, of 5 character assets for this, 1 is complete and 2 are half way done, and that is at this point, a large percentage of our environmental assets are complete, the rest is story and expansion at this point. Question, Are you in the industry? I have been for 10 years.
PlayGroundState 1 year ago
@PlayGroundState I didn't miss your point: I actually mentioned the cut in assets. But I think you ignored mine: it won't create the 1000-fold cut in work you need. If you say 3 levels instead of 40 then that's only about 15 times less... and leaves unaddressed the gameplay and tech part of the workload. It just doesn't add up.
I don't loose either way - I'm just as happy if you prove me wrong. I just felt like pointing out my view, which is also based on more than 10 years in the industry.
tokotokotoko3 1 year ago
@tokotokotoko3
Lets be spacific here, since we have the ability to do so.
my first paid job in the industry was in 1998 doing art for playstation 2 / PC games and have almost exclusively worked with UE games since that day, professionally employed the entire time, I also ran my own art studio and have since been again freelancing in the industry.
I have no problem creating asset lists, budgets and workloads and delegating it to the people working with me.
PlayGroundState 1 year ago
@tokotokotoko3
Continuing my other post:
I have assessed and re-assessed the workloads for our plot many times, and as stated in this video, its being developed in Bite Sized Chunks. We are not biting off more than we can chew. you are broad and general in your descriptions and doing nothing more than assuming what our development scope is. You know nothing of our intent. If you say one more word about money and scope, i want to see break downs and specifics, no more sweeping generalizations
PlayGroundState 1 year ago
@PlayGroundState "You know nothing of our intent." Wouldn't that mean that you failed to convey it? Either way, like I said: just pointing out my views, no need to take it seriously. I'm sure you're busy anyways.
I also feel no need to be "spacific" - and to impress with some kind of authority. Either my points work as logical arguments, or they don't: in which case I failed.
tokotokotoko3 1 year ago
@PlayGroundState YUP. I don't think arguing with the public is going to bolster your reputation any.
shawnchong 11 months ago
Old man lumberjack cardigan = epic.
Look how nice the environment is!
BlimeyGames 1 year ago