Miika, this is exactly what I have been asking and bothering you about. As you told me earlier, because of current Particle System limitation (some things only calculated at 1st frame), it's not possible to trigger Particle using Vertex Weight. As we know it works with Hair up to certain extent. Unfortunately particle reactor is not implemented in 2.5 up.
WISHLIST:
1. Particle Instances can work like Dynamic Paint Brush
I've once tried to use dynamic paint to emit particles for a splash simulation where i used the texture generated by the dynamic paint system in the density slot of the particle system. Unfortunately the psystem does not seem to evaluate vertex weights and textures on a per frame basis so this didn't work.
If the particle system gets as procedural, as i hope, you won't need to code extra compatibility between both systems. One should just need to multiply the emission rate by the vertex weights.
Yes, with the upcoming particle system it will be possible to use dynamic paint generated vertex weights. It will likely require some work before those particles can be used as dpaint brushes tho.
I also haven't decided if I'll add possibility to emit particles directly from Dynamic Paint canvas. That way particles could access to more data, such as brush velocity or intersection depth. Is that worth the effort.. dunno.
Tutorial please
10250011 1 month ago
We need this in Blender! Would really appreciate a Tutorial about this. Please, please ,pleeease ;)
ACEMAN220 1 month ago
you've got a leak. excellence as always, miikah.
datblender 1 month ago
Nice... Are the holes paralax maps?
amuddypizza 1 month ago
very nice, but the video is very sluggish. maybe its the format
Geroellgeraet 1 month ago
this looks great, hopefully trunk gets this functionality at some point!
3duaun 1 month ago
cool! I think I should learn python!
TheRobbi5 1 month ago
@TheRobbi5 same here
ImJustSlime 1 month ago
Brilliant setup!!
Miika, this is exactly what I have been asking and bothering you about. As you told me earlier, because of current Particle System limitation (some things only calculated at 1st frame), it's not possible to trigger Particle using Vertex Weight. As we know it works with Hair up to certain extent. Unfortunately particle reactor is not implemented in 2.5 up.
WISHLIST:
1. Particle Instances can work like Dynamic Paint Brush
2. Vertex Weight can trigger new Particles.
enzym 1 month ago
I've once tried to use dynamic paint to emit particles for a splash simulation where i used the texture generated by the dynamic paint system in the density slot of the particle system. Unfortunately the psystem does not seem to evaluate vertex weights and textures on a per frame basis so this didn't work.
If the particle system gets as procedural, as i hope, you won't need to code extra compatibility between both systems. One should just need to multiply the emission rate by the vertex weights.
sfrigge 1 month ago 3
@sfrigge
Yes, with the upcoming particle system it will be possible to use dynamic paint generated vertex weights. It will likely require some work before those particles can be used as dpaint brushes tho.
I also haven't decided if I'll add possibility to emit particles directly from Dynamic Paint canvas. That way particles could access to more data, such as brush velocity or intersection depth. Is that worth the effort.. dunno.
miikahweb 1 month ago
@miikahweb
Yes... Yes it is.
SEspider 4 weeks ago
That's superneat, Miika. Can you do a tut?
MartianStories 1 month ago
Bravo!
nestergal 1 month ago
This is mean!
jalilwahdatehagh 1 month ago
Finally, particle reactors live again!
MHunt1000 1 month ago
U genius.
jayrajkharvadi 1 month ago
this is the water of the concordia !!!
superbossgame 1 month ago
wow!!
oxiigen 1 month ago