Added: 4 years ago
From: monsterz3r0
Views: 25,068
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  • wow lots of retopology.  Would it be faster to import an obj from another program like maya?

  • You did this in 45 minutes?!

  • could you animate this?

  • beautiful stuff man...

  • Your comics a amazing it must have taken you forever to make all of those models.

  • hey cheers for the reply, its been quite a while since i posted the comment,i will check out the sofware now. i wont to let u know that im currently using kerkytha plug in.u can do some amazing things on it. Kerkytha is a free download and a must have. If u are downloading it remember to download the sketchup plug in

  • Really amazing stuff.

  • too much poly... mine is excruded hexagon arm and body

  • Im a Architect student and use sketch up alot for rough idea, but this is sick, wer do u start 10/10

  • Some music would be nice.

  • without music he saves space but not only that you can always play your own =/

  • Well that definitely helps -- I didn't realize that ctrl-shift erase hardened lines. I also see another problem I had trying to replicate some of your work -- it looks like after you generate the circles up and down the "tube" you eventually explode the curve on the circles? I hadn't had an opportunity to use that yet and it was making it impossible to do some of the techniques I saw you doing. I also just found your website and look forward to reading through it. Thanks, Tom

  • Hmm, I really like your work! I understood what was going on in Part 1 but see some new techniques this time around I can't quite figure out...I notice your mouse always is a white arrow, why is that? A preference option I don't know about? Are you adding in line to move points? I keep seeing you select hidden geometry lines as they turn yellow (I think). What is happening there? Thanks for the help!

  • Tommy -

    Mouse: Wow, hadn't noticed that. I think my screen recording program might not have recorded changes in the mouse. The reticule changes in SU by default.

    Moving Points: If use the move tool and hover on an intersection of points (vertex) you can move it. No need to add anything.

  • Tommy -

    Yellow Lines: I believe you're seeing me using the eraser tool + ctrl to smooth them, or eraser tool + shift and ctrl to harden them. Since you can't see the mouse change to the tool I'm using (in this video) it's confusing. I'm using soften and harden to bring out the defining geometry for the model, in this case a lot of muscle definition.

  • Awesome work man. Well done

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