can u give me the tutorial??? im struggle here with biped. i cant even bend the spine or hips. or is there somewhere else that can fix my problem?? please help me.
@lichking182 Hi. Sure. I strongly recommend you 3ds max 8 tutorial found at the autodesk site. It explains in detail how to create a custom rig using custom bones instead of biped. It may be a little more difficult to set up your own rig, but you have the freedom to do whatever you want with it like assigning a special control to make the character's legs movement when it stumbles with a rock, for instance. For the spine you can use a spline IK.
@lichking182 You can also create the bottom bone of the spine pointing downwards (contrary to the rest of the spine bones). Youtube doesn't let me give you the link to the tutorial but just go to the Autodesk site > Support > Support & Documentation > 3ds Max 8 > 3ds Max Tutorials Volume II - Specialized (it's a *.pdf file). If you have 3ds Max 8; it's already in the package. However, they took that particular tutorial out from the documentations of all the newer versions (a real shame really).
@n73gamer: That's part of the rig. think of it as the strings and handlers of a puppet. It's much easier for the animator to animate with the handlers or controls, than moving and rotating bone by none. The shape of such handlers doesn't matter at all; it can be anything you want. But the best par of it is that you can "zero out" each of the controls by assigning a point helper parent to their original position so that they will have coordinates 0, 0, 0 in relation to them.
can u give me the tutorial??? im struggle here with biped. i cant even bend the spine or hips. or is there somewhere else that can fix my problem?? please help me.
lichking182 9 months ago
@lichking182 Hi. Sure. I strongly recommend you 3ds max 8 tutorial found at the autodesk site. It explains in detail how to create a custom rig using custom bones instead of biped. It may be a little more difficult to set up your own rig, but you have the freedom to do whatever you want with it like assigning a special control to make the character's legs movement when it stumbles with a rock, for instance. For the spine you can use a spline IK.
rubiola2004 9 months ago
@lichking182 You can also create the bottom bone of the spine pointing downwards (contrary to the rest of the spine bones). Youtube doesn't let me give you the link to the tutorial but just go to the Autodesk site > Support > Support & Documentation > 3ds Max 8 > 3ds Max Tutorials Volume II - Specialized (it's a *.pdf file). If you have 3ds Max 8; it's already in the package. However, they took that particular tutorial out from the documentations of all the newer versions (a real shame really).
rubiola2004 9 months ago
@lichking182 I hope it helps. Regards! ^^
rubiola2004 9 months ago
@lichking182 One more thing. Start from page 349; "Complex Character Rigs". =)
rubiola2004 9 months ago
@rubiola2004 thanks a lot. i will try even though im still new with this stuff. =)
lichking182 9 months ago
@lichking182 You are very welcome ^^. Glad to be of help. Thank you for the subscription.
rubiola2004 8 months ago
hey, how have u done that the leaves are shaking when the caracter is stopping abrupt?
n73gamer 1 year ago
@n73gamer : "Flex" Modifier. ;)
rubiola2004 1 year ago
@rubiola2004
thank u very much, im pretty new in modeling and animating with 3ds max.
btw gret caracter. but why do u use crossing torus's to move the arms etc. and not the normal turning tool etc.
n73gamer 1 year ago
@n73gamer: That's part of the rig. think of it as the strings and handlers of a puppet. It's much easier for the animator to animate with the handlers or controls, than moving and rotating bone by none. The shape of such handlers doesn't matter at all; it can be anything you want. But the best par of it is that you can "zero out" each of the controls by assigning a point helper parent to their original position so that they will have coordinates 0, 0, 0 in relation to them.
rubiola2004 1 year ago
@n73gamer: ...Rather than having random starting coordinates (i.e: 34.78, 200.37, 92.17). It's much easier to animate with 0, 0, 0 as a start.
rubiola2004 1 year ago
@n73gamer: And thanks a lot!
rubiola2004 1 year ago
This has been flagged as spam show
@rubiola2004
thank u very much, im pretty new in modeling and animating with 3ds max.
btw gret caracter. but why do u use crossing torus's to move the arms etc. and not the normal turning tool etc.?
n73gamer 1 year ago
What program was that??
Nice Video!!!
thanks!
TheZipstorm 1 year ago
@TheZipstorm Hi there. Thanks! The software is 3d Studio Max 2010.
rubiola2004 1 year ago
heey; genial, very good job.I enjoy your work and the music too.
kikoz74 2 years ago
Thanks a lot! Hope it helps to show how easy it is to animate with these rigs.
rubiola2004 2 years ago