The object is a sphere with a radius of 1 unit. The sphere is rotated over the animation using rotate <clock*360,clock*360,clock*360>. Next the shape is scaled on the y axis from 1 to 0.5 then back to 1 (using Chris Colefax's AutoClck include file - search on Google). At the same time as scaling the sphere, we must translate it downwards to match the scale so, when the sphere is scaled by 0.5, it is only 1 unit tall.. so we must translate the sphere by -1 unit in the y axis.
nice one... looks like it would perfectly loop, too...
phosphor9 2 years ago
The object is a sphere with a radius of 1 unit. The sphere is rotated over the animation using rotate <clock*360,clock*360,clock*360>. Next the shape is scaled on the y axis from 1 to 0.5 then back to 1 (using Chris Colefax's AutoClck include file - search on Google). At the same time as scaling the sphere, we must translate it downwards to match the scale so, when the sphere is scaled by 0.5, it is only 1 unit tall.. so we must translate the sphere by -1 unit in the y axis.
bigceef 4 years ago
how can you transform like that an object in povray?
absulitcr 4 years ago