Sweet, what programming languages and libraries are you using?
ParticleGames 4 months ago
@ParticleGames C# and XNA
inlinevoid 4 months ago
Pretty nice work. I should get back into doing game programming like this.
ZeroDominance 4 months ago
This can have a lot of uses, haha. Again, great work! Keep it up
p011uX0 4 months ago
impressive work, you're very good at demonstrating particular features in your projects also, simple and to the point.
Keep it up!
ProgrammerInProgress 4 months ago
@ProgrammerInProgress Thank you! Will do. :)
Way points? How? I need help with that sort of thing...
Ratstail91 4 months ago
@Ratstail91 The way I did it was to make a path class that holds a list of nodes. When an NPC reaches a node it calculates the direction it needs to travel to get to the next node until it finally reaches the end.
Very nice!
PrelimseStudios 4 months ago
@PrelimseStudios Thanks!
can u tell the name of the music?
Gleomit 4 months ago
@Gleomit Kito - Sweet Talk
Sweet, what programming languages and libraries are you using?
ParticleGames 4 months ago
@ParticleGames C# and XNA
inlinevoid 4 months ago
Pretty nice work. I should get back into doing game programming like this.
ZeroDominance 4 months ago
This can have a lot of uses, haha. Again, great work! Keep it up
p011uX0 4 months ago
impressive work, you're very good at demonstrating particular features in your projects also, simple and to the point.
Keep it up!
ProgrammerInProgress 4 months ago
@ProgrammerInProgress Thank you! Will do. :)
inlinevoid 4 months ago
Way points? How? I need help with that sort of thing...
Ratstail91 4 months ago
@Ratstail91 The way I did it was to make a path class that holds a list of nodes. When an NPC reaches a node it calculates the direction it needs to travel to get to the next node until it finally reaches the end.
inlinevoid 4 months ago
Very nice!
PrelimseStudios 4 months ago
@PrelimseStudios Thanks!
inlinevoid 4 months ago
can u tell the name of the music?
Gleomit 4 months ago
@Gleomit Kito - Sweet Talk
inlinevoid 4 months ago