Just wait, my friend, just wait.Very soon , i will finish the develop for this system and everybody can see this project. Thank you for watching and for your comments. Remember: very soon ! See you soon!
This is good... i worked with a friend on something similar.. but i guess nobody came up in Rm2k3 how to implement the monsters to battle. I also notice that you had the Player turn sprite from Bahamuts lagoon =P.. oh how i wish i could make a battle system like that..
@j7512 Yes .. in a way, yes. But the development of my algorithms are implemented in line with the language of "RPG Maker 2003", that is, using the variables of the program itself and the "conditiona instructionsl" or better, the "FORK CONDITIONS". I hope I have answered your question satisfactorily. Thanks for watching this video and comment.
@Genesis2099 You wonder how I changed the "system" as to what it is the "message window" or the "battle system"? he! he! joke ... it's a bit complicated, buddy. Work is required and the development of actions through variables, switches, and conditional branch. It is then necessary to structure the consequences of actions after a particular choice of attitude. And rather short, everything depends on "specific conditions", programmed with variables and switches. Thanks for watching the video
@Genesis2099 This is true, if you know how, you can program anything. In the case of RMXP, as you had mentioned, there is a facility for the account of language "Ruby" and their "scripts". In Rm2k / 3, has not this facility, which makes the programming service a little more annoying. You have to come up with algorithms in variable and fork conditions - or conditional branches, in the case of RM2k3.
@LordDamios Wow you really know your stuff, im starting on an rpg of my own.. I wanted to finalize it on XP buit i figure I start off slow. I need good sprites and idea's. Iast time I tried I had problems with the switches opening and closing, also making my own sprites is kinda hard all I have is PAINT. I was thinking of fire emblem type rpg..shouldn't be too hard right. thanks for the info.
Could you b more especific, buddy ? my knowledge of "english slangs" is very weak. i don't understand your message. thanx !
LordDamios 3 months ago
Fuck yeah ff6 sprites, thats half the reason I looked this program up (ff6)
somebodysendme 3 months ago
Just wait, my friend, just wait.Very soon , i will finish the develop for this system and everybody can see this project. Thank you for watching and for your comments. Remember: very soon ! See you soon!
LordDamios 3 months ago
This is good... i worked with a friend on something similar.. but i guess nobody came up in Rm2k3 how to implement the monsters to battle. I also notice that you had the Player turn sprite from Bahamuts lagoon =P.. oh how i wish i could make a battle system like that..
AquaXranoX 3 months ago
Did you use pointers to make this?
j7512 5 months ago
@j7512 Yes .. in a way, yes. But the development of my algorithms are implemented in line with the language of "RPG Maker 2003", that is, using the variables of the program itself and the "conditiona instructionsl" or better, the "FORK CONDITIONS". I hope I have answered your question satisfactorily. Thanks for watching this video and comment.
LordDamios 5 months ago
@LordDamios You can do pointers in RPG Maker, if you use the value of index and reference.
j7512 5 months ago
This has been flagged as spam show
if u need sprites i made a llot if u go on my utube channel a lot on the wall there is a link
ayddem07 6 months ago
Amazingly done.
HiddenAbilities 6 months ago
how did u change the system?
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Genesis2099 1 year ago
@Genesis2099 You wonder how I changed the "system" as to what it is the "message window" or the "battle system"? he! he! joke ... it's a bit complicated, buddy. Work is required and the development of actions through variables, switches, and conditional branch. It is then necessary to structure the consequences of actions after a particular choice of attitude. And rather short, everything depends on "specific conditions", programmed with variables and switches. Thanks for watching the video
LordDamios 1 year ago
@LordDamios its probably simple if i knew how to do it. i remember rpg xp has something similar to..
Genesis2099 1 year ago
@Genesis2099 This is true, if you know how, you can program anything. In the case of RMXP, as you had mentioned, there is a facility for the account of language "Ruby" and their "scripts". In Rm2k / 3, has not this facility, which makes the programming service a little more annoying. You have to come up with algorithms in variable and fork conditions - or conditional branches, in the case of RM2k3.
LordDamios 1 year ago
@LordDamios Wow you really know your stuff, im starting on an rpg of my own.. I wanted to finalize it on XP buit i figure I start off slow. I need good sprites and idea's. Iast time I tried I had problems with the switches opening and closing, also making my own sprites is kinda hard all I have is PAINT. I was thinking of fire emblem type rpg..shouldn't be too hard right. thanks for the info.
Genesis2099 1 year ago