I think the issue with this is that hes not leaving the ground as much as he should.. it has a very weighted grounded feel to it.. almost more of a walk cycle.. it aint easy.. check out my latest video female jog cycle with character studio.
how do you make foots that stay in pleace where they touch the ground... i use kay info and i cant get it right, they always slides back and forward when u use body horizontal... what do i do wrong
Actually at first glance it looks pretty cool but if observed closely d character is leaning forward more than required, . when then d character's 1 leg rest on floor at that pose his spine must come straight not total straight.BUT D MAIN CONCERN IS CHARACTER IS RUNNING WITHOUT ANY ANIMATION ON SPINE N CHEST.
Hey pretty good, he is leaning forward too much for the speed he is traveling though. Either lengthen his gate, or make his torso more upright, you might have to play with the arms after doing that, as a heads up.
not bad...i remember the days of "biped" lol. you need a little more offset in the chest and some secondary movement in the hands. there also looks like there is a hitch in the foot. also, download puppetshop(plug in for max)and use that, it's more more versatile. :)
Great animation can i download it somewhere maybe i have just rigged my own model and want a animation to test it with.
NieniePaninii 1 year ago
I think the issue with this is that hes not leaving the ground as much as he should.. it has a very weighted grounded feel to it.. almost more of a walk cycle.. it aint easy.. check out my latest video female jog cycle with character studio.
cheers
tOOballs 1 year ago
how do you make foots that stay in pleace where they touch the ground... i use kay info and i cant get it right, they always slides back and forward when u use body horizontal... what do i do wrong
PLAlfa 1 year ago
@PLAlfa you need to use move and hold, and toe or foot roll
jackl1 1 year ago
great stuff dude feel free to check my demo out
DavePdraws 1 year ago
Actually at first glance it looks pretty cool but if observed closely d character is leaning forward more than required, . when then d character's 1 leg rest on floor at that pose his spine must come straight not total straight.BUT D MAIN CONCERN IS CHARACTER IS RUNNING WITHOUT ANY ANIMATION ON SPINE N CHEST.
bled2nouralive 1 year ago
can I download this off you for my character walkcycle?
xSpringfieldx 2 years ago
Your way advanced then me, and from my perspective you did a great job on the run cycle.
1nglewattz1 2 years ago
try using an actual rig instead of just the bones especially since this isnt even rigged very well, look at the placement of the shoulder bones
eeliye42 2 years ago
Hey pretty good, he is leaning forward too much for the speed he is traveling though. Either lengthen his gate, or make his torso more upright, you might have to play with the arms after doing that, as a heads up.
dumbhotguy 2 years ago
Wow.... ^^'
Patchyspots98 2 years ago
at ''0.01'' that pose its impossible ure leg is to extended take ure bip and move a little bit in the vertical
019crist019 2 years ago
but if you wanna know how they make it, they model it in a software and rig it....i.e. they give it bones, and it's ready for animation
Misty9190 3 years ago
Well actually that was just bones.
dudechesterdesigner 2 years ago
how do u make a character!!!! ahhhhhhhhhhhhh!
sk8t3rforever 3 years ago
freggin download one.
dehollywood 3 years ago
leaning forward too much
wadduppunk 3 years ago
do you know where to find walking animations
Alusaint 3 years ago
the head should sway a bit
meatle 3 years ago
Excelente!!!
flavitoandresito 3 years ago
not bad...i remember the days of "biped" lol. you need a little more offset in the chest and some secondary movement in the hands. there also looks like there is a hitch in the foot. also, download puppetshop(plug in for max)and use that, it's more more versatile. :)
jamesc327 3 years ago
awesome, good work
furoresu 3 years ago
nice run cycle
helewa007 4 years ago