nice
lobost12 8 months ago
why so low fps?
ison011 1 year ago
@ison011
vsync...
DKM101 9 months ago
@DKM101 oh, right, i forgot about this
ison011 9 months ago
Can you share the source
malikcppp 1 year ago
how do you generate these shadows? ik the question has already been asked , but can you give me a more in depth reply? thnx
meming4 1 year ago
Easiest way to do this is to simply create a shadow map once per frame and modulate that in with the scene lighting pass. (Opposed to shadow volumes etc)
AntCoder 2 years ago
could you post your code that calc the dot procduct?
otplanet666 2 years ago
@otplanet666 Dot Product is easy to calculate. Shouldn't you do it yourself?
OniLink10 1 year ago
The shadows don't merge correctly.
mov0001000 2 years ago
yeah , but this is an old video
zoser 2 years ago
Cool!!
ArkanRow 3 years ago
how do you generate those shadows?
TheForce 3 years ago
With the position of the light and the position of each vertex, project a poligon with alpha...
if the dot product between the light and the normal of the surface is < 0 draw the shadow
zoser 3 years ago
Its volume shadows?
spider853 3 years ago
nice
lobost12 8 months ago
why so low fps?
ison011 1 year ago
@ison011
vsync...
DKM101 9 months ago
@DKM101 oh, right, i forgot about this
ison011 9 months ago
Can you share the source
malikcppp 1 year ago
how do you generate these shadows? ik the question has already been asked , but can you give me a more in depth reply? thnx
meming4 1 year ago
Easiest way to do this is to simply create a shadow map once per frame and modulate that in with the scene lighting pass. (Opposed to shadow volumes etc)
AntCoder 2 years ago
could you post your code that calc the dot procduct?
otplanet666 2 years ago
@otplanet666 Dot Product is easy to calculate. Shouldn't you do it yourself?
OniLink10 1 year ago
The shadows don't merge correctly.
mov0001000 2 years ago
yeah , but this is an old video
zoser 2 years ago
Cool!!
ArkanRow 3 years ago
how do you generate those shadows?
TheForce 3 years ago
With the position of the light and the position of each vertex, project a poligon with alpha...
if the dot product between the light and the normal of the surface is < 0 draw the shadow
zoser 3 years ago
Its volume shadows?
spider853 3 years ago